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  1. #11
    Player
    Ardour's Avatar
    Join Date
    Oct 2016
    Posts
    11
    Character
    Fen Leblanc
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Chopstix View Post
    im not bothered by the changes, none of them actively hurt u..

    just have the song on ur bars twice, one where u keep the song, and the other where u kept the dmg ability

    I agree. I suppose seeing PP light up in two places on your bar could be an eyesore, but functionally speaking, nothing has changed if you want to keep the old layout (apart from the bug, which obviously needs to be fixed ASAP).

    That said, I don't think "messes up muscle memory" is a good argument against a job change in the first place. It's pretty much a given that as jobs evolve over time you'll need to make some changes to your hotbar layout.

    I appreciate this change, since while BRD is not button bloated, I'd still rather use as few keybinds as possible unless there's a functional demand for more of them. This change probably would have happened at some point to make way for new abilities anyways - just because the job isn't bloated now doesn't mean it never will be.
    (0)
    Last edited by Ardour; 04-13-2022 at 03:31 PM.

  2. #12
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ardour View Post
    I agree. I suppose seeing PP light up in two places on your bar could be an eyesore, but functionally speaking, nothing has changed if you want to keep the old layout (apart from the bug, which obviously needs to be fixed ASAP).

    That said, I don't think "messes up muscle memory" is a good argument against a job change in the first place. It's pretty much a given that as jobs evolve over time you'll need to make some changes to your hotbar layout.

    I appreciate this change, since while BRD is not button bloated, I'd still rather use as few keybinds as possible unless there's a functional demand for more of them. This change probably would have happened at some point to make way for new abilities anyways - just because the job isn't bloated now doesn't mean it never will be.
    Yeah but you're not understanding WHY it screws with Muscle Memory.

    WM changing to PP screws up with the Queue. So for years people are proc fishing for Pitch perfect so they hit it maybe double hit it. On its own not a problem, but now since your button shares with another skill, WM double pressed thinks you're trying to queue PP again.

    So it's not that it screws with a muscle memory of the rotation or some kind of functionality of having it there twice. You're screwing with the proc fishing and how the button itself queues and causes more queue jams like it does with Raging Strikes. Some bard players aren't the mashy types but many are for years of priorty/proc fishing. Just overall conditioning for Bard. While it's been slowed down a lot with the RoB procs it's just the habit from the style of play Bard has had over the years.

    Nor is anyone blind to knowing a job eventually evolves - even if we miss our Flaming Arrows and Wide Volley.

    Removing button bloat for future job evolution is fine. However, I think the rework button share would have better suited Burst Shot/Straight/ Refulgent. Just feel that dual OGCD button sharing doesn't mix well vs dual GCD button sharing. But honestly, killing two GCD DoTs and merging them into 1 would have been the best solution since they seem to be bent on getting rid of multi DoT jobs anyways.
    (6)
    Last edited by QT_Melon; 04-13-2022 at 04:47 PM.

  3. #13
    Player
    ExcMiddle's Avatar
    Join Date
    Oct 2021
    Posts
    25
    Character
    Orhanna Horo
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by QT_Melon View Post
    Yeah but you're not understanding WHY it screws with Muscle Memory.

    WM changing to PP screws up with the Queue. So for years people are proc fishing for Pitch perfect so they hit it maybe double hit it. On its own not a problem, but now since your button shares with another skill, WM double pressed thinks you're trying to queue PP again.

    So it's not that it screws with a muscle memory of the rotation or some kind of functionality of having it there twice. You're screwing with the proc fishing and how the button itself queues and causes more queue jams like it does with Raging Strikes. Some bard players aren't the mashy types but many are for years of priorty/proc fishing. Just overall conditioning for Bard. While it's been slowed down a lot with the RoB procs it's just the habit from the style of play Bard has had over the years.

    Nor is anyone blind to knowing a job eventually evolves - even if we miss our Flaming Arrows and Wide Volley.

    Removing button bloat for future job evolution is fine. However, I think the rework button share would have better suited Burst Shot/Straight/ Refulgent. Just feel that dual OGCD button sharing doesn't mix well vs dual GCD button sharing. But honestly, killing two GCD DoTs and merging them into 1 would have been the best solution since they seem to be bent on getting rid of multi DoT jobs anyways.
    Not quite. Right now you don't get a proc until 3 seconds in the song. What the change means is that we won't be getting back the procs on dots (since then that would be an issue), so I would expect the dots to leave or be changed next. It is quite disorienting though for me personally at least and of course the whole button categorisation is something I do as well.

    The range on repelling shot was nice since previous it tended to provide very little additional movement since you would typically have to move a couple of steps closer. It might make it more than just style points but we'll see.(I find the enemy targeting requirement quite annoying because the angle it would get you to is usually not the one you would want.

    I do hope they do something with the job in future patches and the next expansion however.
    (0)

  4. #14
    Player
    Hellstorm's Avatar
    Join Date
    Apr 2015
    Posts
    86
    Character
    Silvermist Hellstorm
    World
    Ultros
    Main Class
    Bard Lv 70
    Agree with above pitch stay on main bar and wm on r2 l2 bar. 80 and 100 notifications should be 2 different tones. Battle voice was a nice QoL change
    (1)

  5. #15
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    I would rather have a single button that changes based on song played. It could cycle between Bloodletter, Pitch Perfect and something new for Paeon.
    Pitch Perfect feels like such a vestigial button like this.
    (0)

  6. #16
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    I've always grouped my skills by function. If they interacted with each other I place them near or next to each other for ease of use. This changes absolutely nothing in my case other than having one less thing on my hotbars.
    (0)

  7. #17
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Blood letter needs to stay separate from pitch perfect as it is one ogcd that we used since the beginning of the job. but i do like the idea of giving armies something aswell. now that can obviously be combined with pitch perfect button.

    also i havent removed the old pithc perfect button, which still works. so only newbies to bard and if accident ever happens to my pc or something do i have to suffer from this retarded change.
    (1)

  8. #18
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ayche View Post
    I would rather have a single button that changes based on song played. It could cycle between Bloodletter, Pitch Perfect and something new for Paeon.
    Pitch Perfect feels like such a vestigial button like this.
    Bloodletter being tied to Mage’s won’t work because we use the oGCD outside of Mage’s Ballad. Pitch Perfect only worked being consolidated because it can only be used within Minuet. That said, I don’t particularly care one way or another for the change. I will just continue to keep the buttons separate, as they have been for 4+ years. This job doesn’t have button bloat, and the consolidation wasn’t inherently needed.

    Probably won’t be taking BRD into random content until they address the fact that they broke Minuet/PP, though. It would be my luck I take it into the new 24-man and there’s two other BRDs in my alliance or something equally horrible. I’m guessing the bug was an oversight but…really? It wasn’t tested? It wasn’t thought to be tested??

    Who am I kidding, though. This is the same dev team who didn’t balance BRD around DRG’s piercing resistance down so I guess I shouldn’t be surprised.
    (2)
    Last edited by HyoMinPark; 04-13-2022 at 09:31 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  9. #19
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Bloodletter being tied to Mage’s won’t work because we use the oGCD outside of Mage’s Ballad. Pitch Perfect only worked being consolidated because it can only be used within Minuet. That said, I don’t particularly care one way or another for the change. I will just continue to keep the buttons separate, as they have been for 4+ years. This job doesn’t have button bloat, and the consolidation wasn’t inherently needed.

    Probably won’t be taking BRD into random content though until they address the fact that they broke Minuet/PP, though. It would be my luck I take it into the new 24-man and there’s two other BRDs in my alliance or something equally horrible. I’m guessing the bug was an oversight but…really? It wasn’t tested? It wasn’t thought to be tested??

    Who am I kidding, though. This is the same dev team who did balance BRD around DRG’s piercing resistance down so I guess I shouldn’t be surprised.
    Oh I know, I was implying bloodletter would be exclusive to M's Ballad, maybe to make each song feel more different from each other.
    It is just idle thoughts really. If there is actually an action that needs either removal or redevelopment, it is Sidewinder. It is just very boring after it lost its conditionality, even if you ought to have never dropped the dot upkeeps.
    (0)

  10. #20
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ayche View Post
    Oh I know, I was implying bloodletter would be exclusive to M's Ballad, maybe to make each song feel more different from each other.
    It is just idle thoughts really. If there is actually an action that needs either removal or redevelopment, it is Sidewinder. It is just very boring after it lost its conditionality, even if you ought to have never dropped the dot upkeeps.
    I’d rather not see Mage’s lock BL usage to just it. Having it lower the CD for more frequent usage is enough, in my opinion.

    I would rather see Sidewinder return to scaling off of the DoTs. Maybe it wasn’t the most interesting interaction, but at least it was an interaction. That the DoTs are so meaningless now and have no interactivity with the toolkit makes me worry they will be cut in 7.0, and I really don’t want that. The job is still not the BRD I loved in the past, and I just don’t want to see it continued to be stripped down.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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