
Originally Posted by
Kiao-Ken
Bootshine (3k potency), True Strike(4k), Snap Punch(5k, Extends Wind Resonance by 5seconds), Dragon Kick(3k), Twin Snakes(4k), Demolish(5k, Extends Wind Resonance by 5seconds), and Phantom Rush(10k, AoE).
What do they all have in common other than simply being Monk abilities? They’re all under one ability button, meaning that, if you want to use Phantom Rush for it’s AoE, you’ll have to follow the combo as written above on the first sentence. SEVEN abilities put into a damn single button combo “rotation” is by far the laziest “planning” that I have seen.
This “Wind Resonance” is granted by an ability called Thunderclap which last for 5 seconds, but overall, can be extended to 15 seconds that reduces weaponskill cast time by 10%! WOW!
Now, you’re probably thinking, “That’s pretty good right?” This 10% reduction will allow for this “seven ability single button” to be used every 1.8 seconds, therefore, increased DPS. This seven ability combo offers nothing, no 100% healing from damage dealt, no any type of CC, no shields.
Riddle of Earth is such a joke; it “compiles” damage received, it doesn’t negate the damage, it doesn’t reduce the damage either, it just “compiles”. When “compiled” any damage you receive will turn Riddle of Earth into Earth’s Reply (5yards AoE, 2k potency plus 25% of the “compiled” damaged and you heal 4k plus 50% of this “compiled” damage). You either “compile” little to nothing or you “compile” too much and you die.
Limit Break: Metodrive- 12k potency, removes Guard, if no Guard, then it deals 12k extra damage. Buff this Limit Break with Enlightenment, and you get an extra 8k, totaling 30k damage. You know what does this better? Machinist, it has no gimmick, no need to press this ability to buff it, it’s just a flat 36k potency. AND to top it off, what’s stopping them from using Analysis, followed by Drill (18k damage) or Air Anchor to Bind? OR what about Samurai’s Limit Break, a flat 24k damage with no Kuzushi AND it bypasses Guard, and this “Kuzushi” can make this an instant K.O. to the targeted player AND EVERYONE ELSE IN 5YARDS. Hell, even Dragoon’s Limit Break is far superior to Monk’s Limit Break.
In Conclusion? GO BACK TO THE DRAWING BOARD AND MAKE MUNK VIABLE. (I can make Munk (typo intended) viable, it just requires more “patience?” “timing?” it just requires a LOT MORE of everything compared to these other melee DPSes and Tank “DPSes”