Dx its a movie reference of Full Metal Jacket's " Rifleman's Creed " only I just kinda reworded it
aww okay ^^ though in all seriousness, I really hope that the Devs realized the Importance of the Versatility of Kenki through Kaiten and that they preferably bring back Kaiten.
I had no problems with shinten before but without kaiten to balance it out it’s a very uninteresting gauge spender compared to what other melees have. Before it was your reward for properly saving for for kaiten but now it’s just ninki gauge but still balanced like there’s a third spender. With ninki you have one main spender (bhava) and a special one on a cooldown (bunshin), which also procs another attack (phantom kamaitachi). This is like what Sam now has with shinten, hissatsu: senei, and ogi. Except with Nin the gauge the two spenders are 50 gauge with a 100 cap while with Sam it’s 25 for each and the same cap. Some may not like this gameplay, but as a result Ninjas has to actively manage their gauge so it doesn’t overcap, especially during burst windows. You are also incentivized to save as much gauge as possible for TA because of the vuln up on the boss which is only for a limited time. Sam’s damage buff has uptime for the whole fight so pooling doesn’t really matter at all. You can just spam shintens at 25 kenki and it doesn’t take 200 iq to save 10 kenki for movement skills. It’s only relevant during the 2 min burst window and even then 25 meter means it’s still easier. Kenki simply requires little to no management compared to ninki. Before 6.1 the two gauges were distinct from each other but now Sam just has a brain dead version of ninja’s gauge. Please stop with this homogenization. No one liked when DRK got a worse version of inner release either.
Meanwhile RPR’s gauge spender procs a powerful positional GCDs which also fill another gauge with a different use. It’s more than just a damage oGCD.
Monks’s chakra gauge, while flawed, at least isn’t a gimped version of another gauge. It being RNG based makes it unpredictable and it also has a unique tie-in with Monk’s party buff. Having to quickly spend it to not lose chakra is questionable design but at least it’s not boring like shinten is.
Last edited by Amh_Wilzuun; 06-22-2022 at 11:34 AM.
As a NIN main who got into raiding with SAM in 6.0 this nails it. Without Kaiten SAM ends up feeling like other jobs without it's own fun factor. Mindlessly blowing through OCDs isn't enough to justify an entire guage.I had no problems with shinten before but without kaiten to balance it out it’s a very uninteresting gauge spender compared to what other melees have. Before it was your reward for properly saving for for kaiten but now it’s just ninki gauge but still balanced like there’s a third spender. With ninki you have one main spender (bhava) and a special one on a cooldown (bunshin), which also procs another attack (phantom kamaitachi). This is like what Sam now has with shinten, hissatsu: senei, and ogi. Except with Nin the gauge the two spenders are 50 gauge with a 100 cap while with Sam it’s 25 for each and the same cap. Some may not like this gameplay, but as a result Ninjas has to actively manage their gauge so it doesn’t overcap, especially during burst windows. You are also incentivized to save as much gauge as possible for TA because of the vuln up on the boss which is only for a limited time. Sam’s damage buff has uptime for the whole fight so pooling doesn’t really matter at all. You can just spam shintens at 25 kenki and it doesn’t take 200 iq to save 10 kenki for movement skills. It’s only relevant during the 2 min burst window and even then 25 meter means it’s still easier. Kenki simply requires little to no management compared to ninki. Before 6.1 the two gauges were distinct from each other but now Sam just has a brain dead version of ninja’s gauge. Please stop with this homogenization. No one liked when DRK got a worse version of inner release either.
Meanwhile RPR’s gauge spender procs a powerful positional GCDs which also fill another gauge with a different use. It’s more than just a damage oGCD.
Monks’s chakra gauge, while flawed, at least isn’t a gimped version of another gauge. It being RNG based makes it unpredictable and it also has a unique tie-in with Monk’s party buff. Having to quickly spend it to not lose chakra is questionable design but at least it’s not boring like shinten is.
Whoever said it feels like a job when you forget to equip the soul crystal. (which I somehow actually do occasionally)
I really hope they bring Kaiten back in future Patches. I do not see why they should comprimise on the initial concept of Kenki. Now Kenki is just there to throw out attacks and comparing to the Original Kenki it's worse.. reminds me kind of to Tony Hawk's Pro Skater 5.. there they also changed the Special Meter.. and spoilers: It was bad! but to be honest, so was the rest of that game. The 6.1 Changes of Samurai also affected my interest in FFXIV ..
I cannot live in ignorance calling this game a masterpiece, thus I cannot purchase my Happiness anymore with FFXIV,
because my blood and sweat is the real cost, I put into learning and mastering Samurai and now since 6.1 thinking ceases, the truth of Samurai being a Good and Fun Job is Lost..
but enough of that for now
I had other ideas, that I think the devs also could make to improve the current Samurai Situation. Though I will be clear AGAIN, the Kaiten Removal and the New Tenka Goken are Bad!
One of my Ideas was that they address the biggest Problem in current Samurai "Gameplay": Sitting on 20 Kenki with nothing to do with, a Problem Samurai NEVER had before 6.1 .. now If we remain Kaitenless .. here is my Idea for a "fix" .. make Shinten and Kyuten 20 Kenki AND give those Skills an equivalent for the Kaiten Buff. Like: you did a Shinten/Kyuten and the Next Attack is either stronger or guaranteed Direct Hit. That would give us at least a bit more Synergy Back, even though they just could give us Back Kaiten and call it a Day (even though Tenka would still be a Mess)
Off Topic Comment: The Removal of Cone AoE Attacks from Warrior and Samurai is a Bad Change. They should've just switch the skills for Warrior, so Mithril Tempest is the lvl10 Skill and combos into Overpower at lvl40, thus Overpower can remain a Cone AoE and is allowed to be stronger aswell!
1st of July will be the next Live Letter! Now.. it would be funny if #BringBackKaiten will be the next Male Viera Spam, though I just want them to realize that 6.08 Samurai was on a Real Good Spot Gameplay-wise and that the Kaiten Removal (+ Circle Tenka) are bad changes that should be reverted.. if they wanna stick to the Auto-Crit.. in my Opinion it should be fine If: Kaiten makes the next attack Direct Hit because there must be some reward for Kenki Management in order to create enough intrigue for satifying Gameplay (regarding Samurai) because now one of my main problems, when I play Samurai is that I sit on 20 Kenki with no option to do anything with it (outside of Hakaze to get back to25 into Shinten[as an example])
We also have to call out that there is No Button Bloat on Samurai!
It is fine to have 2 options for each resource that the Samurai has!
I rather think it would be more senseble thing in my Opinion.. like getting a passive where Shoha and Mumyo Shoha are buffed but therefor there are 5 meditation stacks but don't gut entire skills (especially when they serve to address a frequent situtaion) and excuse it with a Problem that does not exist for set Job!
SAM feels horrible to play now. Kenki Gauge serves no purpose anymore.
Circular Tenka Goken is also bad. When we burn down the mobs, which spot is the most dangerous to stand on ?
Yes, in the middle but SAM has to go there and CASTING ... while the old cone one we can just safely stay around the edge of the group before casting.
MNK got butchered to the ground and now they did the same with SAM. This is catastrophe.
For all main SAM out there, just "Prepare for the worst" since "Removing Kairen" might not be the end of all this.
Kaiten Removal not addresses, they'll take a Hammer to DRG & AST + Crit and Direct Hit instead!
it's like getting the arm chopped off, going to the hospital and the Doctors are acting like nothing is wrong about it, please step aside for the patient with a cold, thanks
but: we can repair other player's gear AFTER ALOMST 12YEARS A GOOD 1.0 FEATURE IS BACK! (but seriously, finally that feature is back)
yet Kenki remains useless outside of spamming attacks at nauseum![]()
Can't believe I'm actually more optimistic about returning to WoW in 10.0 than continuing to play FFXIV in 6.2. SE really has inherited Blizzard's hubris and thinks anything they do with regard to job design is automatically the best course of action.
Meanwhile Blizzard, while still not being great, is bringing back the old talent system (without the bloat of talent selections that just add 1% more damage or stats) because people wanted it. No borrowed power in Dragonflight either, beyond the traditional tier set bonuses. No legendaries. And a crafting revamp that looks more like FFXIV's, though they can't make crafting/gathering classes. WoW could be headed for a redemption arc, while FFXIV starts making its easily avoidable and much-publicized past mistakes.
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