+1 to all of this. Made my own thread as well but it looks like we did it at basically the same time. We won't be the only ones making threads, guaranteed.I was against these changes from the start, but after actually trying them out in-game, it actually feels way worse than I ever imagined.
I knew I wouldn't like kenki just being Shinten spam, but I didn't foresee just how empty the rotation would feel without Kaiten. Kaiten was not only a different way to spend kenki, but it was part of the rotation - with only Shinten, you just pool if you wanna and don't overcap - it feels completely removed from the rotation since kenki no longer has any interaction with your stickers.
What I didn't realized until I saw the patch notes, and was somewhat blindsided by, is the potency changes, which also feel incredibly terrible. Wanna make Midare always crit to regulate samurai dps? kk, np - but uhhh, you nerfed Midare's base potency AND took away Kaiten, so these guaranteed crits feel incredibly weak compared to what we're used to - I'm talking like 20k Midare crits when my Kasha and Gekko are critting for about 14k. I don't care if all my little attacks are a little stronger - I miss Midare feeling impactful.
But Midare isn't even the worst of it - Tenka Goken's base potency got a massive nerf AND no longer gets boosted by Kaiten AND doesn't benefit from the guaranteed crits that Midare does, so now your AOE finisher hits for like 6k.
I only started playing FFXIV last summer, but I fell in love with samurai's kit at level 80. Going into Endwalker, I was sad to see Seigan go, but getting the extra charges for Meikyo Shisui and Tsubame-gaeshi made up for it - not to mention Ogi Namikiri. Ultimately, I enjoyed 6.0 samurai even more than Shadowbringers samurai. That said, I won't be maining samurai in 6.1 - that's how egregious these changes are and how much they damage the job's gameplay. I'm not a parser - I don't know [or care] about the numbers, but imo 6.1 completely ruined the job's feel. Please revert asap.
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