
Originally Posted by
cjbeagle
I was against these changes from the start, but after actually trying them out in-game, it actually feels way worse than I ever imagined.
I knew I wouldn't like kenki just being Shinten spam, but I didn't foresee just how empty the rotation would feel without Kaiten. Kaiten was not only a different way to spend kenki, but it was part of the rotation - with only Shinten, you just pool if you wanna and don't overcap - it feels completely removed from the rotation since kenki no longer has any interaction with your stickers.
What I didn't realized until I saw the patch notes, and was somewhat blindsided by, is the potency changes, which also feel incredibly terrible. Wanna make Midare always crit to regulate samurai dps? kk, np - but uhhh, you nerfed Midare's base potency AND took away Kaiten, so these guaranteed crits feel incredibly weak compared to what we're used to - I'm talking like 20k Midare crits when my Kasha and Gekko are critting for about 14k. I don't care if all my little attacks are a little stronger - I miss Midare feeling impactful.
But Midare isn't even the worst of it - Tenka Goken's base potency got a massive nerf AND no longer gets boosted by Kaiten AND doesn't benefit from the guaranteed crits that Midare does, so now your AOE finisher hits for like 6k.
I only started playing FFXIV last summer, but I fell in love with samurai's kit at level 80. Going into Endwalker, I was sad to see Seigan go, but getting the extra charges for Meikyo Shisui and Tsubame-gaeshi made up for it - not to mention Ogi Namikiri. Ultimately, I enjoyed 6.0 samurai even more than Shadowbringers samurai. That said, I won't be maining samurai in 6.1 - that's how egregious these changes are and how much they damage the job's gameplay. I'm not a parser - I don't know [or care] about the numbers, but imo 6.1 completely ruined the job's feel. Please revert asap.