Hello everyone. Perhaps as a means to blow off some steam, I have decided to come here and offer my thoughts on the PvP ranked system.
Crystalline Conflict (henceforth 'CC') is, in a vacuum, an incredible minigame: it is quick, engaging, offers fulfilling rewards, and above all else it is fun. However, that is all it is. A minigame. The ranked system that accompanies it is simply not fit for purpose, and is totally at odds with the philosophy behind CC. By all accounts, CC is a team-based game mode similar to those found in Overwatch and TF2; however, the inability to form a team or use the chat box (I can't even type to my FC during the match???) makes the entire experience frustratingly isolated.
You have to engage with a team of other solo queue teammates using a strict set of template shot-calls such as 'Push the Crystal!' or 'Retreat!' but no one ever listens. The template 'Nice job!' gets spammed in bad faith whenever the team is performing poorly, which might actually be more aggravating than simply reading profanity from a tilted player because at least you can report them.
Not being able to communicate efficiently in a game that demands communication is absolutely awful, because each game becomes a coinflip on what kind of team you have and if they're willing to listen to generic shot-calls in the chat. As one might imagine, this doesn't make the Ranked grind appealing at all, and the ruthless system of losing a star for every loss does not feel good to play when you feel you couldn't have done anything at all to change the flow of the match. Games like Yu-Gi-Oh! Master Duel's ranked system is far from perfect, but only demoting you after a couple of consecutive losses offers an overall positive experience. Games like OW and APEX have a numbered score with thresholds, and they have measures in place to provide someone who performed well in a losing team with a smaller loss deficit than someone who monkey-brained the whole match. In this, it doesn't matter if you went 11/0/20 or had someone leave your team, you will still lose a star at the end of it, and I, personally, am really struggling to find any kind of flow with this setup.
If people get so frustrated with this solo queue/strict de-ranking, it means the people who make it to Diamond/Crystal will be so small that it will be just as easy to organise Win Trading as it was in The Feast. Why? Because Square Enix has decided to once again offer exclusive new items - for a brand new feature, no less - to the #1 player and Top 100 players. An absolutely insane decision that essentially brings us straight back to square one with curbing those problems in The Feast. This decision is especially baffling, because Yoshi-P made it very clear that the Saint/Beata of the Firmament titles were not intended to be exclusive and everyone would get their chance, but only win traders and streamers will have the ability/free hours to get this every season like they always have.