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  1. #1
    Player
    WaveBomber's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Rukia Aeron
    World
    Exodus
    Main Class
    Samurai Lv 100
    Samurai main ever since I hit lv50 on my first job back in the second month of Stormblood, presently farming P4S with my static.

    I very much laothe the removal of Hissatsu: Kaiten.
    I've been practicing on striking dummies this morning of patch 6.1, and the lack of Kaiten feels awful. In spite of guaranteed critical hits, Midare Setsugekka, Ogi Namakiri, and their Kaeshi variants feel un-earned and powerless without Kaiten's satisfying wind-up animation and sound effect.
    Moreover, lacking Kaiten's effect on the Kenki gauge causes the resource to feel rather pointless, and it feels awkward using Shinten (and ONLY Shinten) more frequently as a result.
    Tenka Goken being a circle AoE rather than a cone is fine, but like with other Iajutsu actions, the lack of Kaiten makes it feel flaccid.

    Hissatsu: Kaiten is to Samurai's Iajutsu as impact frames are to an explosive animation, as a moment's silence is to an epic orchestral drop. It's the key tension-builder that's been with me since I started the game in earnest, and it pains me to feel so dissatisfied with the job I've loved so dearly these many years because of Kaiten's absence.
    (12)

  2. #2
    Player
    Leviosa's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Reh'lar Vahra
    World
    Jenova
    Main Class
    Monk Lv 90
    I’ll start by disclosing that I don’t main Samurai, or play it to any meaningful extent, but I agree with many Samurai mains that these changes compromise the core aspect of the job and diminish the rewarding playstyle that it provided.

    As a friend who does main samurai since the job was originally released put it, “imagine if they removed dragon kick, gave bootshine auto crit without it, but cut the potency of your chakra finishers to half and gave it to twin snakes and snap.” Basically, removing a cool ability that is a meaningful part of the job, and killing the impact felt by playing properly and building your resources. It’s like a story that doesn’t have any rising action, and the climax is something boring and predictable.

    SE is removing the feel of playing a samurai from SAM, taking away the buildup, the oomph, and what’s left is a more generic and bland play-style. I don’t have to play the job to understand the outcry against these changes.

    Please SE, look at the negative impact this has had on the enjoyment of your player base, and consider reverting these drastic changes. I want to keep playing an MMO in which each job has an least some semblance of unique identity. Otherwise, what’s the point of having different jobs to choose from?
    (8)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Awkward View Post
    It's mostly from people who meta bandwagon honestly, there are plenty of other jobs in much worse shape than SAM ever was who never complained to this alarming degree.
    I’ve never once used SAM for EX/Savage , and have made myself perfectly clear how much I give less of a shat about meta and numbers and even still I think the sam changes are horrible.

    How disingenuous to paint the whole issue as a “meta bandwagon” issue while jobs are shrinking across the board while people are so dead set on eachother to notice. Get over yourself and open your eyes
    (17)

  4. #4
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jirah View Post
    I’ve never once used SAM for EX/Savage , and have made myself perfectly clear how much I give less of a shat about meta and numbers and even still I think the sam changes are horrible.
    This ^

    Prior to 6.1 I mained samurai for 2 simple reasons:
    - OGCD variety/frequency.
    - Minimal emphasis on tracking cooldowns.

    I don't care at all about the meta - what's important to me is that the gameplay be fast, fun, and not demand that I track cooldowns like a hawk - my attention should be on the fight, not my hotbars.

    Dragoon is cooldown intensive.
    Reaper isn't fast (Enshroud doesn't count).
    Monk isn't fast (Greased Lightning doesn't make up for effectively 0 OGCDs).
    Ninja is cooldown intensive.
    Samurai is no longer fun.

    I could switch to ranged physical or a caster, but the list would look similar - the only job that is anywhere close to samurai in terms of fast, fun, and not being cooldown intensive is dancer, which I do enjoy, just not nearly as much as I used to enjoy samurai.
    (14)

  5. #5
    Player
    Fireon999's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    15
    Character
    Fireon Xem
    World
    Cerberus
    Main Class
    Samurai Lv 84
    Quote Originally Posted by cjbeagle View Post
    This ^

    Prior to 6.1 I mained samurai for 2 simple reasons:
    - OGCD variety/frequency.
    - Minimal emphasis on tracking cooldowns.

    I don't care at all about the meta - what's important to me is that the gameplay be fast, fun, and not demand that I track cooldowns like a hawk - my attention should be on the fight, not my hotbars.

    Dragoon is cooldown intensive.
    Reaper isn't fast (Enshroud doesn't count).
    Monk isn't fast (Greased Lightning doesn't make up for effectively 0 OGCDs).
    Ninja is cooldown intensive.
    Samurai is no longer fun.

    I could switch to ranged physical or a caster, but the list would look similar - the only job that is anywhere close to samurai in terms of fast, fun, and not being cooldown intensive is dancer, which I do enjoy, just not nearly as much as I used to enjoy samurai.
    Agree with you. They just stole joy of playing this game. First they crushed monk, now samurai. I don't know who to play anymore..
    (12)
    Last edited by Fireon999; 04-20-2022 at 08:57 PM.

  6. #6
    Player
    Ziggurat8's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Clericus Nox
    World
    Excalibur
    Main Class
    Viper Lv 100
    Quote Originally Posted by cjbeagle View Post
    This ^

    Prior to 6.1 I mained samurai for 2 simple reasons:
    - OGCD variety/frequency.
    - Minimal emphasis on tracking cooldowns.

    I don't care at all about the meta - what's important to me is that the gameplay be fast, fun, and not demand that I track cooldowns like a hawk - my attention should be on the fight, not my hotbars.

    Dragoon is cooldown intensive.
    Reaper isn't fast (Enshroud doesn't count).
    Monk isn't fast (Greased Lightning doesn't make up for effectively 0 OGCDs).
    Ninja is cooldown intensive.
    Samurai is no longer fun.

    I could switch to ranged physical or a caster, but the list would look similar - the only job that is anywhere close to samurai in terms of fast, fun, and not being cooldown intensive is dancer, which I do enjoy, just not nearly as much as I used to enjoy samurai.
    This is very well said. Wholeheartedly agreed. +1
    (13)

  7. #7
    Player

    Join Date
    Dec 2015
    Posts
    38
    Quote Originally Posted by cjbeagle View Post
    This ^

    Prior to 6.1 I mained samurai for 2 simple reasons:
    - OGCD variety/frequency.
    - Minimal emphasis on tracking cooldowns.

    I don't care at all about the meta - what's important to me is that the gameplay be fast, fun, and not demand that I track cooldowns like a hawk - my attention should be on the fight, not my hotbars.

    Dragoon is cooldown intensive.
    Reaper isn't fast (Enshroud doesn't count).
    Monk isn't fast (Greased Lightning doesn't make up for effectively 0 OGCDs).
    Ninja is cooldown intensive.
    Samurai is no longer fun.

    I could switch to ranged physical or a caster, but the list would look similar - the only job that is anywhere close to samurai in terms of fast, fun, and not being cooldown intensive is dancer, which I do enjoy, just not nearly as much as I used to enjoy samurai.
    SE trying real hard to get me to unsub. If they dont address these changes fast ill prob go back to only subbing during a big expansion.
    (3)

  8. #8
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by WorldPeacElbow View Post
    SE trying real hard to get me to unsub. If they dont address these changes fast ill prob go back to only subbing during a big expansion.
    Them gutting samurai severely undermined my will to engage in PVE content at all - the only thing that's really holding my interest this point is Crystalline Conflict, and ironically, so far my favorite job for that content has been monk, which happens to have an OGCD that buffs the next weaponskill by 50%.
    (3)

  9. #9
    Player
    Avarant's Avatar
    Join Date
    Feb 2019
    Posts
    8
    Character
    Avarant Dimitus
    World
    Lamia
    Main Class
    Paladin Lv 90
    I have to admit. It got me back into playing my SAM more. Its been one of my mains since SB. While I miss Kaiten and it's weird getting used to it, changes like the point blank AoEs made the job feel alot more fluid for me.

    Main reason I'm here though, is with there being autocrits on most of the main damage spikes, could that mean we might get more damage output benefit from stacking DH?
    (0)

  10. #10
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Avarant View Post
    I have to admit. It got me back into playing my SAM more. Its been one of my mains since SB. While I miss Kaiten and it's weird getting used to it, changes like the point blank AoEs made the job feel alot more fluid for me.
    Before the changes when it was a bit more difficult? I spammed dungeons purely because I wanted to not even cause I needed to. Now? It's made so braindead ontop of not having Kaiten that I have not touched a single Dungeon since the update. Tenka Goken change from Cone to Circular plus Kaiten removal made me quit Dungeons all together. I hate our AoE rotation now. A summary made by " cjbeagle " explains it pretty well.

    6.0 pre-Fuko: ▲ O ▲ O [Kaiten]▲

    6.0 post-Fuko: O O O O [Kaiten]▲

    6.1 Kaiten Removal: O O O O O

    ^ it has become bland, boring, not engaging, requires less positional awareness, animation looks lazy and utterly braindead.
    (4)

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