I've always grouped my skills by function. If they interacted with each other I place them near or next to each other for ease of use. This changes absolutely nothing in my case other than having one less thing on my hotbars.
This is completely subjective. Your making this change all about how you set up your hotbar and assuming everyone does it EXACTLY like you. This change would then force you to change hotbars. This is an inconvenience for you.
This was a simple fix that represents a TON of other skills that could use the same treatment.
Less....is...has...and forever WILL be MORE!
I play bard and enjoy it immensely, but one thing I could give as opinion. I like that it is incredibly busy, but busy needs to make sense. This makes sense that I can put more buttons on my hotbar as I play with controller. Anytime a change like this happens I have to sit back and redesign my whole hot bar, rotation, to get a better sense of what my muscle memory will pick up.
Did nobody even catch High Jump changes to Mirage Dive now? Because I think that is perfect to fit the major skills on the 1st page of my hotbars. Others might arrange differently, but this just makes sense. Condensing, combining, traiting, will be a huge theme for Endwalker for the future of what is to come.
Last edited by Sqwall; 04-14-2022 at 12:17 AM.
Tell that to the healers. I don’t think they’ll agree.
Saying “less is more” is also an equally subjective statement.
I also play on controller. This change didn’t do anything, considering BRD can fit everything it comfortably needs into less than two crossbars. I don’t know if you’re trying to make a “controllers have less space” argument for bloat or not, but controllers have a ton of available space to them that don’t fall into impractical.
So, apparently, is simplification. Which is a divisive position at best. More and more people are coming out to express their dissatisfactions with what is being done. While there are jobs that do have bloat issues and could stand to have some skills removed due to pure redundancy (SAM, AST), the changes being made are still failing to address that problem. The BRD change is ultimately inconsequential…until you consider the problems that have already arisen from it. The only thing I can give the dev team is that they acknowledged one as a bug. But the issue QT brought up is still present.Did nobody even catch High Jump changes to Mirage Dive now? Because I think that is perfect to fit the major skills on the 1st page of my hotbars. Others might arrange differently, but this just makes sense. Condensing, combining, traiting, will be a huge theme for Endwalker for the future of what is to come.
Last edited by HyoMinPark; 04-14-2022 at 12:21 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Heal what? I just did the new Alliance raid last night with a friend and pressed literally nothing but Dosis in terms of GCD almost the entire time. Every bit of healing I needed to do could be easily covered by the occasional oGCD. In fact, I threw out completely useless Kerachloe's just for MP.
There is no healing, which is the chief complaint healers have right now. Their role has nothing to do except be a gimped DPS that occasionally heals.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I completely agree with you. That's why I said....they should heal.
Tanks should take more damage, tank busters should bring them to their knees WITH mitigation.
AOE's should be literal heal checks.
Healers should have to manage oGCD's and MP and understanding when to use certain spells/abilities.
DPS on a healer should be secondary after they are wiping the sweat off their brow.
Healer DPS is one of the reasons I stopped switching to my AST. I have a button the fixes most boo boo's, and then it's back to 1 button spam....no thanks.
If I could I don't know....HEAL more as a HEALER...then maybe I would que as a HEALER more, but for now I'll let my static healers fight over their damage numbers.
There is that word again. Simplification.
If it was SOOO simple to press Pitch Perfect on another button, why would this be any different as it's now...the SAME button.
This whole dumbing down and over simplification is just out of control. The game isn't getting dumbed down or over simplified. It's becoming a well oiled machine. Fine tuning should NOT be mistaken for removing unnecessary old design choices that "seemed good at the time", have just become a hindsight 20/20 situation. I'm constantly going back to older programs I wrote and refining them, which DOES not mean I'm dumbing it down or simplifying. It means I'm making it better, and more elegant code.
The big picture here...you have no idea what is on the horizon for 7.0 and beyond. This is clearly a "cleaning house" phase of the game and setting the game up for a new style of adding buttons, skills, abilities. You will see MUCH more merging and traiting up skills to higher versions.
I mean, why not? They spend 80% of their time dealing damage anyways. Might as well make it interesting.
Perhaps you haven’t noticed, but healers don’t do a lot of healing in this game. They’ve always been more support than anything else. DPS is part of being a healer.
Perhaps because of the queuing issue with it. I suggest you read QT’s posts, since she already addressed this problem.
The game is getting simplified. It has been for a few years now. Jobs are more simple—a lot, BRD included, have lost the nuance they once had, and had the gaps between their skill floors and skill ceilings closed to the point where the two might as well be the same thing. Content is more simple—Extremes can hardly be called Extremes anymore, and the first two floors of Savage have debatable monikers as well. The only decent difficulty comes from Ultimate and Unreal, and we only get a handful of those each expansion.This whole dumbing down and over simplification is just out of control. The game isn't getting dumbed down or over simplified. It's becoming a well oiled machine. Fine tuning should NOT be mistaken for removing unnecessary old design choices that "seemed good at the time", have just become a hindsight 20/20 situation. I'm constantly going back to older programs I wrote and refining them, which DOES not mean I'm dumbing it down or simplifying. It means I'm making it better, and more elegant code.
There’s a difference between “well-oiled” and “dumbing down”. FFXIV is definitely teetering way closer to the latter instead of the former.
Neither do you. Yet you still make your subsequent comment… Think on that for a moment.The big picture here...you have no idea what is on the horizon for 7.0 and beyond. This is clearly a "cleaning house" phase of the game and setting the game up for a new style of adding buttons, skills, abilities. You will see MUCH more merging and traiting up skills to higher versions.
Last edited by HyoMinPark; 04-14-2022 at 12:54 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
|
![]() |
![]() |
![]() |
|