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  1. #1
    Player
    Callidor's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Nanahine Callidor
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    I don't post on these forums, but adding my voice to the chorus. Yoshi P asked for player feedback after we'd tried the job, and here it is.

    This is the most upset I have ever been over a change to any job for as long as I have been playing this game, since ARR beta.

    I am assuming nothing but positive intent on the part of the developers, but this just feels like a massive misstep, totally at odds with the desires of the playerbase. It is simply a huge mistake, even if an honest one.

    Samurai was my favorite 6.0 dps and now it feels incredibly thin, empty, and broken for all the reasons others have laid out.

    I'm a longtime player and I urge the developers to reconsider this change.
    (16)
    Last edited by Callidor; 04-13-2022 at 10:22 AM. Reason: corrected typo

  2. #2
    Player
    Arinym's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    5
    Character
    Ari Seitou
    World
    Jenova
    Main Class
    Samurai Lv 90
    I'm in agreement with a lot of the posts here that these changes really took away a lot of enjoyment from Samurai. I've been playing with the new changes today and Samurai really lost a lot of its uniqueness. Personally, I don't feel just one of these changes is causing it; it's a combination of these changes put together making it just feel much less rewarding to play. To put it into one sentence, the damage got evened out across everything, and Samurai lost the whole "build-up for the big hits" feel--something that (IMO) other DPS classes lacked. This is what made Samurai unique for me, and gave it its identity of being bursty (or at least having light attacks building up into a big attack).

    Changes I am really not enjoying:
    Potency distributions: I think these changes are what impacted the overall feel the most, as stated above. Samurai lost its identity of being bursty.
    Removing Kaiten: I feel like I'm just mashing Iaijutsu for it to cast ASAP, since there is no longer a required weave before it. Additionally, Kenki management is gone, as now there is only one thing to spend Kenki on--Shinten. (Yes, there's Senei, but you use it alongside Ikishoten, so it's very easy to always have enough Kenki for it.)

    Changes I am neutral to:
    Tenka Goken / Kaeshi: Goken: I did enjoy having to move in and out while doing AoE attacks--move in for the GCDs, move out for Tenka. While there's less movement required, there's also less spamming tab to try to target the desired target. I also am iffy on the decent potency nerfs, but I am fine with Samurai being more focused on high single-target damage output.

    Changes I am enjoying:
    Guaranteed crits: While this is debated due to crit buff synergy, I do appreciate the consistency. Sometimes you just get really unlucky with crits, and sometimes it does make the difference you need.
    Third Eye: Even though it's just +1 second increase, it helps dramatically. This was a little awkward finding a place to weave it before incoming damage, but so far it has been more reliable and less awkward.

    I am really hoping that Samurai at least gets its burstiness back, if not Kaiten (or similar) as well. I was looking forward to the increased consistency, but I have not been enjoying the new gameplay.
    (7)
    Last edited by Arinym; 04-13-2022 at 02:18 PM.

  3. #3
    Player
    Squirrel_SA's Avatar
    Join Date
    Mar 2022
    Posts
    4
    Character
    Talan Jag
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arinym View Post
    I'm in agreement with a lot of the posts here that these changes really took away a lot of enjoyment from Samurai. I've been playing with the new changes today and Samurai really lost a lot of its uniqueness. Personally, I don't feel just one of these changes is causing it; it's a combination of these changes put together making it just feel much less rewarding to play. To put it into one sentence, the damage got evened out across everything, and Samurai lost the whole "build-up for the big hits" feel--something that (IMO) other DPS classes lacked. This is what made Samurai unique for me, and gave it its identity of being bursty (or at least having light attacks building up into a big attack).

    Changes I am really not enjoying:
    Potency distributions: I think these changes are what impacted the overall feel the most, as stated above. Samurai lost its identity of being bursty.
    Removing Kaiten: I feel like I'm just mashing Iaijutsu for it to cast ASAP, since there is no longer a required weave before it. Additionally, Kenki management is gone, as now there is only one thing to spend Kenki on--Shinten. (Yes, there's Senei, but you use it alongside Ikishoten, so it's very easy to always have enough Kenki for it.)
    Tenka Goken / Kaeshi: Goken potencies: AoE damage output got nerfed, even with having more Kenki for Kyuten (25 Kenki cost), as its potency didn't change. Tenka Goken's potency can no longer be buffed +50% by Kaiten, and Kaeshi: Goken's potency was lowered to match Tenka Goken's.

    Changes I am neutral to:
    Tenka Goken / Kaeshi: Goken cone -> circle: I did enjoy having to move in and out while doing AoE attacks--move in for the GCDs, move out for Tenka. While there's less movement required, there's also less spamming tab to try to target the desired target.

    Changes I am enjoying:
    Third Eye: Even though it's just +1 second increase, it helps dramatically. This was a little awkward finding a place to weave it before incoming damage, but so far it has been more reliable and less awkward.
    I agree with this, particularly the fact that the identity, the feel, of the job has been completely changed. Because of the potency changes, the auto-crit, and the removal of Kaiten, the 'holy moly big hit wow!' fun is gone, the resource management to have the chance for those huge hits in a window is gone, and the additional active cognitive load in the system is gone. The core of the job is gone and it's sad.
    (9)

  4. #4
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Tossing my +1 in here as well.


    SAM has been one of my favorite "have fun" jobs since it was released. The way Kaiten flowed into your Iaijutsu was just peak class fantasy and that is just gone now. It feels like there is a hole in the rotation, something we've been doing for *years*
    It feels awkward, and that isn't even to mention how much it feels like a wet noodle now with its big finishers that are supposed to give you that instant rush. Instead now your combo finisher can crit higher than a midare. Who the heck thought any of this was a good idea? I thought they wanted *less* shinten spam, but here we are with only that to do.


    Horrible change.
    (10)

  5. #5
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    I'm just going to keep my comment short and simple since pretty much everybody else here had basically explained all of my reasons as to why I will not be playing Samurai until it's either reverted back to its 6.08 version or major fixes are applied to the travesty that is 6.1 that somehow fix it:

    I'll be playing Black Mage as my main DPS until something substantial is done to fix this horrid iteration of Samurai. I prefer to play a fun big damage job class and not a passionless poor excuse for a paper cutter...
    (5)

  6. #6
    Player
    Print_Screen's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Print Screen
    World
    Odin
    Main Class
    Ninja Lv 94
    First post here, doing my part in asking for the return of kaiten.
    (7)

  7. #7
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Tried out the changes and it feels even worse than I expected. Samurai has been my favorite job ever since it came out. The main appeal was the crazy powerful attacks and when I got a Direct Hit Crit on those powerful attacks they blew me away. Those DHCrits were highlights in a fight; incredibly exciting events. Now, they're watered down, meaningless and worse of all, they feel weak. I can't express enough how frustrating these changes are to me.
    (9)

  8. #8
    Player
    Minato777's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Lilith Belmont
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    surprise surprise. the update that nobody wanted is total garbage.... like why did they feel we needed this? like aoes feel so bad right now..
    (9)

  9. #9
    Player
    neymo's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Nakato Toreyama
    World
    Cerberus
    Main Class
    Samurai Lv 90
    How ironic is it to see our beloved job SAM dies in dishonour like this.. I can’t get over it
    (6)

  10. #10
    Player
    InkB's Avatar
    Join Date
    Aug 2020
    Location
    Gridania
    Posts
    58
    Character
    Ink F'rahko
    World
    Omega
    Main Class
    Sage Lv 90
    To me its not just about removal of Kaiten (I also couldnt add what others havent said already)

    I'm starting to be legit afraid of the current trend of the jobs going forward. And this is mainly because how drastic changes they went with my second fav SHB job... summoner. I just couldnt believe it. One of the most complex jobs of SHB to optimize reduced to like 3 buttons and few cooldowns..

    This and coming from WoW (vanilla - cata, not recent "refugee") the whole "just remove few buttons due bloat" started small there too.. and now theres massive changes to rotations that makes the jobs there feel like what we have in PvP. Maidenl-.. I mean, Buttonless.
    (9)
    Last edited by InkB; 04-13-2022 at 08:06 PM.

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