Neat little feature there, hope to see more of the like in future patches!
(send some staff to play some free2plays and look for nice features to emulate, lol)
Neat little feature there, hope to see more of the like in future patches!
(send some staff to play some free2plays and look for nice features to emulate, lol)
No, you just don't understand what the problem is.Probably because...the word "opacity" is still correct to use if you're able to adjust it. You can't call it 'transparency or 'see-through' if you can see the map or see through it. Since transparency and opacity goes hand in hand when you're able to adjust it.
So like always, it's less "feedback" and more "being anal about a word used" lol >.>
That's like if you had a setting on your TV called "Darkness", where 0 = very dark and 100 = very bright. Doesn't "increasing the Darkness level to make the image brighter" seem messed up to you? Probably not given the way you reacted to Vinta's very appropriate comment, maybe you think that's a totally normal thing. The problem here is that either "Darkness" should be called "Brightness" to more appropriately represent what the setting controls, or the setting should work the other way around to match what it's called.
Back to the current case:
Increasing opacity should make things more opaque. Hence, if "opacity" is retained as the word used on the UI, the setting should be 0 = transparent, 100 = opaque.
On the other hand, the word "Transparency" could be used instead to correctly represent the effect these numbers produce in these screenshots, where 0 = opaque, and 100 = transparent
Edit: If you need yet another analogy, think of a setting called "Size", where 0 = biggest and 100 = smallest. Makes. No. Effin. Sense... Same thing going on here. The fact that it's a slider makes absolutely no difference in the logic.
Last edited by Inzoum; 05-21-2012 at 11:49 PM.
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