Whoever pushed it farther in 5 minutes should win. In some rare case where both teams pushed it the exact same amount then THAT can go into overtime. But when I pushed 99% and then the games goes overtime? That is bad game design.
Whoever pushed it farther in 5 minutes should win. In some rare case where both teams pushed it the exact same amount then THAT can go into overtime. But when I pushed 99% and then the games goes overtime? That is bad game design.
Do you actually know how to win an overtime? There are 3 different requirements to win dependant on who is winning or how close the match is.Overtime is such an antifun mechanic that literally saps all skill out of the game. It's inconsistent at best, and total ragebait at worse. Losing the game and the enemy's about to win? Burst2win with a Dancer into literally any aoe LB and just win. Enemy has such a long respawn time that you've already won before they respawn.
Seriously, it's a terrible mechanic. PVP is incredibly improved but if you're gonna have oneshot limitbreaks and absurd stunlocks, atleast design the game around it and don't have "lol you were losing but the enemy made 1 mistake during overtime so now you win" mechanic.


I wish overtime didn't typically last as long as it normally does, but I feel like that is because they don't do a great job at communicating to everyone what their goal is once overtime starts.
I think it would go a long way to have some sort of pop up whenever overtime starts
You win by: Pushing the Crystal more than XX%
You lose by: Having your team outside of the crystal
or
You win by: Getting the other team out of the crystal
You lose by: Letting them push the crystal further than XX%
etc. I don't know if that would help that much, but I feel like that is at least some of the reason why it lasts so long.

no OT at all if both teams went the same distance it's called a dawn and both teams eather get coutned as win or lose.


I had a match of 13 minutes (no joke) because of overtime. I mean it's nice to rack up more than double kills of the next best person but come on.
Absolutely remove overtime. Matches would be far quicker and more fair.
High end ranked probably could be the exception. But for unranked/casual absolutely remove overtime.
Last edited by Phentos; 05-03-2022 at 02:35 PM.
So remove overtime and make all the people just quit at the last minute and letting enemy push cause there is no time to make it to the % that the enemy has? No thank you![]()
Exactly. There's timer that lets you know the game is ending, you can see which team is about to lose the game, and you can even see the LBs the enemy has ready. If you're surprised by anything that comes next... I dont know what to tell you guys. lolMaintain control of the payload better and you won't have this issue.
If the enemy team is just going to hard stall by throwing themselves at the payload one at a time, their death timers will eventually scale up to the point where they can't get back to the payload in time and they just lose. If your team is ahead and has full control when time runs out, there's no overtime and you just win. Partial control (players from both teams are on the payload but your team has more) isn't good enough.
Keep in mind that overtime exists specifically to enable come-from-behind victories so the losing team has a reason to keep playing until the time runs out. If one Dancer-LB-into-AoE-LB team wipe was enough to decide the game during overtime, 1) the enemy team should have done that sooner, and 2) your team didn't deserve the win nearly as much as you think they did.
I've been on teams that die to the last ditch burst and teams that live no problem, its entirely avoidable if you play your cards right.


Coordinate? You don't need a war room with a miniature copy of the map and pawns as stand-ins for all of the characters. There's really not a whole lot to the game, what are you going to strategize about that requires anything more than the quick chat options that you have available? More importantly, in a game of randos, why would you think that anyone would listen to some intricate "plan" whenever they can't even attack the same target being called out 80% of the time?
Yep, no overtime means quicker matches. You lose one match, no problem you queue into the next. Better that than spending 10+ minutes trying to recover a doomed match. Plus the overtime mechanics are communicated extremely poorly, like everything else SE does.
I'd rather lose a match decisively in 5 minutes than spend 10-15 or even more minutes trying to claw it back and praying for a miracle.
At high rank levels, the overtime can stay though.
Last edited by Phentos; 05-04-2022 at 07:09 AM.
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