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  1. #13
    Player
    Arinym's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    5
    Character
    Ari Seitou
    World
    Jenova
    Main Class
    Samurai Lv 90
    I'm in agreement with a lot of the posts here that these changes really took away a lot of enjoyment from Samurai. I've been playing with the new changes today and Samurai really lost a lot of its uniqueness. Personally, I don't feel just one of these changes is causing it; it's a combination of these changes put together making it just feel much less rewarding to play. To put it into one sentence, the damage got evened out across everything, and Samurai lost the whole "build-up for the big hits" feel--something that (IMO) other DPS classes lacked. This is what made Samurai unique for me, and gave it its identity of being bursty (or at least having light attacks building up into a big attack).

    Changes I am really not enjoying:
    Potency distributions: I think these changes are what impacted the overall feel the most, as stated above. Samurai lost its identity of being bursty.
    Removing Kaiten: I feel like I'm just mashing Iaijutsu for it to cast ASAP, since there is no longer a required weave before it. Additionally, Kenki management is gone, as now there is only one thing to spend Kenki on--Shinten. (Yes, there's Senei, but you use it alongside Ikishoten, so it's very easy to always have enough Kenki for it.)

    Changes I am neutral to:
    Tenka Goken / Kaeshi: Goken: I did enjoy having to move in and out while doing AoE attacks--move in for the GCDs, move out for Tenka. While there's less movement required, there's also less spamming tab to try to target the desired target. I also am iffy on the decent potency nerfs, but I am fine with Samurai being more focused on high single-target damage output.

    Changes I am enjoying:
    Guaranteed crits: While this is debated due to crit buff synergy, I do appreciate the consistency. Sometimes you just get really unlucky with crits, and sometimes it does make the difference you need.
    Third Eye: Even though it's just +1 second increase, it helps dramatically. This was a little awkward finding a place to weave it before incoming damage, but so far it has been more reliable and less awkward.

    I am really hoping that Samurai at least gets its burstiness back, if not Kaiten (or similar) as well. I was looking forward to the increased consistency, but I have not been enjoying the new gameplay.
    (7)
    Last edited by Arinym; 04-13-2022 at 02:18 PM.

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