I use this setup for most of my DPS, but for tanks and healers I don't, since it becomes more complicated, because there is more abilities that are neither ST or AoE exclusive.
Healers have ST damage/AoE damage (granted, these 2 categories are just 3 buttons, but still) and then bunch of AoE and bunch of ST heals, so you have 4 main categories and bunch of skills that don't fit any of them on top of that. Maybe you could have DPS skills on both layouts, where AoE layout will have only AoE heals and so on. But then you would need to swap layouts mid fight, which is not the way I use them.
Tanks on the other hand, have bunch of mitigation and other utilities which you need to have available at all times. I've looked at my PLD, and even though I could make these layouts, I would still need extra hotbar for all the mitigations. So it really feels like it's mainly DPS that benefit from this.Yeah i wanted to mention about exceptions but seems that i forgot, i suppose utility abilities and spells should remain as they are. But for healers this scheme for sure would be quite harder to doWhile this is certainly good idea, it has some limitation (but possible upsides definitely outweight them). For example, MNK has Meditation which turns into forbidden chakra (ST oGCD) when you have enough stacks, but Enlightment, which is AoE counterpart, doesn't have the meditation part.
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