Quote Originally Posted by Mapleine View Post
I mean he went off in a weird spot but it's true too, we still do need more repeatable battle content and it sucks that we have to wait for a relic series to basically get any unwind battle content either, outside of EX's I guess.

I just don't want more dungeons to clutter the roulette, I want a system for actual challenging dungeons. I'm hoping these Criterion ones are interesting.

I genuinely think it's part of the reason PvP is popping off so hard, it's pure gameplay with nothing in your way. There's not much in the game that offers that experience, sadly.
Yeah, repeatable battle content with meaning. A dungeon for the sake of a quota is not that. You do it once, enjoy it then you speed and blitz through it afterward for roulettes. This also completely ignores Criterion dungeons which if done correctly has the potential of this addressing this very issue. I can tell you with almost certainly had the developers maintained the dungeon quota then we more than likely would be seeing a loss of Criterion Dungeons than we would with seeing the loss of an Adventurer Plate, so to put it. The latter is something a UI team would focus on. Nor would we have seen a large-scale raid in Delubrum Reginae, really. So in reality the point stands.

Not that I disagree but some people have a strange notion of where the content cuts are more than likely going.