Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 67

Hybrid View

  1. #1
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I’d rather not see Mage’s lock BL usage to just it. Having it lower the CD for more frequent usage is enough, in my opinion.

    I would rather see Sidewinder return to scaling off of the DoTs. Maybe it wasn’t the most interesting interaction, but at least it was an interaction. That the DoTs are so meaningless now and have no interactivity with the toolkit makes me worry they will be cut in 7.0, and I really don’t want that. The job is still not the BRD I loved in the past, and I just don’t want to see it continued to be stripped down.
    There would just be nothing left really if they DoTs were removed. Keeping track of the timers while smashing away Shots and Arrows atleast keeps the brain cells atleast somewhat active.
    Then again, I never expected 6.0 SMN to happen either...
    (3)

  2. #2
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by HyoMinPark View Post

    Probably won’t be taking BRD into random content until they address the fact that they broke Minuet/PP, though. It would be my luck I take it into the new 24-man and there’s two other BRDs in my alliance or something equally horrible. I’m guessing the bug was an oversight but…really? It wasn’t tested? It wasn’t thought to be tested??
    I dunno...(sarcasm) I was told that Double Bards were easily able to easily clear the new EX trial with 1/2 of our kit messed up if both pressed WM but...nah it's not a big deal right?
    (0)

  3. #3
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I've always grouped my skills by function. If they interacted with each other I place them near or next to each other for ease of use. This changes absolutely nothing in my case other than having one less thing on my hotbars.
    (0)

  4. #4
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dartfan View Post
    Bard saw three extremely minor changes in 6.1. Can't help but think none of them were necessary and one of them is counter productive.

    repelling shot - increased jump back distance. Ok, I guess? Being honest, haven't had it on my toolbar since it stopped doing any damage years ago because the odds of it sending me into a wall/off the arena are too high relative to the minor benefit of extra mobility.

    battle voice - no longer needs a song playing to use. Again, ok. I suppose this may change the opener slightly since you don't have to have a song up (the number crunchers out there will tell us where to slot it in), but it seems like a solution in search of a problem. Never saw anyone complain about this.

    pitch perfect - now shares a button with wanderer's minuet. This change makes no sense and clearly was made by people who don't play bard and thought it was a way to reduce button bloat. Anyone who plays bard regularly knows why this isn't the case. One is a song that will be on your secondary toolbar next to the other songs so you can do a rotation and hit it once every 2 minutes. The other is an oGCD that you will spam heavily over a 45 second window and will have on your main toolbar near your other oGCD skills. So rather than eliminating a button, you now have the same one on there in 2 different spots because you will still want minuet near the other songs and pitch perfect near the other oGCD attacks.
    This is completely subjective. Your making this change all about how you set up your hotbar and assuming everyone does it EXACTLY like you. This change would then force you to change hotbars. This is an inconvenience for you.

    This was a simple fix that represents a TON of other skills that could use the same treatment.

    Less....is...has...and forever WILL be MORE!

    I play bard and enjoy it immensely, but one thing I could give as opinion. I like that it is incredibly busy, but busy needs to make sense. This makes sense that I can put more buttons on my hotbar as I play with controller. Anytime a change like this happens I have to sit back and redesign my whole hot bar, rotation, to get a better sense of what my muscle memory will pick up.

    Did nobody even catch High Jump changes to Mirage Dive now? Because I think that is perfect to fit the major skills on the 1st page of my hotbars. Others might arrange differently, but this just makes sense. Condensing, combining, traiting, will be a huge theme for Endwalker for the future of what is to come.
    (1)
    Last edited by Sqwall; 04-14-2022 at 12:17 AM.

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sqwall View Post
    This is completely subjective.

    This was a simple fix that represents a TON of other skills that could use the same treatment.

    Less....is...has...and forever WILL be MORE!
    Tell that to the healers. I don’t think they’ll agree.

    Saying “less is more” is also an equally subjective statement.

    Quote Originally Posted by Sqwall View Post
    I play bard and enjoy it immensely, but one thing I could give as opinion. I like that it is incredibly busy, but busy needs to make sense. This makes sense that I can put more buttons on my hotbar as I play with controller. Anytime a change like this happens I have to sit back and redesign my whole hot bar, rotation, to get a better sense of what my muscle memory will pick up.
    I also play on controller. This change didn’t do anything, considering BRD can fit everything it comfortably needs into less than two crossbars. I don’t know if you’re trying to make a “controllers have less space” argument for bloat or not, but controllers have a ton of available space to them that don’t fall into impractical.

    Did nobody even catch High Jump changes to Mirage Dive now? Because I think that is perfect to fit the major skills on the 1st page of my hotbars. Others might arrange differently, but this just makes sense. Condensing, combining, traiting, will be a huge theme for Endwalker for the future of what is to come.
    So, apparently, is simplification. Which is a divisive position at best. More and more people are coming out to express their dissatisfactions with what is being done. While there are jobs that do have bloat issues and could stand to have some skills removed due to pure redundancy (SAM, AST), the changes being made are still failing to address that problem. The BRD change is ultimately inconsequential…until you consider the problems that have already arisen from it. The only thing I can give the dev team is that they acknowledged one as a bug. But the issue QT brought up is still present.
    (3)
    Last edited by HyoMinPark; 04-14-2022 at 12:21 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Tell that to the healers. I don’t think they’ll agree.

    Saying “less is more” is also an equally subjective statement.



    I also play on controller. This change didn’t do anything, considering BRD can fit everything it comfortably needs into less than two crossbars. I don’t know if you’re trying to make a “controllers have less space” argument for bloat or not, but controllers have a ton of available space to them that don’t fall into impractical.



    So, apparently, is simplification. Which is a divisive position at best. More and more people are coming out to express their dissatisfactions with what is being done. While there are jobs that do have bloat issues and could stand to have some skills removed due to pure redundancy (SAM, AST), the changes being made are still failing to address that problem. The BRD change is ultimately inconsequential…until you consider the problems that have already arisen from it. The only thing I can give the dev team is that they acknowledged one as a bug. But the issue QT brought up is still present.
    Well...they're a healer...sooo..

    ...they shouldn't heal?

    Are you saying AST needs more DPS buttons?
    (0)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    Well...they're a healer...sooo..

    ...they shouldn't heal?

    Are you saying AST needs more DPS buttons?
    Heal what? I just did the new Alliance raid last night with a friend and pressed literally nothing but Dosis in terms of GCD almost the entire time. Every bit of healing I needed to do could be easily covered by the occasional oGCD. In fact, I threw out completely useless Kerachloe's just for MP.

    There is no healing, which is the chief complaint healers have right now. Their role has nothing to do except be a gimped DPS that occasionally heals.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Heal what? I just did the new Alliance raid last night with a friend and pressed literally nothing but Dosis in terms of GCD almost the entire time. Every bit of healing I needed to do could be easily covered by the occasional oGCD. In fact, I threw out completely useless Kerachloe's just for MP.

    There is no healing, which is the chief complaint healers have right now. Their role has nothing to do except be a gimped DPS that occasionally heals.
    I completely agree with you. That's why I said....they should heal.

    Tanks should take more damage, tank busters should bring them to their knees WITH mitigation.

    AOE's should be literal heal checks.

    Healers should have to manage oGCD's and MP and understanding when to use certain spells/abilities.

    DPS on a healer should be secondary after they are wiping the sweat off their brow.

    Healer DPS is one of the reasons I stopped switching to my AST. I have a button the fixes most boo boo's, and then it's back to 1 button spam....no thanks.

    If I could I don't know....HEAL more as a HEALER...then maybe I would que as a HEALER more, but for now I'll let my static healers fight over their damage numbers.
    (0)

  9. #9
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Tell that to the healers. I don’t think they’ll agree.

    Saying “less is more” is also an equally subjective statement.



    I also play on controller. This change didn’t do anything, considering BRD can fit everything it comfortably needs into less than two crossbars. I don’t know if you’re trying to make a “controllers have less space” argument for bloat or not, but controllers have a ton of available space to them that don’t fall into impractical.



    So, apparently, is simplification. Which is a divisive position at best. More and more people are coming out to express their dissatisfactions with what is being done. While there are jobs that do have bloat issues and could stand to have some skills removed due to pure redundancy (SAM, AST), the changes being made are still failing to address that problem. The BRD change is ultimately inconsequential…until you consider the problems that have already arisen from it. The only thing I can give the dev team is that they acknowledged one as a bug. But the issue QT brought up is still present.
    There is that word again. Simplification.

    If it was SOOO simple to press Pitch Perfect on another button, why would this be any different as it's now...the SAME button.

    This whole dumbing down and over simplification is just out of control. The game isn't getting dumbed down or over simplified. It's becoming a well oiled machine. Fine tuning should NOT be mistaken for removing unnecessary old design choices that "seemed good at the time", have just become a hindsight 20/20 situation. I'm constantly going back to older programs I wrote and refining them, which DOES not mean I'm dumbing it down or simplifying. It means I'm making it better, and more elegant code.

    The big picture here...you have no idea what is on the horizon for 7.0 and beyond. This is clearly a "cleaning house" phase of the game and setting the game up for a new style of adding buttons, skills, abilities. You will see MUCH more merging and traiting up skills to higher versions.
    (0)

  10. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sqwall View Post
    Well...they're a healer...sooo..

    ...they shouldn't heal?

    Are you saying AST needs more DPS buttons?
    I mean, why not? They spend 80% of their time dealing damage anyways. Might as well make it interesting.

    Perhaps you haven’t noticed, but healers don’t do a lot of healing in this game. They’ve always been more support than anything else. DPS is part of being a healer.

    Quote Originally Posted by Sqwall View Post
    There is that word again. Simplification.

    If it was SOOO simple to press Pitch Perfect on another button, why would this be any different as it's now...the SAME button.
    Perhaps because of the queuing issue with it. I suggest you read QT’s posts, since she already addressed this problem.

    This whole dumbing down and over simplification is just out of control. The game isn't getting dumbed down or over simplified. It's becoming a well oiled machine. Fine tuning should NOT be mistaken for removing unnecessary old design choices that "seemed good at the time", have just become a hindsight 20/20 situation. I'm constantly going back to older programs I wrote and refining them, which DOES not mean I'm dumbing it down or simplifying. It means I'm making it better, and more elegant code.
    The game is getting simplified. It has been for a few years now. Jobs are more simple—a lot, BRD included, have lost the nuance they once had, and had the gaps between their skill floors and skill ceilings closed to the point where the two might as well be the same thing. Content is more simple—Extremes can hardly be called Extremes anymore, and the first two floors of Savage have debatable monikers as well. The only decent difficulty comes from Ultimate and Unreal, and we only get a handful of those each expansion.

    There’s a difference between “well-oiled” and “dumbing down”. FFXIV is definitely teetering way closer to the latter instead of the former.

    The big picture here...you have no idea what is on the horizon for 7.0 and beyond. This is clearly a "cleaning house" phase of the game and setting the game up for a new style of adding buttons, skills, abilities. You will see MUCH more merging and traiting up skills to higher versions.
    Neither do you. Yet you still make your subsequent comment… Think on that for a moment.
    (7)
    Last edited by HyoMinPark; 04-14-2022 at 12:54 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast