I’ll start by disclosing that I don’t main Samurai, or play it to any meaningful extent, but I agree with many Samurai mains that these changes compromise the core aspect of the job and diminish the rewarding playstyle that it provided.

As a friend who does main samurai since the job was originally released put it, “imagine if they removed dragon kick, gave bootshine auto crit without it, but cut the potency of your chakra finishers to half and gave it to twin snakes and snap.” Basically, removing a cool ability that is a meaningful part of the job, and killing the impact felt by playing properly and building your resources. It’s like a story that doesn’t have any rising action, and the climax is something boring and predictable.

SE is removing the feel of playing a samurai from SAM, taking away the buildup, the oomph, and what’s left is a more generic and bland play-style. I don’t have to play the job to understand the outcry against these changes.

Please SE, look at the negative impact this has had on the enjoyment of your player base, and consider reverting these drastic changes. I want to keep playing an MMO in which each job has an least some semblance of unique identity. Otherwise, what’s the point of having different jobs to choose from?