Overtime, great joke, just like RNG Ranked.
Overtime, great joke, just like RNG Ranked.
With cheaters spamming skills with 0 cooldown, it is a mechanic that kills any sort of fun or skill. Worst pvp experience ever. Bravo for proving that everything that came with EW destroyed the work of art that was ShadowBringers.
Overtime is rad and there's a lot of whiners getting outplayed by dancers in here apparently?
That said, sometimes it goes on a bit long and having a hard time limit on it wouldn't be bad. But then on the other hand those hard fought games are the most fun so maybe not.
Here I am thinking Overtime needs to be changed to require the crystal still be pushed to the end point.
It's gotta be extremely demoralizing for the other team to get into OT, be making headway, then fail because the other team still had more progress than them.
You have to learn the rules of the game. And then you have to play better than anyone else.
I'd like either overtime to be removed, or limited in time. The indefinite game matches you get in, are so time consuming. Either give me the loss or the win, just let me get onto the next match. Overtime is a huge waste of player time and the people maintaining overtime, just rush to crystal and spam guard and heals to hold it in place indefinitely.
There's nothing wrong with overtime as a mechanic but I really wish the game made it easier to determine which team is ahead when you're going to it. The UI at the top is always the same independent of which team you're in and it should totally flip the Astra and Umbra the other way around when you're on team Umbra.
Also some LBs are almost designed for overtime so just plain removing it would require a lot of rework in other areas. Just because you're ahead going into overtime doesn't mean you deserve the win. An overtime teamwipe can be somewhat played around to avoid it if you're ahead when going into overtime. If you don't then that's kinda on you and your team to not use your advantageous position.
Having said that, screw 50-50 overtime tho. More often than not that situation is going to take longer than the actual match to resolve.
Last edited by Lammas; 05-01-2022 at 11:01 PM.
The game would be awful without OT. What are you even suggesting to replace it? The match just ends at 5 minutes no matter what's going on?Overtime is such an antifun mechanic that literally saps all skill out of the game. It's inconsistent at best, and total ragebait at worse. Losing the game and the enemy's about to win? Burst2win with a Dancer into literally any aoe LB and just win. Enemy has such a long respawn time that you've already won before they respawn.
Seriously, it's a terrible mechanic. PVP is incredibly improved but if you're gonna have oneshot limitbreaks and absurd stunlocks, atleast design the game around it and don't have "lol you were losing but the enemy made 1 mistake during overtime so now you win" mechanic.
OT only happens because the teams are evenly matched enough that neither can push to goal outright in the time allotted, so the game goes into sudden death.
It's often the best part of any match. I had a match yesterday that lasted 18 minutes, and it was the most enjoyable, adrenaline fueled madness I've experienced in CC yet.
Also, DNC is easily the worst job in the game. It's even worse than GNB and RPR. No idea where you were going with that comment.
Whoever pushed it farther in 5 minutes should win. In some rare case where both teams pushed it the exact same amount then THAT can go into overtime. But when I pushed 99% and then the games goes overtime? That is bad game design.
no OT at all if both teams went the same distance it's called a dawn and both teams eather get coutned as win or lose.
Do you actually know how to win an overtime? There are 3 different requirements to win dependant on who is winning or how close the match is.Overtime is such an antifun mechanic that literally saps all skill out of the game. It's inconsistent at best, and total ragebait at worse. Losing the game and the enemy's about to win? Burst2win with a Dancer into literally any aoe LB and just win. Enemy has such a long respawn time that you've already won before they respawn.
Seriously, it's a terrible mechanic. PVP is incredibly improved but if you're gonna have oneshot limitbreaks and absurd stunlocks, atleast design the game around it and don't have "lol you were losing but the enemy made 1 mistake during overtime so now you win" mechanic.
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