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  1. #1
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50

    Linkshell roster reformation!?

    Hey all! Been looking through threads on linkshells and future updates fairly frequently looking to see if there was any further information as far as being able to manage members of linkshells.

    At the current time were unable to oust or delete a player from the linkshell roster if they are offline. I do greatly appreciate the ability to oust members when they are online and not near by which is a great improvement from where it was...but still a lot of members in a few of my shells are in-active and have been for some time which makes it impossible to oust them or remove them from the roster unless by some stroke of luck they happen to log on. Its a huge inconvenience to have to remake a shell just to get only the active members back into it and even then there is always a member or two that you miss here and there if you have to remake.

    Overall I was hoping someone could shed some light with some information regarding linkshell management getting an update where it is more easily manageable.
    (0)

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    There's still no way apart from breaking and remaking the shell to get inactive people out. There probably won't be an update to this until 2.0. I'm pretty sure there's some kind of server limitations as to why they didn't include this option in the same patch as exiling online members.
    (1)

  3. #3
    Player
    1clou's Avatar
    Join Date
    Feb 2012
    Location
    Ul'Dah
    Posts
    35
    Character
    Cloudi Strife
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Yeah thats what I figured as well, i'm hoping they are able to raise the limitations prior to 2.0, but alas we will likely have to wait like you say
    (0)