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  1. #1
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arohk View Post


    We should need this to play the game, anything below 50 hotkeys for singletarget rotation is not good enough.
    When in doubt, try hyperbole to make your argument seem legit. Removing Kaiten removed single button, which didn't solve anything, it made Kenki another bland gauge and it made you spam shinten for 20-23% of your total button presses. You can check any decent SAM log to verify it. So what do you think is better, 35 buttons, with Kaiten making some ~8% of your total actions and Shinten ~12%, or have 34 buttons, but you spend 5th of your time pressing single bland skill.
    (10)
    Last edited by Deo14; 08-02-2023 at 12:11 AM. Reason: Removing all swear words from old posts so certain malevolent communities cannot spam report me and get me banned again

  2. #2
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deo14 View Post
    So what do you think is better, 35 buttons, with Kaiten making some ~8% of your total actions and Shinten ~12%, or have 34 buttons, but you spend 5th of your time pressing single bland skill.
    I think it would be better to have an absolute maximum of 20 buttons for combat.
    And i also think that combat in its core is not good in FF14 when compared to other MMOs, it starts with the awful movement and automatic turning to enemies, which makes you run the wrong direction.
    The amount of abilities you need to push is just covering this up and you notice it mostly on bosses with narrow paths like P10 savage.
    (0)

  3. #3
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arohk View Post
    I think it would be better to have an absolute maximum of 20 buttons for combat.
    And i also think that combat in its core is not good in FF14 when compared to other MMOs, it starts with the awful movement and automatic turning to enemies, which makes you run the wrong direction.
    The amount of abilities you need to push is just covering this up and you notice it mostly on bosses with narrow paths like P10 savage.
    You can disable automatic turning to target, this means that you will need to look at the target yourself, but you won't have that awful 0.5s worth of running in wrong direction. Or you can get used to it, if you're not casting, you can jump before using a skill and it will not make you run in wrong direction since you cannot change direction mid-air. Not the best solution, but sometimes you know that it will try to fuck you up, so you can plan beforehand and just jump. Wall bosses are definitely worst for this.

    Anyways, problem is that combat is already extremely barebones. 2.5 GCD, with few oGCDs sprinkled on top doesn't make very sophisticated gameplay. Average APM per each job is just like 30-47, which is piss low. There is no decision making, barely any DoTs to keep track of, no ailments, nothing. Meanwhile, GW2 has average of 70-80 APM, with outliers at 120 APM, very chaotic combat, sophisticated DoTs builds, active dodge, much more ground targeted skills, weapon swaps and so on. BDO has combos, complex positionals and other stuff.

    FFXIV's combat is just too easy and way to simple. If you reduced each job to 20 buttons, combat will be officially brain dead. Having variety of buttons is last thing that keeps combat on some level, many people compare it to piano, and they're right. It's not about smashing buttons as fast as you can get, it's pretty much memory game, with very little variance and improvisation. If you wanted to reduce jobs to some 20 buttons, you will need to do more drastic changes to combat overall - like making removing oGCD vs GCD, all skills are now 1s long, and that's it. Or even worse, SE will keep doing what they're doing now, and they'll shift difficulty from playing your job correctly, to doing encounter correctly. Which results in making even wider gap between normal content and Savage.
    (3)

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deo14 View Post
    You can disable automatic turning to target, this means that you will need to look at the target yourself, but you won't have that awful 0.5s worth of running in wrong direction.
    I am aware this is possible, but doesn't work in practice because the angle of what counts "infront" of you is too small, if it was 180° like in any other game yes, but if you turn this off you practically can't attack anything that is even slightly not "infront" of you.
    Especially in P10 savage when you must run over that stupid web and dare to use a skill you character turns to the boss and wants to run right into the poison, or off the edge on that small platform.
    You shouldn't have to fight the awful controls in addition to fighting the boss itself, this could easily be fixed if SE simply let you attack from any direction, which you already kinda can btw, your auto-attacks always hit enemies behind you, if you hold down right mouse button and move your mouse left/right you can use skills on enemies behind you without turning to it, this works even better in legacy mode.
    It is totally stupid and deserves no excuses.
    (1)
    Last edited by Arohk; 07-15-2023 at 10:52 AM.