"I don't care about the changes to this job I don't even play, therefore nobody should!!!"
Maybe WoW really suited you better?
Style is part of the draw of this game. It's fantastic that you played WOW for 16 years, but how a class 'feels' is part of things here.
And I don't like the way the class feels to how it felt prior to the patch. I don't like the homogenized AEs, and I hate losing the freaking awesome flourish and windup for setsugekka.
Maybe you found it tedious, but most of us apparently liked it.
Its not just the loss of kaiten that's the issue.
Its that with kaiten gone, and abilities rebalanced, a lot of the big long-cast high damage abilities of Samurai... well... don't feel like worth the long cast anymore. Its like a BLM is charging a Flare and it comes out like a Fire 2. Its not very satisfying, even though by all accounts, the DPS still evens out.
If you like the changes, more power to you, but most players despises the changes, especially on the JP side of things from what I’ve heard.Just so the devs know the wailing and gnashing of teeth isn't universal. I'm a newer player, but pressing Kaiten, a button that just buffs another button (which you would always do) felt silly and took away from using another, more active skill.
I like it, and I imagine I'm not alone, but I suspect most won't speak up due to abuse. Also love the auto crits. When playing in small groups and solo, it feels great.
That's it, that's the post.
You also do overall less damage as well. Nagakiri, an ability you unlock at lvl 90, is a great example to the nerf. Before, when both slashes of it hit and crit, my Samurai would do a little over 120k damage in total. It was a great feeling, and since it was usable only once every 120 seconds, it was balanced out.
Now it feels like the same as every other attack, with it dealing barely 60k damage half the time. Adding 10 to 20 potency (and reducing some for other abilities) to most abilities doesn’t make up for that huge loss of damage.
I know I’m not the only one switching classes because of the nerf. Even my Reaper who isn’t as geared as my Samurai does far more damage than it now! It used to be my Samurai would do more damage!
Being an old WoW vet myself, you must understand how bad the class design has become in that game with 5 button rotations and most classes revolving around waiting for procs? Also, you seem to fit the mentality of an old WoW player throwing out insults without offering anything constructive into the conversation
Ya, if the crits actually still hit hard I wouldn't care as much, but the crits hitting like wet noodles makes everything feel weak. I don't like this concept they have with spreading the damage out throughout everything. I get our overall dps math wise has more or less stayed the same, but it doesn't feel good to see the jobs big hitters new auto crit hitting for basically what used to be a normal hit before.autocrit for 20k midare when I got that on a normal midare without kaiten. How does that feel great? Your attack is doing less damage with crits then it did without them.
Kaiten might have felt silly and removing it is w/e to me personally, but it doesn't feel good even with autocrits. Please don't be disingenuous that people are abusing others. I've not seen a single one, even on DISCORD it's been fairly neutral and none of this "abuse" like.
It doesn't feel very good when your Gekko combo finisher does almost as much as your Midare?!
By balancing out the DPS and reducing crit variance, it's like they've made a change specifically geared towards the 1% of SAMs who play only play the high-level content and stare at their parsing software for most of the fight - but they're disguised it as a change geared towards the lower end of SAM players by opening up the class and making it 'accessible.' And in turn, they haven't served either community well at all. 6.1 SAM makes no sense at all.Ya, if the crits actually still hit hard I wouldn't care as much, but the crits hitting like wet noodles makes everything feel weak. I don't like this concept they have with spreading the damage out throughout everything. I get our overall dps math wise has more or less stayed the same, but it doesn't feel good to see the jobs big hitters new auto crit hitting for basically what used to be a normal hit before.
people that dislike the change actualy have thougth out points and arguments, you are just a simple brain that is happy he has to press less button. go play cookie klicker or something if you dont want to press buttons not a mmo.
and since you say you enjoy all jobs there is no need to change it and ruin it for the rest of us. if pressing kaiten is realy to much for you maybe play 1 of the other jobs instead of encouraging the devs to destroy a job for alot of people.
i am also curious how much you actualy play samurai cause to me it just seems like you have 0 understanding of how the job works and why the changes are bad.
I assure that while this change was likely meant to simplify SAM and button bloat; it didn’t and there were far more skills to combine/have lead into direct follow ups. The point is that they pulled the trigger way too fast on removing Kaiten with 0 consideration of what it would do in the larger part of the job. All they thought was “you use it always before your finishers anyway” and thats that. I can’t assume they gave much further thought about how SAMs meter is honestly next to useless now as you really don’t need to play around it or overcapping at all. Because of this, third eye’s meter gain also really doesn’t do much anyway so it begs the question of why did they extend its timer and not realize this.
There’s also the fact that they shouldn’t just be making logic based changes to jobs otherwise you lose all their unique qualities and feel. Just look at how much of a WAR DRK is. Its changes were good but it still needs a rework because its basically just WAR but less healing and more damage. This sort of change is along the same line of thinking of basically just making the combos in pvp how the game works. Would that be fun? Because you’re pressing 1-2-3 in that order anyway, so why not change all jobs around that? You don’t want to do that because its less engaging and just feels terrible.
There are times when they need to make these changes, but I think they took a very fast and sloppy approach here and with some other 6.1 changes. They gave very little consideration for how the job would now feel, and didn’t even address button bloat anyway. There’s plenty to do with SAM in that regards if you took more than just the initial reaction to “how” Kaiten works and is used and considered it redundant.
This pretty much sums it all up. You are probably one of the players who enjoy every job (nothing wrong with that) but of course you don't care that they removed Kaiten. You just hop on SAM once a week to do a FATE or something.
SAM is the ONLY job I play and I love it more than anything in this game. SAM is my life and kept my depression well under control because I had a game that I could look forward to playing everyday, I was super thankful for that. So try to spend 3k hours playing only 1 job (like I did) then and only then will you understand. They ruined something in my life that was perfect and I enjoyed very much. Plain and simple.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.