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  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    As long as SE keeps considering about nuking buttons for the sake of console players in future expansions where more skills will be added, the simplification won't stop.


    Veteran will grief, but casual will rejoice.
    Do casuals really rejoice tho?
    Like I've said before I think people severely underestimate casuals, I think most casuals still want it to be engaging and pose at least some challenge.
    I don't think that casuals wanted Kaiten removed, why was it never brought up and complained about before then?

    I've even seen people complain about Shinten but never Kaiten.
    I just don't think that most casuals are so bad at the game that Kaiten was so hard to use for them, which I mean I am sry but if Kaiten was a problem then yeah...
    It's the same in action games like DMC and Bayonetta, I still think casuals want to do more than just button mash.
    There's a ton of people who are casuals who gave Elden Ring a shot too and ended up loving it, sometimes I think people kinda just don't know what they want and I wouldn't trust people who don't even have SAM leveled up beyond Stormblood or don't play it at all to lecture others about how SAM should play.

    I just don't think that the bar for casuals are that low that they can't perform their base rotation properly or that they find it so hard that they want stuff removed.
    I think that's something people bellow casual engage with.
    (2)
    Last edited by Kolsykol; 04-13-2022 at 07:50 PM.

  2. #12
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I view the entire button bloat argument as just an excuse to homogenize classes so they're easier to balance, regardless of how detrimental to class identity and enjoyment it might be. If it was truly a concern, why do skills like Undraw, Repose, Anatman, etc exist?
    (3)

  3. #13
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I view the entire button bloat argument as just an excuse to homogenize classes so they're easier to balance, regardless of how detrimental to class identity and enjoyment it might be. If it was truly a concern, why do skills like Undraw, Repose, Anatman, etc exist?
    Exactly.
    That is why "But console players!!" is such a bullshit argument. They have plenty of opportunities on every single class to merge and adjust skills to reduce the number of buttons without changing the gameplay in any noticeable way.
    Having a skill gap, even a fairly big one, is fine. The only thing that truly matters for new players is how accessible a class is at its skill floor and if it's fine to play at skill floor level to clear mandatory (= MSQ) content. Both things can easily be accomplished without closing the gap between skill floor and skill ceiling by constantly bringing the skill ceiling down.
    Everyone can clear content by playing at skill floor level. There is no necessesity for an accessible skill ceiling, nobody is entitled to being able to easily play well. I'm not a good SAM and that's okay because I don't spend time actively trying to improve. So why should someone that does want to put in the work be forced to play at my level?

    Button bloat and action bloat sounds more and more like an excuse. They didn't reduce action bloat. All the kenki gets used on Shinten spam instead, number of actions remained the same.
    (1)

  4. #14
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Eventually the skill ceiling will be how hard can you faceroll 1 button on your keyboard ex. Healer and no argument will change my mind. IMO if you just took the HW class design and did a couple tweaks everything would be just fine. Buuuut Yoshi Grandmaster P already said HW is never coming back, so I guess I will have to live with the decreasing amount of skill needed to even play at a decent level and diminishing returns on pumping 500 hours into a class to learn every little cool thing that gives you satisfaction. Guess I'll just play PvP since that's what they want.
    (0)

  5. #15
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Ps4/controller player that mains SAM - We had plenty of space for all abilities. I think this was a lazy "fix" to balance sam. 2 weeks ago they had no idea on their plans and it was obvious.
    (1)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Threads like this are always full of hyperbole.

    SAM has close to 36 buttons, 1 is removed, everyone: omg in a year we'll have one button to press, sky is falling!
    (1)

  7. #17
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    SAM did need pruning but not in this way. It needed consolidation to where abilites simply changed using the same button. Most jobs that havent had a rework will in the future. Cutting abilities is not the answer.
    (0)

  8. #18
    Player
    forsakee's Avatar
    Join Date
    Dec 2021
    Posts
    141
    Character
    Garnet Stormborn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Threads like this are always full of hyperbole.

    SAM has close to 36 buttons, 1 is removed, everyone: omg in a year we'll have one button to press, sky is falling!
    I'm fine with one ability being taken away as long as it doesn't change the gameplay/balance in a big way, plus the gameplay doesn't seem as good.

    It's a bad change disappointed in devs
    (1)

  9. #19
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Threads like this are always full of hyperbole.

    SAM has close to 36 buttons, 1 is removed, everyone: omg in a year we'll have one button to press, sky is falling!
    It's not about the fact that one button was removed. It more has to do with which one that got removed.
    The other changes weren't good for same either like always crit and reduced potency on the 'finishers'.

    There where other ways to adres this and other buttons to remove and/or combine, etc.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #20
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Threads like this are always full of hyperbole.

    SAM has close to 36 buttons, 1 is removed, everyone: omg in a year we'll have one button to press, sky is falling!
    SAM has 36 buttons because instead of simply making Shoha upgrade into Shoha 2 and Ikishoten turning into Oni Namikiri, they made them into their own actions and instead of rectifying that, they decided to remove a skill that actually required proper thought and resource management to utilize.

    It was an asinine decision that did nothing but make the Kenki Gauge into little more than the Shinten guage and addressed "button bloat" in the worst way imaginable.
    (3)

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