Hello all,
I am one of many who wants to add their voice to the Samurai discussion to echo the points of others, and hopefully contribute some of my own, and will probably fade into the woodwork before the day is out. I don't really know if a single concentrated thread to post this would be better or if sheer volume of threads is the way to get this message across, but here goes. I picked up Samurai during its release in Stormblood, and became seriously invested in the class in Shadowbringers. I played through Stormblood, Shadowbringers, and Endwalker MSQ as a Samurai. I cleared my first Savage raid tier on Samurai (E5-8S), and went on to clear the succeeding tier as well as the first tier of Endwalker on SAM. About 24 hours before 6.1 went live, I got my first Ultimate clear (UWU) on SAM. So my attachment and loyalty to this job is very pronounced.
I do not like most of these changes.
I feel like the potency changes and the removal of Kaiten should be treated as a singular issue, as my feelings about one directly influence the other. But on the topic of ONLY the removal of the Kaiten button, what I loved about Kaiten was 50% presentation, and 50% stimulation.
What do I mean by presentation? Kaiten-Midare was one of the slickest animation sequences in the job's library. This is subjective, but multiple players in my communities who don't even play SAM have commented on their disappointment that this link is gone. The sound, sword twirl into sheathe, the rev up, and finally the SFX of the Midare slash is an adrenaline rush not only for the SAM player, but for the teammates who can hear and see their teammate pop off. It gives a dopamine rush to a raid team to see their heavy hitter drop a Kaiten Midare during a tight damage check to delete a bird in P3S, or for the Dancer to know that big hit was thanks to their Devilment, or the Dragoon to feel like they're in sync with their buddy from the Dragon Tether.