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  1. #1
    Player
    Silfar's Avatar
    Join Date
    Aug 2019
    Posts
    11
    Character
    Sil'far Ravenwing
    World
    Diabolos
    Main Class
    White Mage Lv 90

    Tried the updated ARR dungeons

    Out of curiosity I ran through the updated dungeons just to see what changed. Heres what I found

    Copperbell mines: First firesand moved to the room its needed in so you can't miss it around the corner anymore. Bosses have some fun new aoes, hug hit boxes but really slow, but no more gimmicks, no adds and the slimes divide is just aoe bombs now.

    Toto rak: Is a hall way with web walls limiting pulls. Less ochu mobs and a few more pudding and mushroom mobs. One path, no batteries, no sludge. Final boss no longer vacuums on entry so no accidental pulls anymore. He still aims web bombs at players but the room is no longer filled with them like before.

    Haukke manor: mostly the same, still need the 2 small keys to progress. The succubuses no longer do that fear aoe upon reaching their first target. The former somewhat dangerous pull 4 mobs and 2 patrolling succubi is nerfed, only one patrolling now and no giant fear aoe. One pack of mobs on the stairs to the basement has been removed. Second boss spawns and aether flow so no more returns. Last boss no more candles to constantly put out and she seems to summon the adds 1 at a time now but we accidently killed her during the second summon. But the manor eyes gaze attack is room wide now instead of a small cone.

    Brayfox Longstop: Seems smushed but for the most part the side rooms seem unchanged. between the first and second boss you can no longer cut through the water immediatly to the right and the fish no longer patrol. So no more accidentle massive pulls here. Last bosses arena is much smaller and his toxic is just many small aoes, no longer big aimed ones that he needs to be dragged out of.

    Darkhold: The long halls are alot smaller now and the patrolling eyes attack seems to be just a small aoe around it not hiting everyone. Seems to move slower and not aoe as much. Path to the second boss they removed the cliff where the frogs could knock you down into additional packs. Rest seems unchanged still have the clocks to stand in, and exploding crystal hazards.

    Stone vigil: All the dragons in the small side rooms removed. 2 of the 3 patrolling dragons where the ice sprites spawn have been removed. One pack of mobs right after the first boss seems to be moved from the path left to continue the dungeon to the dead end on the right there is a chest there now as well.Second boss is completely different, no longer hitting the ice dragon with cannons no more windburn debuff. He spawns tornadoes in the back of the room that move in lines and knock players into the air. Last boss seems to attack the same way as before but his attacks are much slower now.

    Not sure how I feel about these changes. They will no longer be a chore to run but what little challenge they had has been removed.
    (4)

  2. #2
    Player
    KazumaFaemura's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazuma Mishamura
    World
    Leviathan
    Main Class
    Viper Lv 100
    OMG THEY TURNED TOTO RAK INTO A FREAKING HALLWAY!!!!!! NOOOO The only dungeon with a fun exploration design has been turned into another crappy freaking hallway ;~;
    (3)

  3. #3
    Player
    Alex_LoneWolf's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Alex Lunaris
    World
    Leviathan
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Silfar View Post
    Not sure how I feel about these changes. They will no longer be a chore to run but what little challenge they had has been removed.
    Granted I haven't experienced them first-hand, but I'm REALLY not liking what I'm seeing. Auto-pilot is totally going to be a thing.
    (2)

  4. #4
    Player
    faerieflare's Avatar
    Join Date
    Oct 2013
    Posts
    31
    Character
    Curry Omelette
    World
    Kujata
    Main Class
    Conjurer Lv 100
    Oh no the only dungeon where we can wipe now has been altered too? I thought they only alter the MSQs. Anyone seen aurum vale? I think the big room in the first exploration must have been tampered with too, considering the other dungeons have the same alteration
    (0)

  5. #5
    Player
    KazumaFaemura's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazuma Mishamura
    World
    Leviathan
    Main Class
    Viper Lv 100
    Quote Originally Posted by faerieflare View Post
    Oh no the only dungeon where we can wipe now has been altered too? I thought they only alter the MSQs. Anyone seen aurum vale? I think the big room in the first exploration must have been tampered with too, considering the other dungeons have the same alteration
    I haven't checked out Aurum Vale, that's one dungeon I tend to avoid mostly just because the pools were always such a pain lol.
    (0)

  6. #6
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Hold on..trying to remeber the last time I wiped in any of those. Hmmm...uh hmmm NOPE cant remeber been to long cause they got easy after far far too many runs. Alongside the fact that being sync does not stop a group from melting those places. Lol Wait...just remebered wiped in stone vigil weeks back. Tank tried to gung ho three rooms worth of trash and failed at holding it all. Lol
    (0)
    Last edited by NanaWiloh; 04-16-2022 at 04:44 AM.