Results 1 to 10 of 10
  1. #1
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51

    Battle Regimens / Skillchains

    Have battle regimens been scrapped? I was under the impression that they were just put on hold for a bit.

    Properly executed, this could go a long way toward making a lot of this "BLM only" content more melee-friendly.
    (0)

  2. #2
    Player
    Scotchio's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    73
    Character
    Scotchio Calidus
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Battle Regimens have been removed for now.

    I'm hoping that they do introduce a melee/mage co-operative skillchain and magic burst mechanic so parties will have a reason to balance members with DoW and DoM to maximize damage.
    (1)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Actually, they have announced that a revised version of Battle Regimens will exist once again. However, despite being an assertive phrase, we have not heard on it on a /airquotes "long" time
    (0)

  4. #4
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    I found the suspension message. Seems like we should be hearing something soon, if it is still in the works.



    (1)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    The system was designed around a decent idea, but the problem I think was more entering Battle Regiment mode while having everyone know what to do in what order. Your members may wait, but the mob really won't. It's the kind of thing that kind of requires vent or people knowing the attack order ahead of time. I guess having an attack daze the mob to start the battle regiment would have worked, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    We used to spam battle regimens, it's not too bad once you get a group used to it. We'd have one person as the "opener", usually a MRD since he could keep autoattacking while it is open, then all the melee would throw in theirs (no particular order), then the mages would throw in theirs and close the regimen.

    It seems complicated, but it was well worth doing and only takes a few seconds if you are on the ball.

    I'm actually thinking that the new combo system would make that old battle regimen system a bit difficult though. I really hope they find a decent system to make this work. (even if it is not battle regimen)

    Having players do cooperative combos might be cool, though.
    (0)

  7. #7
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    It actually worked?

    Back when they still played, my friends and I tried to perform Battle Regimens numerous times before we finally gave up. We'd all had little or no trouble pulling off Skillchains and Magic Bursts in FFXI, but I don't think we succeeded in executing a single Battle Regimen. Eventually we just concluded that the system must be bugged and ignored it.
    (0)

  8. #8
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    I taught my whole LS (before it died) how to Battle Regimen. Would like to see it return.
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    BR was lame, it worked, but barley.They took no skill at all, you just Q'd your skill in at the right spot. There were only a couple effects you could get from it and it locked your character while in Q. Now with combo's if you were to enter a skill on combo it may time out before its initiated. Id rather see something along the liens of ff11s system or something brand new.
    (2)

  10. #10
    Player
    khaled's Avatar
    Join Date
    Apr 2011
    Posts
    46
    Character
    Iori Ginza
    World
    Valefor
    Main Class
    Archer Lv 1
    Just bring back the skill chains and make it continuous not based on 2 or 3 WSs and a spell.
    (0)