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Thread: Map Opacity

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  1. #20
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Elexia View Post
    Probably because...the word "opacity" is still correct to use if you're able to adjust it. You can't call it 'transparency or 'see-through' if you can see the map or see through it. Since transparency and opacity goes hand in hand when you're able to adjust it.

    So like always, it's less "feedback" and more "being anal about a word used" lol >.>
    No, you just don't understand what the problem is.

    That's like if you had a setting on your TV called "Darkness", where 0 = very dark and 100 = very bright. Doesn't "increasing the Darkness level to make the image brighter" seem messed up to you? Probably not given the way you reacted to Vinta's very appropriate comment, maybe you think that's a totally normal thing. The problem here is that either "Darkness" should be called "Brightness" to more appropriately represent what the setting controls, or the setting should work the other way around to match what it's called.

    Back to the current case:

    Increasing opacity should make things more opaque. Hence, if "opacity" is retained as the word used on the UI, the setting should be 0 = transparent, 100 = opaque.

    On the other hand, the word "Transparency" could be used instead to correctly represent the effect these numbers produce in these screenshots, where 0 = opaque, and 100 = transparent

    Edit: If you need yet another analogy, think of a setting called "Size", where 0 = biggest and 100 = smallest. Makes. No. Effin. Sense... Same thing going on here. The fact that it's a slider makes absolutely no difference in the logic.
    (2)
    Last edited by Inzoum; 05-21-2012 at 11:49 PM.