AoE cards would be a good way to spread the APM out over the course of a minute rather than it all being dogpiled into the first few seconds of each 2 minute burst window as well.
AoE cards would be a good way to spread the APM out over the course of a minute rather than it all being dogpiled into the first few seconds of each 2 minute burst window as well.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I always wonder if spear wasnt better than balance because spear gave a crit 10% or 5% if spread than balance with flat 10% or 5% since crit means mire damage heal and migi? also whoever was that entitled raider to make now a world war thing that ast was only to fish for balance wow. Glad that time I was not into raiding. I love using all cards cept spire in sb so whoever think amma aim balance only was not getting that desire. If you boot someone for using the job what it was met to do that is horrible.
The issue wasn't people booting the job for "worthless cards" the issue was that the cards were too situational for being randomly gotten.I always wonder if spear wasnt better than balance because spear gave a crit 10% or 5% if spread than balance with flat 10% or 5% since crit means mire damage heal and migi? also whoever was that entitled raider to make now a world war thing that ast was only to fish for balance wow. Glad that time I was not into raiding. I love using all cards cept spire in sb so whoever think amma aim balance only was not getting that desire. If you boot someone for using the job what it was met to do that is horrible.
Like Lady of Crowns is usually a dead card and Lord is always better cause damage Balance was good because it was 10% damage.
When you would want to use Bole/Ewer you never got it. Because RNG. And there wasn't a really good way to mitigate said RNG. That was the issue. Balance was ALWAYS good to use. Bole/Ewer? Not so much.
Its why I like the cards in PvP. Ewer is probably the least worthwhile right now, but if your team or you are low on mana when you get it, it feels good to use. Spire AND Balance however always have uses.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Exactly and it’s not like it would every form part of like a mitigation plan, if you were going to die to a raidwide but saved the pull with a spread bole then you won’t be able to do that next pull you’d just be out of luck, if you teammate was saved from going OOM by an ewer then just fix why they were going OOMThe issue wasn't people booting the job for "worthless cards" the issue was that the cards were too situational for being randomly gotten.
Like Lady of Crowns is usually a dead card and Lord is always better cause damage Balance was good because it was 10% damage.
When you would want to use Bole/Ewer you never got it. Because RNG. And there wasn't a really good way to mitigate said RNG. That was the issue. Balance was ALWAYS good to use. Bole/Ewer? Not so much.
Its why I like the cards in PvP. Ewer is probably the least worthwhile right now, but if your team or you are low on mana when you get it, it feels good to use. Spire AND Balance however always have uses.
If all 6 cards were situational there may be an argument but as it was balance was just the best card in every situation
Exactly.Exactly and it’s not like it would every form part of like a mitigation plan, if you were going to die to a raidwide but saved the pull with a spread bole then you won’t be able to do that next pull you’d just be out of luck, if you teammate was saved from going OOM by an ewer then just fix why they were going OOM
If all 6 cards were situational there may be an argument but as it was balance was just the best card in every situation
The cards were good but SE made the cardinal mistake of tying utility to rng in a game where encounters are heavily scripted and good players use that to their advantage instead of freestyling and eating dps losses left, right and centre while also making it share a cooldown with damage in a heavily dps focused game.
That was the worst setup they could've chosen for old cards and that's entirely on them, not the players for trying to make the best of it or not using cards as they wanted when it goes completely against their own design.
So you drew a Lady during an aoe. Can you use Lady instead of eg CO and use CO later? In theory yes but in practice chances are that the next usage for CO is mapped shortly after another 1min passed. So delaying it would mean not being able to use it when you where supposed to use it next and it snowballs into more delays.
In a game with a lot of constant and random damage it would always be a gain but FFXIV is not designed for it and instead of realising their mistake and fixing it they simply scraped the system because "Well, looks you all don't like the cards, now you only have damage, hope you're happy now..".
Most are saying aoe cards will be good but what if you have 2 Astros? You basically will just keep overwriting each other. I can see that being a hurdle yes?
It’s workable with cards having a 15 second duration vs 30 second recast. A little communication and it wouldn’t be a problem at all. No different to DPS jobs really
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Makes 0 difference than right now. Outside of Savage and EX content where I am with people who I can communicate and coordinate my Divination gets written over or my cards do. Its just as annoying now and it will be just as annoying with AOE cards. That's a player issue.
Ideally if we have varied card effects even if AOE, say Balance and Bole, they would stack because they're different buffs. My balance would give 10% damage the other AST's Bole would give X mitigation.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
That would be a terrible excuse to use because every comp with 2 of the same raid buffs/ debuffs suffers. DNC, DRG, BRD, AST, SCH, NIN... doesn't matter. Randoms in DF will rarely coordinate if at all and if you try to do it chances are it gets ignored. Almost every time I told the other NIN that I can use instant TA so he can use it at 15s it just got instantly overwritten. If I delayed it, they waited and then overwrote it.
It's a minor annoyance in DF and ultimately doesn't matter at all and in Ex+ you can coordinate if you really run a double comp. But SE doesn't try to balance around double comps, otherwise the dps wouldn't overwrite each others debuffs/ buffs. So if a double comp sucks for whatever reason (and especially without communication) it's just tough luck for the static/ PF that chose to run it.
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