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  1. #1
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by MajorIverson View Post
    I've been subscribed since patch 2.2 and have not felt dissatisfied enough to post on the official forums before now. Four second Third Eye and potency-neutral movement skills can stay; those are good. Everything else for samurai should be reverted.

    A lot of non-samurai players are boiling the changes down to removing one superfluous button. That's not what happened. Kaiten is not the samurai version of dragoon's Life Surge. Kaiten has been replaced with an excessive amount of Shinten spamming, a style of play that was very deliberately moved away from years ago. The big hits the class was designed for are now nothing to get excited about at all. The entire rotation feels like filler now.

    Since they seem worried about critical hit variance on big hits, I guess we can look forward to changes to reaper's Communio (1000 potency), summoner's Ahk Morn and Revelation (1300), gunbreaker's Double Down (1200), dancer's Technical Finish (1200), monk's Phantom Rush (1150), and white mage's Afflatus Misery (1240). Yes, even whm has bigger hits than sam (yes that was a good change for them). If all of these are problematic due to crits, change how crit works.
    I'm in the same boat where this is the first time I'm unhappy enough with a patch to make a forum account. Agreed with pretty much everything you neatly listed there except for gapcloser being used for damage.
    (2)

  2. #2
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by butchersblock View Post
    I'm in the same boat where this is the first time I'm unhappy enough with a patch to make a forum account. Agreed with pretty much everything you neatly listed there except for gapcloser being used for damage.
    I posted a handful of times before this myself, but since the 6.1 changes were announced and then implemented, I've been adding my voice and my 'like' to every thread and every comment I agree with. The concentrated and largely uncoordinated push from SAM mains to rally behind this has been awesome to be honest. To see that so many people care so deeply about the job that they're signing up to the forums and getting involved is actually super wholesome. SAMs unite! Let's push for that revert!
    (7)

  3. #3
    Player
    Spiderllama's Avatar
    Join Date
    Jan 2022
    Posts
    8
    Character
    Kimiko Kishimoto
    World
    Adamantoise
    Main Class
    Samurai Lv 67
    This reminds me of another time a class had the heart of it removed to make things simpler. Scrapper Scoundrel in SWTOR.

    It used to be there was an animation through an ability called "Flechette Round" that would load a shell into the character's shotgun with a cool little flourish. Gameplay wise you would have to preload the shell while your energy level was high to ensure it didn't reach too low due to the burst of loading the round and using "Back Blast" immediately after.

    It made the class a bit more challenging, the animation was cool and you could even spam it for no reason just for the looks (assuming you don't lose all your energy). It added flair and heart to the class; strengthened the player enjoyment of the role.

    I'm getting the same vibes with the removal of Kaiten and I'm afraid it might not come back. SWTOR got ruined in part because they kept making stupid changes to the classes. I really am hoping that SE actually listens to the outcry and makes the right decision, good MMOs are hard to come by.
    (7)
    Last edited by Spiderllama; 04-13-2022 at 11:29 PM.

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