I am very well aware about the fact this is coming fro my "stomach" rather than my brain, but i'm in crybaby mode right now so... where do i begin:
- Kaiten removal: this was basically the reason Samurai gameplay felt so smooth and fluid to me, a part of the job's identity i would say. The excuse SE used to remove this core skill for samurai was from preventing SAM to be busy with all the button bloat. But how about this:
was it actually hard to just remove the potency increase from kaiten but instead making it so that by using Kaiten you would ensure next iaijutsu to crit? that would alone solve the issue of potency/stability of your nukes. if you wanted to prevent the button bloat you could easily make kaiten like this and merge ikishoten > Ogi:Namikiri in one single button, obtaining the same result.
By totally removing it you took off a job's identity and diversity in his gauge usage, which will make the job so worse and boring to play.
- Critical hits ensured:
i mean, this is good. In the end you should've balance a job based on the logging comunity. In the end this solves the issue where 2 samurai doing the same thing would have a considerable difference in damage output just cause of rng on big hitting skills.
- tenka goken/higanbana crit:
Higanbana feels weird? the dot potency was increased to be on par with previous kaiten > higanbana increasing the dot potency but what about the hit straight up being nerfed but not ensured the critical hit part?
same for Tenka Goken: did they just forget to make it crit? because this was samurai just lost about 140p for free and it just feels awful.
- shoha nerf:
I mean, was this really necessary? 80 potency loss on a skill you don't even use that much anyway beside every 3 or so rotations. we already lost overall potency anyway and we can't exploit crit based comps to touch higher damage ceiling so this really feels out of context. Shoha nerfed.. okay i guess.
- shifu/jinpu damage (no combo)?
I don't even know what to say about this beside hoping that they just f*ed up how they wrote it, cause if they meant to really upgrade the base potency but not the combo one, then this is straight up useless.
- meikyo/third eye
the only QoL they implemented that was actually useful
I know this was a lot (was it really?) but i feel like these changes are here to just hurt the job rather than improving his gameplay feeling.
Thank you for the attention![]()