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  1. #51
    Player
    Squirrel_SA's Avatar
    Join Date
    Mar 2022
    Posts
    4
    Character
    Talan Jag
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arinym View Post
    I'm in agreement with a lot of the posts here that these changes really took away a lot of enjoyment from Samurai. I've been playing with the new changes today and Samurai really lost a lot of its uniqueness. Personally, I don't feel just one of these changes is causing it; it's a combination of these changes put together making it just feel much less rewarding to play. To put it into one sentence, the damage got evened out across everything, and Samurai lost the whole "build-up for the big hits" feel--something that (IMO) other DPS classes lacked. This is what made Samurai unique for me, and gave it its identity of being bursty (or at least having light attacks building up into a big attack).

    Changes I am really not enjoying:
    Potency distributions: I think these changes are what impacted the overall feel the most, as stated above. Samurai lost its identity of being bursty.
    Removing Kaiten: I feel like I'm just mashing Iaijutsu for it to cast ASAP, since there is no longer a required weave before it. Additionally, Kenki management is gone, as now there is only one thing to spend Kenki on--Shinten. (Yes, there's Senei, but you use it alongside Ikishoten, so it's very easy to always have enough Kenki for it.)
    Tenka Goken / Kaeshi: Goken potencies: AoE damage output got nerfed, even with having more Kenki for Kyuten (25 Kenki cost), as its potency didn't change. Tenka Goken's potency can no longer be buffed +50% by Kaiten, and Kaeshi: Goken's potency was lowered to match Tenka Goken's.

    Changes I am neutral to:
    Tenka Goken / Kaeshi: Goken cone -> circle: I did enjoy having to move in and out while doing AoE attacks--move in for the GCDs, move out for Tenka. While there's less movement required, there's also less spamming tab to try to target the desired target.

    Changes I am enjoying:
    Third Eye: Even though it's just +1 second increase, it helps dramatically. This was a little awkward finding a place to weave it before incoming damage, but so far it has been more reliable and less awkward.
    I agree with this, particularly the fact that the identity, the feel, of the job has been completely changed. Because of the potency changes, the auto-crit, and the removal of Kaiten, the 'holy moly big hit wow!' fun is gone, the resource management to have the chance for those huge hits in a window is gone, and the additional active cognitive load in the system is gone. The core of the job is gone and it's sad.
    (9)

  2. #52
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    I'm just going to keep my comment short and simple since pretty much everybody else here had basically explained all of my reasons as to why I will not be playing Samurai until it's either reverted back to its 6.08 version or major fixes are applied to the travesty that is 6.1 that somehow fix it:

    I'll be playing Black Mage as my main DPS until something substantial is done to fix this horrid iteration of Samurai. I prefer to play a fun big damage job class and not a passionless poor excuse for a paper cutter...
    (5)

  3. #53
    Player
    FenrirFenFen's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Fenrir Fenfen
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Hi hi sorry for preaching to the choir but I just wanted to make a forum account to voice my (instantly drowned out) opinion on this after playing through the new content as SAM. Sorry for bad and inconsistent grammar lol, it's early.

    I really do not like the removal of kaiten and the auto-crit changes to SAM's big moves.

    Kaiten

    Why I think removing kaiten was a bad call:

    * If removing kaiten was about reducing button bloat, there are three easy options right there (turn Ikishoten into Ogi Namikiri (honestly this should have been how it worked from day one, there is literally no reason to not free up a button here), merge Guren and Senei, merge Shoha and Shoha II (even tho I must say I don't like that last one, because I prefer Shoha's animation for single target :P)).
    * If removing kaiten was about reducing the amount of different abilities you actually press, I dunno man Guren/Senei are kinda brainless (though removing them would worsen the levelling experience). I'd hate to see it go but third eye? Don't make me choose between my babies but I choose kaiten here.
    * If removing kaiten was about reducing APM, the reduction was marginal as you just have to spam shinten nearly just as much. In fact, I've been finding that the requirement to keep a hair trigger on shinten somewhat more difficult to manage than the autopilot 1-2 of kaiten-iai, though that's definitely a me thing.
    * If removing kaiten was about making the job easier, it still has cast timers, a vital DoT that requires setup and commitment to refresh, a strict optimal way to use meikyo shishui that new SAMs can struggle to grasp, and the requirement to cram many big abilities into a tight window to benefit from others' buffs (mostly, see below). Its resource management was already one of the, so why start there?
    * If removing kaiten was about removing "redundant" actions that are obligatory to press before using other actions, can we please remove no-mercy from GNB? It has the same cooldown as double down, bow shock, and sonic break and you currently always mindlessly press it before those skills. Can you also turn BRD's DoTs into one since you always use one before the other. Blood stalk on reaper is also redundant, you could make it just be gibbet and gallows if you adjust the potency, etc etc... Sorry, I know these examples can come off as sophistry, but I really think this "obligatory buttons action bloat" argument doesn't hold water when you compare it to like, the rest of the game. Sometimes you press a button before another, I really don't see that as a bad thing. You also aren't forced to use kaiten before Iai if you don't have the kenki, you just get a weaker version. It's the same story if say, you use you mistimed use of fight-or-flight on PLD and now you're going to have to apply an unbuffed goring blade. It happens, its not the end of the world. Sometimes there's a way you "should" do things and that's fine.

    Part 1/3 I guess, I had more to say than I thought haha.
    (2)
    Last edited by FenrirFenFen; 04-13-2022 at 04:40 PM.

  4. #54
    Player
    FenrirFenFen's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Fenrir Fenfen
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Why I would like to keep kaiten:

    * Meter management. Kenki now exists solely to store up to four shintens for weaving whenever, just don't overfill your bar with ikishoten. As it stands the complete lack of punishment for using your kenki the wrong way and the lack of different ways to choose to spend it is... not fun. Anyway, yes you could say it boils down to an illusion of choice because it's always the best way to use kenki, but then we're back at my point about other classes being much the same. It's strictly better to use fire II when it procs when using basic fire again! and so on and so on. Playing a class "right" is a challenge that we all like to evidently win, and this is just one example of it happening. And since I've seen it said - Yes, you get tons of kenki this patch, I'm aware (in fact, if you want to reduce SAM's apm, hitting them in the kenki economy is a good way to go imo). Some people have said that removing SAM's resource magement is fine since it was already so simple, but if it supposedly so easy already, why make it even easier? Amusingly this also is the opposite of the point from the above post with regards to difficulty, so I like that anti-kaiten arguments actually cancel eachother out.
    * Pacing and feel. Iai and Ogi are the only melee abilities in the game with a cast timer, and iirc sans RPR's projectile and self buff the only cast timers a melee class even has. Slowing down and getting glued to your spot for a brief moment are crucial to how sam flows, the quick "1-2" of kaiten-iai flowed excellently, a quick button mash followed by a moment of calm. It was fun! Not to mention how brilliantly the animations flowed into each other, as do all of sam's OGCDs.
    * Cramming SAM's damage into small windows was a good thing, actually. Or at least, in my opinion. The class's damage being polarised into a tight spike was just one of its features, something that made it stand out, and something that made it vital to filling its role as a buff-sponge during bursts.

    Auto-crits

    Whilst I don't pay attention to the fine details of my DPS and don't notice nor care about my crit luck, I understand some people do and I fully understand the crit-conundrum SE has cornered themselves into. If crits are too emphasised, the game will become too rng based. First high-end raiding and speedrunning (via getting the highest DPS) will become uncompetitive (not that I'm too sympathtic, this comes with the territory), then at some point it will grow to have a significant effect of if content is even cleared or not. But, at the same time, crits are part and parcel for an RPG and something they designed. If the implementation of crits doesn't work in the game's current formula, then change the whole formula. Come up with ideas to change how crits work under the hood rather than playing whack-a-mole when crits being a problem rears its head.
    (cont.)

    part 2/3
    (1)
    Last edited by FenrirFenFen; 04-13-2022 at 04:42 PM.

  5. #55
    Player
    FenrirFenFen's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Fenrir Fenfen
    World
    Coeurl
    Main Class
    Samurai Lv 90
    cont.
    As it stood, samurai was probably the class most affected by crit RNG (and as a result, meta-team building was based on stacking crit buffs on samurais, crucial for both the SAMs and the buffers) and now Samurai is one of if not the class least dependant on crit rng. But now, some other class (probably RPR or BLM?) is now the class most affected by crit RNG. Now it will become meta for them to build around crits. Then what? Communio - Autocrit. Fire III - Autocrit. Fire IV - Autocrit. Starshatter dive - Autocrit. This change is just kicking the can down the road and SAM in the onigiri. As to what this under the hood change could be, I don't know. Give all potencies a shadow nerf after a certain "very lucky" crit threshold is reached? Add "pity" crit chance buffs to certain moves until they crit when they don't? Remove the crit substat? I don't get paid to figure it out!

    This is to say nothing of the wider problem that SAM now has negative synergy with any job that buffs crit rate. The devs have already talked about this and are fully aware, but it still bears repeating. Autocrits and crit chance buffs coexisting is a problem in general.

    DPS

    Uhhh I dunno man. I'm not a number cruncher or optimiser by any means, I'm relatively casual having done extreme and only recently resubbed for 6.1, I've barely scratched P1S but want to try it. All I want for SAM is for this boy to have the highest personal DPS by a not insignificant margin. That's it, that's how this guy works. He makes the MOST of your buffs at the tradeoff of not giving you any in return (unless you're a dancer, bard, dragoon, or scholar, lololol). I'm hearing reports that samurai's dps has been hit really hard and like, that sucks I guess. Please don't do that unless it was a balance outlier or whatever. Idk it's not my highest concern, I just don't want to see RPRs overtaking me on the aggro list while giving heals and damage buffs out to the whole party again, lol.

    Enpi

    To close out on a high note - enpi no longer using up a stack of Meikyo-Shishui is a bloody brilliant change. Totally in line with the change to make ranged attacks no longer break combos. Makes enpi usable in a very specific but frequent scenario where you were punished for using it, sometimes even blocking you from taking the effect of enhanced enpi. Great job, this was a good change that feels great.

    Ok part 3/3 there are my thoughts. Sorry for so many posts I had more to get off my tongue than I thought!
    (1)
    Last edited by FenrirFenFen; 04-13-2022 at 04:36 PM.

  6. #56
    Player
    Print_Screen's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Print Screen
    World
    Odin
    Main Class
    Ninja Lv 94
    First post here, doing my part in asking for the return of kaiten.
    (7)

  7. #57
    Player
    CobaltKoso's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Cobalt Koso
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Yet another Samurai main making a forum account for the sole purpose of adding to this thread. I could easily write an essay about my experience with SAM as it changed from early ShB to now but instead I'd rather summarize my most pressing feedback since others have gone way more in depth about both the mechanical/damage output aspect of the job and how it actually feels to play.

    - Kaiten being removed was justified with concerns about "button bloat". Again, others have suggested much less impactful and iconic skills to be combined if the goal was to remove one button from the job's main toolkit. Even if you ignore Shoha/Shoha II and Senei/Guren (because those only matter in AOE situations) you could still make Ikishoten turn into Namikiri (which already turns into Kaeshi Namikiri). This doesn't happen for Iaijutsu/Tsubame-gaeshi either so they also could be combined into a sequential single button press.

    - Kaiten being removed 'makes sense because it was a button you always press' was something I previously thought was a better justification, but it really doesn't when playing the class now. Basically instead of pressing Kaiten before each Iaijutsu you now press Shinten/Kyuten whenever possible (or save up Kenki to spam in a burst window if you want to optimize it.) This was also the justification for things like Enochian and Blood of the Dragon being changed to traits (which I agree with) but the difference is those were buttons you would literally only press once as long as you were doing your rotation fine (or after transition/untargetable phases.) And as a friend of mine said, "this game is full of buttons you always press!" With this logic why doesn't SE remove Ikishoten, increase Kenki generation and put Namikiri on a 60s CD?

    - The compensation for Kaiten's removal being potency increases across the board and making Iaijutsu skills always crit is mediocre in practice. Ostensibly this is to help smooth out the high-end damage range due to crit luck, but the result is a weird situation where a basic GCD crit direct hit can do more damage than Midare now. Yoshi-P apparently said that the auto-crits will allow for more freedom in design and prevent party composition from being too fixed but all this did was make SAM stop synergizing with crit comps, leading to the other melee DPS looking even shinier. Also, if button bloat can be "fixed" with potency changes, why not just remove Namikiri and add its potencies to our basic GCDs? Why not just calculate the potency over a minute and remove every skill, replacing them with a 60s CD that does that potency???

    Anyway this turned into a rant so tldr: SAM morphing into one button murder hobo, DPS rotations less complex than Fell Cleave spam by 8.0 and that's bad
    (8)

  8. #58
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Tried out the changes and it feels even worse than I expected. Samurai has been my favorite job ever since it came out. The main appeal was the crazy powerful attacks and when I got a Direct Hit Crit on those powerful attacks they blew me away. Those DHCrits were highlights in a fight; incredibly exciting events. Now, they're watered down, meaningless and worse of all, they feel weak. I can't express enough how frustrating these changes are to me.
    (9)

  9. #59
    Player
    Minato777's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Lilith Belmont
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    surprise surprise. the update that nobody wanted is total garbage.... like why did they feel we needed this? like aoes feel so bad right now..
    (9)

  10. #60
    Player
    neymo's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Nakato Toreyama
    World
    Cerberus
    Main Class
    Samurai Lv 90
    How ironic is it to see our beloved job SAM dies in dishonour like this.. I can’t get over it
    (6)

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