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  1. #41
    Player
    Mieck's Avatar
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    Mar 2011
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    Ul'dah
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    252
    Character
    Mieck Corcoczeck
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    MSQ related. Something I did notice on a re-reading of the



    Golbez / Four Fiends cutscene. They say they have waited 10,000 years (or thereabouts). Is this the first time we've gotten any kind of approximate confirmation on the timeline post Sundering? If so, it implies Emet, Elidibus, and Lahabrea took 2000 years to establish the Ascians, recover and raise up the shards of the Convocation, set their plan in motion, ultimately culminating in leaving the Thirteenth in its current state.
    (5)

  2. #42
    Player
    sidurgu-12's Avatar
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    Aug 2020
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    Limsa Lominsa
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    351
    Character
    Sidurgu Dazkar
    World
    Behemoth
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Mieck View Post
    MSQ related. Something I did notice on a re-reading of the



    Golbez / Four Fiends cutscene. They say they have waited 10,000 years (or thereabouts). Is this the first time we've gotten any kind of approximate confirmation on the timeline post Sundering? If so, it implies Emet, Elidibus, and Lahabrea took 2000 years to establish the Ascians, recover and raise up the shards of the Convocation, set their plan in motion, ultimately culminating in leaving the Thirteenth in its current state.
    funny thing is the ascians called that rushing lol.
    (6)

  3. #43
    Player
    YianKutku's Avatar
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    Nov 2016
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    Limsa Lominsa
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    Miyo Mohzolhi
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mieck View Post
    MSQ related. Something I did notice on a re-reading of the



    Golbez / Four Fiends cutscene. They say they have waited 10,000 years (or thereabouts). Is this the first time we've gotten any kind of approximate confirmation on the timeline post Sundering? If so, it implies Emet, Elidibus, and Lahabrea took 2000 years to establish the Ascians, recover and raise up the shards of the Convocation, set their plan in motion, ultimately culminating in leaving the Thirteenth in its current state.
    On a casual thought, this does seem accurate. It seems to take a couple of thousand years (give or take a millennium) to get a society up and dominant enough to cause a Calamity, whether on the shards or the Source. For the Thirteenth, this would also require enough auracite to go around to corrupt the champions of that star. It would take time for the Unsundered to recreate their Convocation, but also some time could be saved due to not knowing about needing to cause a confluence with the Source.

    I'd assume Golbez has been waiting ten thousand plus years rounding down, rather than nine thousand plus rounding up.


    I do admit I tend to assume a wide margin for estimates, to the point where gaining or losing a thousand years or so in the timeline is inevitable.
    (4)

  4. #44
    Player
    Cleretic's Avatar
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    Sep 2021
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    Solution Eight (it's not as good)
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    I agree that it's probably a lowball estimate, but the figure given was basically right in the middle of what my own estimates drew up.

    Not only is a multiple of a thousand years an extremely appealing estimate to shoot for regardless of what the actual figure is (case in point, consider how many real-world empires we just go for the larger rounded number for), but my own math on the Calamities says that's 'about right but a lowball'. We know it takes a thousand to fifteen hundred years to set up another Calamity after one, from the figures in the first Encyclopedia Eorzea on the Fourth through Seventh Calamities. Extrapolating from that and picking up from the fact the Fourth Calamity was five thousand years ago, we can then reason that the First Calamity was somewhere between 8000 and 9,500 years ago. But then you have to factor in that preparing the Thirteenth for what was ultimately a failure also would've taken about that amount of time; therefore, we can assume that the Thirteenth's fall was somewhere between 9000 and 11,000 years ago.

    Ten thousand is smack-dab in the middle of that range, so it's a perfect 'sounds legit' figure. But if I were being honest, I'd actually assume the Thirteenth shot would've actually taken less time since they'd need to prep one world instead of two, so my money is on it likely being longer than ten thousand years, just because the Ascians probably would've have taken less time on this one than their career average successful Calamity count.

    (For people who've seen me run these numbers before and noticed they're different; previously I was running the '1000 to 1500' estimates for all the Calamities, but this time I remembered that we have a figure that the Fourth Calamity was 5000 years ago, so this time I was adding on the estimates for previous Calamities onto that instead of just going '7/8x1000 and 7/88x1500'!)


    For my overall 6.1 feelings: I like it, although I admit to being disappointed with the MSQ itself. Not because I expected more, but because I expected different; I feel a strength of the early patches in a cycle is that they tend to ask 'now what do we do' about the places we went, and while there's some of that in 6.1, it felt like much more of an afterthought than it was in the other .1s. But I did like where it started going once it made clear it was going there, the role capstone was awesome (and I expect won't be the end of that story), the alliance raid has some interesting ideas and I'm curious to see where it'll go, and the PvP changes... well, they gave us /determined, I guess.
    (1)

  5. #45
    Player
    YianKutku's Avatar
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    Nov 2016
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    Limsa Lominsa
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    973
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    Miyo Mohzolhi
    World
    Sophia
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    Scholar Lv 100
    Quote Originally Posted by Cleretic View Post
    I agree that it's probably a lowball estimate, but the figure given was basically right in the middle of what my own estimates drew up.

    Not only is a multiple of a thousand years an extremely appealing estimate to shoot for regardless of what the actual figure is (case in point, consider how many real-world empires we just go for the larger rounded number for), but my own math on the Calamities says that's 'about right but a lowball'. We know it takes a thousand to fifteen hundred years to set up another Calamity after one, from the figures in the first Encyclopedia Eorzea on the Fourth through Seventh Calamities. Extrapolating from that and picking up from the fact the Fourth Calamity was five thousand years ago, we can then reason that the First Calamity was somewhere between 8000 and 9,500 years ago. But then you have to factor in that preparing the Thirteenth for what was ultimately a failure also would've taken about that amount of time; therefore, we can assume that the Thirteenth's fall was somewhere between 9000 and 11,000 years ago.

    Ten thousand is smack-dab in the middle of that range, so it's a perfect 'sounds legit' figure. But if I were being honest, I'd actually assume the Thirteenth shot would've actually taken less time since they'd need to prep one world instead of two, so my money is on it likely being longer than ten thousand years, just because the Ascians probably would've have taken less time on this one than their career average successful Calamity count.

    (For people who've seen me run these numbers before and noticed they're different; previously I was running the '1000 to 1500' estimates for all the Calamities, but this time I remembered that we have a figure that the Fourth Calamity was 5000 years ago, so this time I was adding on the estimates for previous Calamities onto that instead of just going '7/8x1000 and 7/88x1500'!)
    There's also the issue of "time flows differently between worlds" that just makes me tempted to give up on matching timelines to each other.

    So Golbez experienced around ten thousand years of darkness, or some such period of time that works for a poetic "ten thousand years" rounding off, which is kind of matching with the idea of a Calamity needing 1k to 1.5k years to set up, based on the Source's history. This constitutes setting up a civilization (or multiple civilizations) that is powerful enough to affect the aether of the entire world somehow, and in the case of the Thirteenth a way to distribute auracite to champions, as well as create the need for champions in the first place.

    But that's based on the time of the Thirteenth, which we don't know is one-to-one to the Source at the time. And given the sheer length of time, ie a thousand years or so, it could expand and contract multiple times in multiple ways through that millennium.

    I figure that on average, Golbez's ten thousand years might be close enough to our ten thousand years summed up. It's only speculation, though, and assumptions made based on how well it fits the timeline if it had happened on the Source instead of the Thirteenth.
    (11)
    Last edited by YianKutku; 04-15-2022 at 10:40 PM. Reason: 3k character limit.

  6. #46
    Player
    Kranel_San's Avatar
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    Aug 2021
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    Gridania
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    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by YianKutku View Post
    There's also the issue of "time flows differently between worlds" that just makes me tempted to give up on matching timelines to each other.
    That can be the answer to why the ascians took long to get into action regarding rejoinings.
    Sure, they need a civilization, but it also lines with it being a rush as they said.
    (3)

  7. #47
    Player
    Mieck's Avatar
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    Mar 2011
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    Ul'dah
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    Mieck Corcoczeck
    World
    Ragnarok
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    Dark Knight Lv 100
    Quote Originally Posted by YianKutku View Post
    There's also the issue of "time flows differently between worlds" that just makes me tempted to give up on matching timelines to each other.

    Hm, there is that. Although, time on each shard would seem to flow at a steady rate, so ten thousand years to the people of the Thirteenth would always be ten thousand years.

    If I had written myself into this place where a wibbly-wobbly time was justified to sort out the discrepancy of several months on the Source versus 100 years on the First, then I would just have all shards equalise on a long enough timeline. They might speed up and slow down relative to each other, but at a fixed point they'd all come out at the same number of years. Just for the sake of not having to wrestle 14 different relative timelines.
    (4)

  8. #48
    Player
    Naria's Avatar
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    Aug 2011
    Location
    Gridania
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    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    MSQ

    From G’raha’s enthusiasm for adventure, to Urianger’s fastidious note taking during the dungeon (and tank!G'raha asking him to please remember to heal), to Y’shotla’s continuing embarrassment over her magical girl phase, I loved all the character interactions this patch. Estinien stood out for me as I found myself reflecting how far he has evolved as a character and how he is carrying on the best of Ysayle’s legacy.

    I’m assuming that Urianger’s assignment is going to be the new deep dungeon-esque content and that Varshahn is going to end up a support NPC for our expedition into the void. It is neat to see them starting to tie so many loose threads together for the new plot, even 1.0 Atmos.


    Myths of the Realm

    The raid was amazing, and I found myself wishing once again that the quests for the raid series were voiced. I’m not sure what’s going on with the Twelve, but my theory is that they are creations of Venat’s group. Maybe we will get to the end of the raid series to find out that the Loporrits knew about them the whole time.


    Hatchingtide

    Speaking of Loporrits I was honestly expecting them to be involved in Hatchingtide once Jihli started talking about strange rabbits. One of the CSes I got was Urianger and the Loporrits researching Eitheryrs cultural rituals, so maybe next year?
    (3)
    Last edited by Naria; 04-17-2022 at 05:00 AM.

  9. #49
    Player
    Cleretic's Avatar
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    Sep 2021
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    Solution Eight (it's not as good)
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    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    While that idea with Hatchingtide makes sense at first, I don't think it's really gonna happen, for a pretty simple reason.

    Events are meant to be openly doable and enjoyable by everyone, with bonuses like costumed NPCs and letters being unlocked extras. It's why even Valentione's Day is still set in one of the starting cities despite being Ishgardian. But the lopporits are explicitly tied to events in Endwalker; you base the event on them, and everyone who's still in anywhere from ARR to Shadowbringers (or hell, even people who are in Endwalker but only up to Garlemald) are lost.
    (4)
    Last edited by Cleretic; 04-17-2022 at 03:24 PM.

  10. #50
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Main story:

    A lot of light character moments, fitting for a change in mood after the Final Days. "Froth and Foam!" is gonna become the new "Sloppy!", though.

    Unpopular opinion, maybe, but I like G'raha's enthusiasm. Most of the Scions are very serious and kinda dry most of the time, it's nice to have someone who actually just wants to come on an adventure for the sake of it rather than some ulterior motive.

    It was nice to touch on the other Scions having their own goals and missions now, even if the Trust system means they'll still answer the WoL's call for the most part. And while I like the twins, it was good to not force them in, too. I also liked Thancred pointing out how some people might take too many Scions gathering in one place as a sign of trouble, considering how long we've spent being the ones to put out fires across the realm now.

    I don't have much nostalgia for Golbez, so I didn't get the reference at first. I just took it as an obvious setup for a new bad guy. Wondering if they'll be the next trials, with one or more in a dungeon like Genbu of the Four Lords (though hopefully we'll actually participate in the finale rather than the bigger threat being a cut scene).

    Zenos's avatar. Ugh. The guy's died twice and he still won't piss off.


    Role quest:

    Ehhh. This kinda follows the trend of Garlemald-focused stories feeling kinda rushed. Maybe if the originally planned Garlemald expansion had happened, Nerva as a blasphemy would've been a patch dungeon, to help build up the threat of the Final Days. As is, it felt like they were just trying to close the plot point of the Second Legion.

    Kept looking for Julus to turn up. Hopefully his absence here means that they're saving him for MSQ content to give Garlemald more screen time. Fingers crossed.

    Nero skulking around was kinda funny to me. I felt like he was just waiting for the right moment to make a more dramatic entrance, as he usually does, but then got spotted and just tried to roll with it.

    Other characters dealing with the whole "Varis's heart" situation feels like another hint that this was supposed to be part of the cut Garlemald expansion, that that would've been a dungeon for us to clear, possibly with Nerva as the final boss guarding it. But forcing it on us now as a solo duty would've felt like more padding. Nice to see that NPCs can handle things without us from time to time, I suppose.

    I did kinda like the proposal for the Garlean senate to take up interim leadership to try to get the country back on its feet. Not demonizing the old government or trying to push a democracy on them, but pushing them to step up.


    Alliance raid:
    The post-raid quests felt a bit drawn-out. Then again, most alliance stories prior had a ton of quests before the raid and very little after, so maybe it's not that different from usual, just shifted around.

    The fights felt like most alliance raids do in the first couple of weeks. A ton of AoEs everywhere that slaughter half the raid, but soon enough we'll learn the dance and fly through it.

    I have two theories on the Twelve. First: that they predate the Convocation, perhaps inspiring them. Second: that they're Hydaelyn's anwer to the Ascians, upraised reincarnations of sundered Ancients to serve as her voice in the world. Their tendency to stay in their realms and directly interfere as minimally as possible fits, and if they sometimes reach out to empower mortal champions, it would explain the inspiration for their various faiths (and also parallel Hydaelyn and the Warriors of Light). We'll see.

    Deryk is pretty sus.
    (3)

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