Main story:
A lot of light character moments, fitting for a change in mood after the Final Days. "Froth and Foam!" is gonna become the new "Sloppy!", though.
Unpopular opinion, maybe, but I like G'raha's enthusiasm. Most of the Scions are very serious and kinda dry most of the time, it's nice to have someone who actually just wants to come on an adventure for the sake of it rather than some ulterior motive.
It was nice to touch on the other Scions having their own goals and missions now, even if the Trust system means they'll still answer the WoL's call for the most part. And while I like the twins, it was good to not force them in, too. I also liked Thancred pointing out how some people might take too many Scions gathering in one place as a sign of trouble, considering how long we've spent being the ones to put out fires across the realm now.
I don't have much nostalgia for Golbez, so I didn't get the reference at first. I just took it as an obvious setup for a new bad guy. Wondering if they'll be the next trials, with one or more in a dungeon like Genbu of the Four Lords (though hopefully we'll actually participate in the finale rather than the bigger threat being a cut scene).
Zenos's avatar. Ugh. The guy's died twice and he still won't piss off.
Role quest:
Ehhh. This kinda follows the trend of Garlemald-focused stories feeling kinda rushed. Maybe if the originally planned Garlemald expansion had happened, Nerva as a blasphemy would've been a patch dungeon, to help build up the threat of the Final Days. As is, it felt like they were just trying to close the plot point of the Second Legion.
Kept looking for Julus to turn up. Hopefully his absence here means that they're saving him for MSQ content to give Garlemald more screen time. Fingers crossed.
Nero skulking around was kinda funny to me. I felt like he was just waiting for the right moment to make a more dramatic entrance, as he usually does, but then got spotted and just tried to roll with it.
Other characters dealing with the whole "Varis's heart" situation feels like another hint that this was supposed to be part of the cut Garlemald expansion, that that would've been a dungeon for us to clear, possibly with Nerva as the final boss guarding it. But forcing it on us now as a solo duty would've felt like more padding. Nice to see that NPCs can handle things without us from time to time, I suppose.
I did kinda like the proposal for the Garlean senate to take up interim leadership to try to get the country back on its feet. Not demonizing the old government or trying to push a democracy on them, but pushing them to step up.
Alliance raid:
The post-raid quests felt a bit drawn-out. Then again, most alliance stories prior had a ton of quests before the raid and very little after, so maybe it's not that different from usual, just shifted around.
The fights felt like most alliance raids do in the first couple of weeks. A ton of AoEs everywhere that slaughter half the raid, but soon enough we'll learn the dance and fly through it.
I have two theories on the Twelve. First: that they predate the Convocation, perhaps inspiring them. Second: that they're Hydaelyn's anwer to the Ascians, upraised reincarnations of sundered Ancients to serve as her voice in the world. Their tendency to stay in their realms and directly interfere as minimally as possible fits, and if they sometimes reach out to empower mortal champions, it would explain the inspiration for their various faiths (and also parallel Hydaelyn and the Warriors of Light). We'll see.
Deryk is pretty sus.