Quote Originally Posted by HikariKurosawa View Post
6: ?? For someone who wants more kenki interaction and more thought put into kenki management, this take is surprising. They would have to have more than 10sec cooldowns if the resource cost was removed and that's just less flexibility and player agency.
Counterquestion: Are Gyoten/Yaten Damage or Utility? Utility shouldn't require a Job Gauge Resource.
Quote Originally Posted by HikariKurosawa View Post
7: Nah more aoe is more fun in dungeons. Both zanshin and ogi namikiri are dual purpose aoe and single target and it's more satisfying that way.
Well AoE is more useful for Trashmobs and Add Heavy Boss Fights but it's not the only thing in this game. I for example don't wanna sit on my resources because hitting one add by accident wipes the raid.
Quote Originally Posted by HikariKurosawa View Post
8: I disagree with this one too. Tendo's purpose is to make our buffed iaijutsu distinguished and more powerful than the ones cast during our unbuffed rotations. It is to increase the visual impact of our highest potency moments. If we are building up to it with 2 regular iaijutsu it doesn't have that same full power effect but feels like we're building up to it instead despite already being full power due to being in our buff windows.
So you like the idea of buffed Iaijutsu but the Skill that made you Buff Iaijutsu(and all Weaponskills) is something you hate.. huh.. I wonder if you would hate Kaiten if it turns Iaijutsu into Tendo ^^ though on a more joking remark imo NIN should've gotten Tendo xD
Quote Originally Posted by HikariKurosawa View Post
9. No. Tsubame on a dot is incredibly boring. Same with using dots during a buff window.
I just wanna Iaijutsu Equality for Higanbana