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  1. #1
    Player
    YordleJay's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Bob Sylvania
    World
    Coeurl
    Main Class
    Samurai Lv 90

    I think the Samurai changes were positive. (6.1 Samurai Feedback)

    Hello, Bob here. First forum post, been playing Samurai since I unlocked it at Level 50 and it's been my main job ever since, love it, great to play, and I wanted to comment on the...Controversial changed on Kaitens removal and subsequent changes in relation to it.

    The reason I mention all the previous stuff is because.

    I think Kaitens removal was overall positive for Samurai, BUT, not for the reasons Square wanted it to be.

    Kaiten was a really fun ability with an amazing animation that overall I feel added to the class and made the rotation just feel nice.

    It was also one of 7 (count that 7) abilities that used Kenki, if you removed duplicate abilities that are just AOE versions of single target abilities that brings it down to 5, if you remove situational abilities that are only used on certain occasions (Hissastsu, which could really also be one ability) that brings it down to 3, now if you remove one with a really long cooldown, a cooldown that happens to also match the cooldown of an ability that gives you 50 kenki, you get 2.

    Do you see the problem now.

    The problem is Kenki, there is now ONE, a SINGULAR ability that uses Kenki consistently that you don't just tap on occasion then forget about it till the CD is down, Shinten (and by extension it's AOE variant Kyuten).

    Why is Kenki a resource?

    Removing Kaiten has completely removed all thought from using Kenki at all, it was already pretty simple to manage but now there's just no management at all, why is Kenki even a resource? I'm sure Square could find a much better way of weaving resources into play than spam whatever Kenki you're spamming in between your GCDs until the other Kenki abilities are off CD then spam those till they're on it rinse repeat.

    Removing Kaiten barely affected Samurai, we lost maybe 3% damage and we're just as busy as we always were just minus 1 button, we're still incredibly powerful and the class is still incredibly fun to play.

    What removing Kaiten showed, (at least to me) is that Kenki is an utterly worthless resource that has no real reason to exist anymore.

    I don't know what you'd replace it with or how you'd modify their abilities but I feel like Kenki needs to have something done with it because as is?

    Kinda pointless, and that sucks because Kenki management wasn't difficult, but it added something and all removing Kaiten really did was prove that it's a pointless resource.

    Although Square if you don't implement the animation of the sword spin from Kaiten into Iaijutsu I will cry, and you don't wanna see my cry, look at how cute I am.
    (2)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    We've all already said that kenk is a problem now. All we've done is replace kaiten with gyoten. Nothing has changed in terms of "Action bloat" because they failed to realize players would use that extra kenki on something else. Even if its only 100 potency, its still extra dps right now.
    (15)

  3. #3
    Player
    YordleJay's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Bob Sylvania
    World
    Coeurl
    Main Class
    Samurai Lv 90
    I know, I just wanted to share my POV on it since everyone's screaming about a reversal, I don't really care if it gets reversed and in-fact would kinda be sad if it was because that would be ignoring the bigger issue of Kenki
    (0)

  4. #4
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    The change was "positive" because it revealed that kenki sucks when it no longer needs to be managed, which is only the case after the change is made.

    So the change is still the problem. If they didn't remove Kaiten in the first place, kenki wouldn't be redundant.
    (15)

  5. #5
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by YukiB View Post
    The change was "positive" because it revealed that kenki sucks when it no longer needs to be managed, which is only the case after the change is made.

    So the change is still the problem. If they didn't remove Kaiten in the first place, kenki wouldn't be redundant.
    "After we removed all abilities revolving around Kenki but Shinten, we discovered Kenki isn't integral to the SAM class"
    (16)

  6. #6
    Player
    YordleJay's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Bob Sylvania
    World
    Coeurl
    Main Class
    Samurai Lv 90
    I'd still say it's a problem, if removing only one ability that uses your resource makes said resource redundant what's the point of the resource? All you're doing is choosing between A and B which most of the time the answer was Shinten unless you had Iaijutsu up.

    Bringing back Kaiten wouldn't fix Kenki imo
    (1)

  7. #7
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    It feels so flat and empty now. Our main FC Samurai loathes the change, not because of the damage, but because it feels so rotten to play now. I don't understand why they took the most iconic move the class had and left us with the rather boring spender. It doesn't feel like you're building to anything now - and it's such a shame because I always thought it was one of their best designed classes. It's not really about the damage - it's the feel of the class. It's worse, because it felt *good* before.
    (9)

  8. #8
    Player
    RushBee's Avatar
    Join Date
    Apr 2020
    Posts
    23
    Character
    Ace Le'fay
    World
    Balmung
    Main Class
    Samurai Lv 100
    Sounds like the solution was to add more skills that used Kenki versus neutering it. If we removed everything that was a problem, then we wouldn't even have a game since in game design you always run into problems and if your solution is to simply remove it. Then everything will be removed at some point. The solution should generally always be fix it. E.g in Yugioh, Pot of Greed is hilariously overpowered and instead of going "no more draw spells" they made erratas like Pot of Desire and Pot of Extravagance which were balanced versions of Pot of Greed. Konami didn't "remove" Pot of Greed by saying you can never play it ever again, they updated it in the best way they could in a physical TCG.
    (5)
    Last edited by RushBee; 04-13-2022 at 01:19 PM.

  9. #9
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Kenki wasn’t a bad resource at all, it was probably the best resource in the game when it had kaiten. Felt good to build with multiple uses
    (4)

  10. #10
    Player
    Diadem's Avatar
    Join Date
    Jul 2016
    Posts
    12
    Character
    Diadem Reve'de'brume
    World
    Shiva
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Amh_Wilzuun View Post
    Kenki wasn’t a bad resource at all, it was probably the best resource in the game when it had kaiten. Felt good to build with multiple uses
    And it was the best of the best when we still had Hagakure but eh let's remove all of the kenki's management tool and let's ask the community why the job is guttered
    (0)

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