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  1. #1
    Player
    E-Zekiel's Avatar
    Join Date
    Apr 2015
    Posts
    42
    Character
    Aethos Desiderio
    World
    Mateus
    Main Class
    Rogue Lv 80
    Yeah I kinda hate it.

    I hate homogenizing the cones into PBAOEs. I get that its' more efficient, it just doesn't feel as fun.

    I hate hate hate losing Kaiten because Kenki just feels spammier than ever (it was already kinda spammy). But most of all I loved the wind-up animation. It looked so freaking cool. Now it's just nowhere to be found and it's kinda depressing.
    (8)

  2. #2
    Player
    MajorIverson's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Major Iverson
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I've been subscribed since patch 2.2 and have not felt dissatisfied enough to post on the official forums before now. Four second Third Eye and potency-neutral movement skills can stay; those are good. Everything else for samurai should be reverted.

    A lot of non-samurai players are boiling the changes down to removing one superfluous button. That's not what happened. Kaiten is not the samurai version of dragoon's Life Surge. Kaiten has been replaced with an excessive amount of Shinten spamming, a style of play that was very deliberately moved away from years ago. The big hits the class was designed for are now nothing to get excited about at all. The entire rotation feels like filler now.

    Since they seem worried about critical hit variance on big hits, I guess we can look forward to changes to reaper's Communio (1000 potency), summoner's Ahk Morn and Revelation (1300), gunbreaker's Double Down (1200), dancer's Technical Finish (1200), monk's Phantom Rush (1150), and white mage's Afflatus Misery (1240). Yes, even whm has bigger hits than sam (yes that was a good change for them). If all of these are problematic due to crits, change how crit works.
    (14)

  3. #3
    Player
    Sonsurai's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    3
    Character
    Son Surai
    World
    Adamantoise
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MajorIverson View Post
    I've been subscribed since patch 2.2 and have not felt dissatisfied enough to post on the official forums before now.
    The amount of new posters like us should be a strong indication of how unliked this change is. I, like you, felt the need to make a forum account just to state my dissatisfaction.
    (11)

  4. #4
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by MajorIverson View Post
    I've been subscribed since patch 2.2 and have not felt dissatisfied enough to post on the official forums before now. Four second Third Eye and potency-neutral movement skills can stay; those are good. Everything else for samurai should be reverted.

    A lot of non-samurai players are boiling the changes down to removing one superfluous button. That's not what happened. Kaiten is not the samurai version of dragoon's Life Surge. Kaiten has been replaced with an excessive amount of Shinten spamming, a style of play that was very deliberately moved away from years ago. The big hits the class was designed for are now nothing to get excited about at all. The entire rotation feels like filler now.

    Since they seem worried about critical hit variance on big hits, I guess we can look forward to changes to reaper's Communio (1000 potency), summoner's Ahk Morn and Revelation (1300), gunbreaker's Double Down (1200), dancer's Technical Finish (1200), monk's Phantom Rush (1150), and white mage's Afflatus Misery (1240). Yes, even whm has bigger hits than sam (yes that was a good change for them). If all of these are problematic due to crits, change how crit works.
    I'm in the same boat where this is the first time I'm unhappy enough with a patch to make a forum account. Agreed with pretty much everything you neatly listed there except for gapcloser being used for damage.
    (2)

  5. #5
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by butchersblock View Post
    I'm in the same boat where this is the first time I'm unhappy enough with a patch to make a forum account. Agreed with pretty much everything you neatly listed there except for gapcloser being used for damage.
    I posted a handful of times before this myself, but since the 6.1 changes were announced and then implemented, I've been adding my voice and my 'like' to every thread and every comment I agree with. The concentrated and largely uncoordinated push from SAM mains to rally behind this has been awesome to be honest. To see that so many people care so deeply about the job that they're signing up to the forums and getting involved is actually super wholesome. SAMs unite! Let's push for that revert!
    (7)

  6. #6
    Player
    Spiderllama's Avatar
    Join Date
    Jan 2022
    Posts
    8
    Character
    Kimiko Kishimoto
    World
    Adamantoise
    Main Class
    Samurai Lv 67
    This reminds me of another time a class had the heart of it removed to make things simpler. Scrapper Scoundrel in SWTOR.

    It used to be there was an animation through an ability called "Flechette Round" that would load a shell into the character's shotgun with a cool little flourish. Gameplay wise you would have to preload the shell while your energy level was high to ensure it didn't reach too low due to the burst of loading the round and using "Back Blast" immediately after.

    It made the class a bit more challenging, the animation was cool and you could even spam it for no reason just for the looks (assuming you don't lose all your energy). It added flair and heart to the class; strengthened the player enjoyment of the role.

    I'm getting the same vibes with the removal of Kaiten and I'm afraid it might not come back. SWTOR got ruined in part because they kept making stupid changes to the classes. I really am hoping that SE actually listens to the outcry and makes the right decision, good MMOs are hard to come by.
    (7)
    Last edited by Spiderllama; 04-13-2022 at 11:29 PM.

  7. #7
    Player
    vEN7US's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Jyu-viole Grace
    World
    Moogle
    Main Class
    Samurai Lv 90
    I didn't expect to hate this change as much as I do. Literally made a forum account just to contribute to the voices speaking out against it. Removing Kaiten has completely ruined both the feel and flow of the job. Please revert the change as soon as possible. Literally nobody asked for this.
    (8)

  8. #8
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    I'm heartened by the number of fellow SAM players who are also completely new to the forum who all have taken the time to voice their displeasure with these changes. Here's hoping the dev team understands how big of an issue this is and does the necessary reversions.
    (5)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  9. #9
    Player
    Demilich's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Count Grishnackh
    World
    Ravana
    Main Class
    Samurai Lv 90
    Just did reclears... Feels awful. Agree with OP 100%. Even worse than I imagined.
    (12)

  10. #10
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    At first i was fairly ambivalent about the changes announced. However after trying them out in game, man they really all feel...off? I guess that's the best way to describe it. Kaiten not being there feels really slow and makes Iai feel kinda lackluster. The big numbers missing off Iai also feels bad (on a purely aesthetic mindset) honestly if they wanted to remove action bloat they could have kept Kaiten and instead made Shinten and Kyoten high potency high cost long CD dumps. Made SAM all about the big wind up hits instead of the rapid spam of one very lackluster button. It's so strange because the best way I can describe it is, there's nothing wrong with SAM 6.1 but it feels like there's nothing right with it.
    (9)

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