Personally my biggest issue with Kaiten removal is that only Shinten is left as a Kenki spender.
I didn't mind Kaiten removal in itself, but being left with Shinten spam was an issue to me because Kaiten was the more interesting of the two.
Shinten spam requires little thought whereas Kaiten spam (if Shinten would have been removed instead) would have been more interesting as you'd have had a priority of boostable skill.
It could have also been possible to tie it to new trait.
Like, if you Kaiten each 3 of the sticker generator you'd get a super midare.(random idea).
But there's nothing to do with Shinten.
The same goes for WAR (with upheavel rage cost removal), DRK, DNC and even SCH when it comes to ressource management.
If a ressource is solely only used for a single skill that has no specific interaction with the kit, then it falls flat and becomes uninteresting.
There need to be friction with the ressource use. there need to be a reason for you to hold on it or not (beside having a full bar every 2mins), so basically, a need for ressource management.
That's a very fair and valid point and most likely the reason for its removal.It's not an issue of caring, it's an issue of trying to shuffle these people through the content they do. A random nerd off the streets of uldah probably doesn't really understand how potency or math works and kaiten was a stumbling block for these people. They either weren't using kaiten at all, which was a problem, or they would use it wrong, which is just as much of a problem. Do these bad sams care about this? No, they aren't aware it's a problem. Do I care about this? Yes, there's a reason that samurais were the butt of bad dps jokes forever. Kaiten (and tsubame) are why.
But then, why not simply make it simplier in understanding?
Why not simply make that Kaiten makes your next skill a crit+dh and double DoT duration.
This way there's no way a bad player doesn't understand. Crit > no crit, DH > no direct hit, 60s DoT > 30s DoT.
In term of gameplay, you still keep it and you make it really clear onto why it should be used on your biggest skills.
Oh lord... I can understand BLM because it's rather easy to mess up your rotation and loose enochian when you start. But SMN... like you litterally have to only think of "where do I put ifrit" every minute. And even if you miss that, loosing 2 ifrit gcd wouldn't make you do that low of a DPS. Just how...



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