
Originally Posted by
Minali
Bugs aside (because those are not part of intended changes, obviously), I actually like the pitch perfect merge and it is fascinating to see how furious some people are about the change of the position (!) of one single button. You managed to get used to the old position, with some time you'll manage to get used to the new one. As a person with small hands that make it hard to reach everything past "6" on my keyboard fast, I am happy when a button that is very important but also not available most of the time not taking away space from a button that I need moreoften. And before the question pops up: Yes, I have a gaming mouse, it is a big help, (though not one if 20 buttons, because I also get problems with a sore thumb fairly fast would I try to use these 20 buttons every time I play). The job might not be the job with the biggest button bloat problem in the game, but in my opinion having a skill that is entirely attached to another skill taking place on a hotbar elswhere makes even less sense. This seems more a matter of habit, not a matter of good or bad design when I scroll through this thread. (Stuff like button smashing that makes you fire off pitch perfect early or having it not look nicely on your hotbar doesn't make the skill itself or as part of a rotation good or bad.)
EW changes meant for me with Gunbreaker I had to live with three buttons merged into one, with Monk I had to get used to several oGCDs being locked behind a whole new gauge mechanic, and well, then there is Summoner. I am sure we can get used to one button merge where the skill being a single one didn't really make sense to begin with, if you go by function.