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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DPZ2 View Post
    Sure. I bet you've been hitting Bootshine over and over and over and over again the instances you run. Right? Such hyperbole isn't even fun anymore.
    It´s no hyperbole when pretty much everything but hardmode content can be cleared with 1 button spam. This is nothing but reality. Healers don´t do anything else in 90% of hard content fights too. In case of fates / dungeons SE gave you 1-3 aoe buttons to spam based on the class. Is that fun for you? Does it need any kind of skill?
    The only reason why a handful of competent players use more than 1 button is to save some time, to get out of such braindead content you´ve to run for your gear / story. Meanwhile others don´t even know about Dots or how to DPS as healer...

    It doesn´t really matter if a class have only 1 or 20 buttons, when pretty much every button does the same and the only reason to use the 2nd or 3rd button is some potency, you actually don´t even need. The lack of utility and stuff to care about is real and gets even worse and worse.

    (And well... in case of MNK there has been a top performing DK rotation lately. 50% of the time DK spam even in savage... gg)
    (1)
    Last edited by ssunny2008; 04-22-2022 at 01:16 AM.

  2. #12
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    It´s no hyperbole when pretty much everything but hardmode content can be cleared with 1 button spam. This is nothing but reality. Healers don´t do anything else in 90% of hard content fights too. In case of fates / dungeons SE gave you 1-3 aoe buttons to spam based on the class. Is that fun for you? Does it need any kind of skill?
    The only reason why a handful of competent players use more than 1 button is to save some time, to get out of such braindead content you´ve to run for your gear / story. Meanwhile others don´t even know about Dots or how to DPS as healer...

    It doesn´t really matter if a class have only 1 or 20 buttons, when pretty much every button does the same and the only reason to use the 2nd or 3rd button is some potency, you actually don´t even need. The lack of utility and stuff to care about is real and gets even worse and worse.

    (And well... in case of MNK there has been a top performing DK rotation lately. 50% of the time DK spam even in savage... gg)
    Why are you still here? Go play elden ring or something. You've made it perfectly clear for months you hate this game.
    (4)

  3. #13
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Not really any loss in exp as I think it takes about 20 mins now? Thats enough time to fit in two more dungeons worth of exp.
    (1)

  4. #14
    Player
    Sorimachi87's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    530
    Character
    Aoi Fukuhara
    World
    Odin
    Main Class
    White Mage Lv 100
    Random thoughts about the dungeons and the solo fight with lahabrea

    The dungeons itself are fine for me tbh, it was a nice experience with duty support. I feel like they improved it compared to the previous experience. And this is what i wrote in my fc discord

    About the new solo fight with lahabrea

    I was actually shook with the near death experience our character had. Freeing themselves from the chained status but the blast was already on its way. After we literally went super sayajin blue, thanks to hydaelyn. I mean the resurrection part was not there before.

    Sad part is they cut a LOT of tied in cutscenes which makes the whole experience looking as full of holes like swiss cheese.


    Especially last part is what unnerved me a little.
    (3)

  5. #15
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    Why are you still here? Go play elden ring or something. You've made it perfectly clear for months you hate this game.
    And why are you still stalking me?

    It´s not my issue, that you´re not able to see the difference between "hating a game" and "wanting to stop the downhill-braindead trend". You´re an obvious fanboy, whiteknight, call it however you want, and you´re not a great player. But imagine some poeple know their stuff and just don´t want to see this game becoming more and more braindead to cater players who don´t even care or SE´s own lazyness.
    And imagine a second time... i´m not alone with it. There are dozens of threads across the whole board with angry poeple. Poeple who´re upset about the road the game went since SB. Less and less good content, copy & paste everywhere, homogenization of classes, pointless dungeon-designs. You must be blind af or your expectations of a games quality are so low that you seem to eat everything SE serves you.

    The game has massive issues and SE´s efford is pretty much not existent. All the patches show only one thing: "Less work for SE."
    Less work with balancing thx to homogenization and the removal of buffs / debuffs / utility. Less work in dungeon-design thx to wallbangs. Less work in mao and enemy-design thx to copy & paste stuff each addon.

    The players deserve clearly more than this. 6.1 is just another trashpatch which killed whole job-identities, not even the need to say something about housing.

    But hey, i guess you still don´t get it. No matter how many different poeple open threads about dungeons or different jobs. Fanboyism is real. Be glad there is no competition next to WoW. Otherwise this game would´ve way more issues than ignoring it´s playerbase and what they really deserve for their patience with all the bs going on here.
    (1)

  6. #16
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    The duties feel now what they should've been back then, an actual end to a main story line rather then a cs train with 3min game play sections in between that virtually could not wipe you if they tried.

    The exp reward for the old version of the duty was to compensate players for their stolen time.

    They could take this further and have a look at the Thordan fight, which is just a giant cs that feels kind of nice but boring as a game play mechanic.
    (3)

  7. #17
    Player
    Chekopacheko's Avatar
    Join Date
    Apr 2021
    Posts
    59
    Character
    Pacheko Cheko
    World
    Hyperion
    Main Class
    Paladin Lv 90
    This changes are great, really enjoyed the fights and mechanics. Before was just a snooze fest
    (4)

  8. #18
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    And here I'm still weeping every single time I do Prae because "Why couldn't it happen earlier?". Seriously from new player perspective the old iteration was... Bad. Having your grand finale reduced to speedrun by bored vets just wasn't fun. To make matter worse on the very first run I missed the dreaded elevator and ended up spending solid half of my first run just sitting in the first boss room.
    (1)

  9. #19
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gruntler View Post
    Having actual better dungeons to play
    Don't really agree on that one. Too much has been removed, especially with castrum. They completely removed all the mini-cinematics, you only have the short quip at the end. No getting explosives, no shooting down the airship, and the whole part at the end with the robo-chick she just shows up out of nowhere. No prior dialogue, no buildup, not even the whole part with her robot. Feels like more than half the instance is just gone. Even Prae removed cool stuff like the cinematics with the robot. There's not even an option to run the original version. A lot of people would have been happy if they had just made the cutscenes skippable. The overall atmosphere of both instances has been nuked.

    Complete removal of content with no way to revisit is never a good thing. Even the dumpster fire known as acti-blizz learned this lesson after cataclysm.

    Edit: In my honest opinion, I feel like the biggest improvement is the boss fights themselves. The new mechanics were solid.
    (2)

  10. #20
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Darthgummibear View Post
    Don't really agree on that one. Too much has been removed, especially with castrum. They completely removed all the mini-cinematics, you only have the short quip at the end. No getting explosives, no shooting down the airship, and the whole part at the end with the robo-chick she just shows up out of nowhere. No prior dialogue, no buildup, not even the whole part with her robot. Feels like more than half the instance is just gone. Even Prae removed cool stuff like the cinematics with the robot. There's not even an option to run the original version. A lot of people would have been happy if they had just made the cutscenes skippable. The overall atmosphere of both instances has been nuked.

    Complete removal of content with no way to revisit is never a good thing. Even the dumpster fire known as acti-blizz learned this lesson after cataclysm.

    Edit: In my honest opinion, I feel like the biggest improvement is the boss fights themselves. The new mechanics were solid.
    Most of those cut scenes were entirely pointless. Why do we need to pause right in the middle of a pull to watch an airship fly by? Do we really need a long, dramatic entrance for each both when the first two are little more than glorified trash mobs? The whole Cid explosion stuff took forever. Even as a new player, I found a lot of these cinematics pointless and boring. I do agree with Livia showing up out of nowhere. That's probably the one cut that feels a bit off.

    As for making the cut scenes skippable. They tried that... all the way up until Shadowbringers. New players were greeted by a dungeon everyone sped rushed, zerging all the bosses down in seconds while said babies were watching cinematics they had little context for. Basically, they didn't get to participate whatsoever. It was a frequent complaint for years now awful the experience was. Hence why they forced the cut scenes to begin with.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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