"Solo carry". 1 person isn't going to carry in a 5v5 mode, when you often have 3-4 people running around like chickens. With the PvP kits as they are, the skill ceiling is only so high. Said skilled person can only do so much. Especially in a world where one shots are a thing (for some reason)Which unfortunately is most matches for the people who aren't good enough to solo carry a team to a win in this team-based game.
I don't have all of the solutions, but saying that everyone should be in Bronze/Silver until they're so good at the game they can solo carry teams defeats the purpose of having 6 entire tiers in the first place. It's meant to be a gradual climb to your current skill ceiling, not quicksand at the bottom until you're so good at the game you can fly out of it. I can guarantee that the distribution of players in Bronze is disgustingly high which should be raising all kinds of alarm bells that MAYBE the communication options aren't good enough (someone sent me a Tell after a match demanding I 'stop spamming' when I was just shot-calling when to retreat), or that the Ranked system is so punishing that most people can't grind at all.
No? I'm saying the community is bad at the game and they should use a friendlier ranking system.
(This is a response to Stasya's comment)
Last edited by loki_corgi; 04-16-2022 at 02:12 AM. Reason: clarity
I'm sure you all realize this 'ranking' system already has concessions built into it. Consider the fact that win streaks and rank floors exist, while losses will always only remove 1 star. It is hugely biased in favour of allowing you to rank up, even someone with a <50% winrate will eventually streak their way to diamond with enough luck.
The previous system the feast used was similar. It basically means bronze-diamond rankings are fake and partly a measure of how much grinding someone did.
While not a real competitive ranking system, I would say it's the correct one to use for content like this. Plenty of games do it this way to give more casual players a tangible feeling of progression. You haven't seen real frustration yet. If they made it truly zero-sum, people would be stuck in bronze or silver for real.
This is just the same complaints as every online PvP game with matchmaking in the history of forever. "I love the game, but I keep getting bad teams!"
Can't win because my team sucks. Can't win because of bad balance. Can't win because other team had better comp/classes. Can't win because no comms. Can't win because of lag. It's everyone's fault except mine.
How is it possible that there are champions at games like Poker or Yugioh if what cards you draw are random? The answer is that you can't expect to win every match, but by playing the hands you're dealt intelligently you can manage a >50% winrate which is enough to advance as long as you play enough games. Everyone is subject to the same RNG, and for every person who keeps going on losing streaks there's someone else going on winning streaks. The only consistent factor across every match is you.
If you're going on losing streaks consistently and can't push your winrate over 50 even after hundreds of matches, that means you're already at the right tier for your skill level. Ranking isn't like leveling up, it's not a progression system. It's a system designed to place people where they belong.
I'd also like to point out that this mode and PvP revamp is literally 3 days old and filled with people who have never PvP'd in their life. Even if people knew what they were doing, it takes time to learn proper meta strategies and techniques. We're still far from that, most players are still learning the absolute basics like how to play their job and the objective.
Because your success is entirely dependent on you. Not 4 other people. I'm not sure what there is to learn about "standing on the crystal".This is just the same complaints as every online PvP game with matchmaking in the history of forever. "I love the game, but I keep getting bad teams!"
Can't win because my team sucks. Can't win because of bad balance. Can't win because other team had better comp/classes. Can't win because no comms. Can't win because of lag. It's everyone's fault except mine.
How is it possible that there are champions at games like Poker or Yugioh if what cards you draw are random? The answer is that you can't expect to win every match, but by playing the hands you're dealt intelligently you can manage a >50% winrate which is enough to advance as long as you play enough games. Everyone is subject to the same RNG, and for every person who keeps going on losing streaks there's someone else going on winning streaks. The only consistent factor across every match is you.
If you're going on losing streaks consistently and can't push your winrate over 50 even after hundreds of matches, that means you're already at the right tier for your skill level. Ranking isn't like leveling up, it's not a progression system. It's a system designed to place people where they belong.
I'd also like to point out that this mode and PvP revamp is literally 3 days old and filled with people who have never PvP'd in their life. Even if people knew what they were doing, it takes time to learn proper meta strategies and techniques. We're still far from that, most players are still learning the absolute basics like how to play their job and the objective.
Except you have to understand what you are fighting, putting your entire team on the crystal is usually stupid. Thats a good way for a WHM to pentakill your team.
Feel like I'm permanently stuck in silver because of a bad streak. 2 times now I've gotten 3 stars in silver and still didn't rank up because the next game I'd lose. It's beyond frustrating. Why even have a system where you lose progress, especially when you have no control over who you play with/against?
At what point though is it an absurd ask of one player. Should I now be aiming to triple the damage of team members to try and actually carry the game? At what point do you look at this and go ah ya thats reasonable.This is just the same complaints as every online PvP game with matchmaking in the history of forever. "I love the game, but I keep getting bad teams!"
Can't win because my team sucks. Can't win because of bad balance. Can't win because other team had better comp/classes. Can't win because no comms. Can't win because of lag. It's everyone's fault except mine.
How is it possible that there are champions at games like Poker or Yugioh if what cards you draw are random? The answer is that you can't expect to win every match, but by playing the hands you're dealt intelligently you can manage a >50% winrate which is enough to advance as long as you play enough games. Everyone is subject to the same RNG, and for every person who keeps going on losing streaks there's someone else going on winning streaks. The only consistent factor across every match is you.
If you're going on losing streaks consistently and can't push your winrate over 50 even after hundreds of matches, that means you're already at the right tier for your skill level. Ranking isn't like leveling up, it's not a progression system. It's a system designed to place people where they belong.
I'd also like to point out that this mode and PvP revamp is literally 3 days old and filled with people who have never PvP'd in their life. Even if people knew what they were doing, it takes time to learn proper meta strategies and techniques. We're still far from that, most players are still learning the absolute basics like how to play their job and the objective.![]()
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