




likely still some complaints from people, but I thought the rework was enjoyable. I mean 300 runs from now, maybe not so much, but is just a brain dead sprint broken up by social times during cutscenes. but if you lived through Copperbell, how much worse could msq be? lol



Just did Prae. Overall I was satisfied with the changes, especially the dreaded elevator removal. The introduction of actual mechanics was very surprising. Only thing I would still like to see is the removal of walking between the armor to nero and nero to gaius.
Edit: Also if they could have shortened the Nero and Gaius cutscenes that would be even better.
Last edited by Xirean; 04-13-2022 at 08:04 AM.


My first thought on that dungeon run was, "Wait, they have mechanics now?"
This is what we should have had back in ARR. It's fun.


Honestly if it wasn't for the unskippable cutscenes, I would have ranked new prae to be better than the majority of the dungeons in this game. It's quite good.


I got it in roulette but I was on a 90 Whm so I don't know if it gave enough experience to justify a roulette queue every day. That's pretty much what it is for most of us. A daily roulette and while it's shorter than old Prae, we did Prae daily for a pretty specific reason. It was a level a day all the way to 80 and a level every 2 days from 80 to 90.
http://na.finalfantasyxiv.com/lodestone/character/1445972/




I knew they changed up some of the fights, so I was curious to try the roulette and see where it would throw me and I noticed there are now three duties. I figured the Ultima Weapon fight was going to be a 4-man trial like Ifrit/Garuda/Titan NM. I mean it is, but just the fight and no cut scenes, and it would fall into the leveling roulette somehow. So I was confused and thinking players would be dropping out of the other two duties left and right to get Porta Decumana. No no, I was wrong. Thank goodness!
They basically took the longest part of Prae where most of the cutscenes are tied up at, along with a revamped UW and that's the duty. Way cool. Plus fight is not a total pushover anymore with very 'weapon-esque' mechanics.
I still have to do Castrum and Prae. Also kind of weird only being four players now, but still plenty of chill chat going on during the cutscenes. I am very happy with the change.

Nicely done, not over tuned so also still good for new players while doing the story line.
I just did it then with duty support. And I liked it, a lot.
The mechanics that Gaius uses are really quite nice at the 50 level.
X Blades, Chain bombs, Tank Buster, Stack marker, I actually think it's going to be quite a fun fight for a sprout being taken through the dungeon.
Have to run the others yet, but this is a good change in my eyes.
やはり、お前は……笑顔が……イイ
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