Wow, talk about a necrobump.
DNC has to be played somewhat differently between Crystalline and FL (but then again, so do several other jobs). It's shorter range takes some getting used to, but that's the trade-off to having an instant "regular" GCD without reducing your speed like BRD and MCH. It'll always be more of a support job in both, but in Crystalline it still has a respectable burst and makes for a good pursuer to finish-off runners.
Thanks to melee's huge defense bonus modifiers in FL and the ability to run back into a mob of 10+ teammates; they're not as threatening. Because of that, DNC has to be played way more opportunistically in FL, using En Avant to zip in and out of range and carefully picking targets they can feasibly (helping) kill while avoiding being picked-out to kill themselves. The reason why DNC seems like such a bad job for FL to some people is because it demands an awareness and good judgement that most people queuing up for it don't have, and that many DNC's in FL are borderline useless and just standing in place until they're noticed for being too exposed.
So then we have their LB, which quite frankly, is dictated by how competent their team is, not by whenever they feel like using it- which is a death sentence. It's an incredible LB in FL if used with a team capitalizing on it, or used while a team is making a big push. The biggest problem is most teams aren't organized enough to give many opportunities, so many DNCs end up sitting on it or get antsy and use it at stupid times and present themselves as free kills. This is why it works with DRK's meta, because it gives them a directed spot to use it, and the cover of the chaos created by people scrambling to survive or get out a DRK draw-in. Absent of a murderball, DNC's LB requires (again) good judgement and awareness to get any significant use out of.



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