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  1. #1
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80

    THM Spell Mechanics and Point Allotment

    So I recently started the game and I'm at the point where I can start putting points into my THM.
    I know I should be putting points into INT, but where should my other points go to maximise both magic damage and accuracy?
    Also what do the stats do specifically in relation to magic damage? Is there a concrete damage formula worked out?
    (1)

  2. #2
    Player
    Scotchio's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    73
    Character
    Scotchio Calidus
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    I'm not an expert. Just come back to the game recently myself.

    But from what i've read, INT first, then PIE.

    PIE helps with enfeebling spells, mainly sleep, and also boosts MP. MND does increase Magic Accuracy, but actual Magic Accuracy + from gear will do better than MND.
    (0)

  3. #3
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    INT and Magic attack potency are what you need for spell damage. There is also gear/materia that increases specific elemental magic power. As stated, PIE improves enfeebles/MP and MIND helps with magic accuracy.
    (0)

  4. #4
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    INT > PIE > MND
    (0)

  5. #5
    Player
    Hirmu's Avatar
    Join Date
    Mar 2012
    Posts
    29
    Character
    Otus Hirmuinen
    World
    Phoenix
    Main Class
    Machinist Lv 60
    I would suggest going INT > MND and just forget about the PIE. INT is obviously first since it affect directly your damage. MND is for magic accuracy which is important because you want to land those spells and not get resisted and if I understood correctly, m.acc is also the prime stat for landing sleep/sleepga and PIE affects only debuffs like blizzard's heavy etc. which I wouldn't see as that important.
    (2)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Sleep is only affected by Magic Accuracy. It's a common misconception that Enfeebling skill boosts Sleep, but that is not the case and merely something that FF11 players are used to.

    Enfeebling skill (and essentially, Piety) boosts the success rate and potency of secondary effects like Hirmu stated. Things like Blizzard's Heavy effect, Blizzara's Bind effect, and Flare's Damage over Time effect. I personally feel that kind of stuff is important as reliable binds are really helpful in specific situations and having reliable DoT from Flare just adds even more "hate-free" damage. That said, Magic Accuracy is also extremely important as spells must land unresisted in order to combo, which is where most of your damage lies.

    Honestly, the points from level up aren't going to change your stats around too much. You can split them around between INT/MND/PIE like I did and you will do perfectly fine. If you are going to cap out two, I would personally say INT and PIE, though, as INT is important enough and Enfeebling Skill is much harder to gear up for, whereas there's a ton of gear with Magic Accuracy and Magic Accuracy food that you would most likely be using anyway in any situation where there is a chance you will get resisted.
    (5)