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  1. #81
    Player
    FlareDrachyon's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Flare Drachyon
    World
    Zodiark
    Main Class
    Miner Lv 78
    The biggest change beside the potency nerfs, kaiten removal, one button smash for gauge etc to me is the aoe ability potential of a samurai in dungeons and during big pulls.

    *Tenka goken* to me got hit really hard: *It doesn't auto crit* like midare, (neither higanbana auto crits!).
    THESE two at least should have been able to auto crit to balance the kaiten changes.

    Why? Well in big pulls you often used kaiten before tenka goken to buff it up. Adding on top: *Kaeshi:Goken potency reduce from 420 to 280!* .
    That's same as normal aoe and it's not guaranteed to crit so you pretty much gaining NOTHING with Kaeshi but just copy of the spell!! Kaeshi was supposed to give you a damage boost to make it feel more satisfying!
    *At least if the ability auto critted* , after 4-5 ability usages you had a reliable high dmg aoe to look forward. *420 to 380* (so Kaeshi increases by 100) would have been an understandable nerf move. Don't think making the spell "circular" makes it do more dmg, just some minor QOL imo.

    In addition *Kaeshi:Namikiri reduced from 1350 to 800*; I'm still scratching my head on that. It's literally same as normal Namikiri which at average ~ high median ceiling dps is a drastic loss of damage.
    *1350 to 1050* (so Kaeshi increases by 200) would have been an UNDERSTANDABLE nerf move. Or even lower the CD to 80s to accommodate the change!

    TLDR *potency change together with Kaeshi dmg nerf on any ability* (literally now being a button to just copy the last ability with no buffs whatsoever) is what killed it for me.
    (5)

  2. #82
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I put Hagakure where Kaiten used to be and then wondered why Iaijutsu would never work lol...
    Muscle memory...

    That aside yes it feels terrible... It's so boring to play...
    (5)

  3. #83
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    [re: Tenka Goken]
    Quote Originally Posted by FlareDrachyon View Post
    Don't think making the spell "circular" makes it do more dmg, just some minor QOL imo.
    I actually really dislike that they made it circular - it makes AOE easier, but personally I find it to be less fun since it completely removes the movement incentive from our AOE rotation.

    In Shadowbringers our AOE template sequence was: ▲o▲o[Kaiten]▲ - 4 repositions per combo.

    At L86+ pre-6.1, Fuga becomes Fuko (circular), so our new rotation was: oooo[Kaiten]▲ - 2 repositions per combo (including the transition from Tenka Goken back to Fuko)

    In 6.1 they deleted Kaiten and made Tenka Goken circular: ooooo - 0 repositions.

    0 movement required now. The entire reason for melee to have positionals in single target is to incentivize movement even when not dodging enemy abilities - AOE templates can, used to, and should accomplish the same thing in AOE situations imo.
    (5)

  4. #84
    Player
    seraph152's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Sarif Westaria
    World
    Behemoth
    Main Class
    Goldsmith Lv 90
    Really seems like we got a straight up AOE damage nerf, even compared to unlucky streaks before changes.

    Goken doesnt autocrit, potency nerfed by way of kaiten being removed
    Kaeshi Goken getting its potency nerfed
    Namikiri potency nerfed
    Kaeshi Namikiri potency nerfed

    Also really feels like the jobs playstyle has almost totally shifted. The Iaijutsu moves are nowhere near as effective as before, honestly doesnt feel satisfying, even with Midare autocritting, barely hits for more than Geko Kasha crits...
    (8)
    Last edited by seraph152; 04-15-2022 at 12:32 PM.

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