Good idea! I'll just tell my team what strategy we'll- Oh...Maintain control of the payload better and you won't have this issue.
If the enemy team is just going to hard stall by throwing themselves at the payload one at a time, their death timers will eventually scale up to the point where they can't get back to the payload in time and they just lose. If your team is ahead and has full control when time runs out, there's no overtime and you just win. Partial control (players from both teams are on the payload but your team has more) isn't good enough.
Keep in mind that overtime exists specifically to enable come-from-behind victories so the losing team has a reason to keep playing until the time runs out. If one Dancer-LB-into-AoE-LB team wipe was enough to decide the game during overtime, 1) the enemy team should have done that sooner, and 2) your team didn't deserve the win nearly as much as you think they did.
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