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  1. #1
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    316
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vencio View Post
    I genuinely am thrilled & excited for SAM changes + less buttons/less cluttering = the more fun, more immersion, the better!

    I truly don’t understand why is it bothering most people that bad,

    It hardly is any nerfing really
    It’s less fun for me when they took out one of the most fun buttons in the jobs. Just a fun button removed with nothing to replace it
    (23)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vencio View Post
    I genuinely am thrilled & excited for SAM changes + less buttons/less cluttering = the more fun, more immersion, the better!

    I truly don’t understand why is it bothering most people that bad,

    It hardly is any nerfing really
    Wtf does it have to do with immersion?
    Kaiten is like the last button that could be considered button bloat, it added actual variety to the Kenki spending if you want to talk about button bloat then look at Shoha 1 and 2 for example...

    I really don't understand why people think that less buttons = more fun, it just makes it more repetitive and less varied that's not an opinion that's just objectively true.
    And Kaiten wasn't button bloat it added more to the rotation than a lot of other skills do.

    Yeah the MSQ NPC fight sequences, truly the height of fun gameplay with their 2-4 buttons.

    Quote Originally Posted by Awkward View Post
    It's mostly from people who meta bandwagon honestly, there are plenty of other jobs in much worse shape than SAM ever was who never complained to this alarming degree.
    What does this have to do with '' meta bandwagons ''???????????????????
    This is a gameplay issue holy hell I am going absolutely insane, please recognize that maybe if people in such large numbers are vocal about something they might actually have a point.
    Especially people who actually play SAM as their main Job and doesn't just do the MSQ and dungeons.
    It's so annoying to read people talking about it who don't even understand why people are upset o_O.
    (16)
    Last edited by Kolsykol; 04-12-2022 at 09:35 PM.

  3. #3
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Awkward View Post
    It's mostly from people who meta bandwagon honestly, there are plenty of other jobs in much worse shape than SAM ever was who never complained to this alarming degree.
    "Other jobs had it worse so you've no right to complain." This is an awful argument, stop trying to invalidate valid criticism. These kinds of posts help no one. If you don't want to see the complaints, just leave the forum for the day, or ignore them. None of those other jobs you mentioned deserved to be neglected either.
    (40)

  4. #4
    Player
    Awkward's Avatar
    Join Date
    Mar 2019
    Posts
    38
    Character
    Vaettir Schwarzer
    World
    Adamantoise
    Main Class
    Warrior Lv 88
    Quote Originally Posted by Roxus View Post
    "Other jobs had it worse so you've no right to complain." This is an awful argument, stop trying to invalidate valid criticism. These kinds of posts help no one. If you don't want to see the complaints, just leave the forum for the day, or ignore them. None of those other jobs you mentioned deserved to be neglected either.
    I wasn't making an argument so much as an observation. Aside from the kaiten change I don't really see any valid criticism though in my opinion. My stance on SAM was that its damage pad needed adjustments because it was completely centralizing and overpowered and the job which gave 14 raid buff jobs(the bulk majority) by far the most DPS and it wasn't even close. It just simply wasn't balanced and this is the truth as shown by the numbers. The fact it's remained in this state so long and no one seems to think anything is wrong with it is mind boggling to me.
    (4)

  5. #5
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Awkward View Post
    I wasn't making an argument so much as an observation. Aside from the kaiten change I don't really see any valid criticism though in my opinion. My stance on SAM was that its damage pad needed adjustments because it was completely centralizing and overpowered and the job which gave 14 raid buff jobs(the bulk majority) by far the most DPS and it wasn't even close. It just simply wasn't balanced and this is the truth as shown by the numbers. The fact it's remained in this state so long and no one seems to think anything is wrong with it is mind boggling to me.
    I have a hard time believing you read any of the constructive posts on the matter. Would you care to explain why none of our feedback is valid, then? Have you considered that possibly, the job isn't the issue, but rather how buffs, substats, and burst windows interact are? I'll make it easy for you and post it again. Yoshi P has touched upon the fact they want to get rid of the crit variance issue and the burst meta, alongside substat balance. However, that was supposed to be a change for everyone. Instead, they changed one job and left everything else as is, creating an issue where player exclusion is now becoming a thing, again. They should have introduced these changes at the same time as everyone else's changes to bring parity.
    (25)

  6. #6
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Roxus View Post
    I have a hard time believing you read any of the constructive posts on the matter. Would you care to explain why none of our feedback is valid, then? Have you considered that possibly, the job isn't the issue, but rather how buffs, substats, and burst windows interact are? I'll make it easy for you and post it again. Yoshi P has touched upon the fact they want to get rid of the crit variance issue and the burst meta, alongside substat balance. However, that was supposed to be a change for everyone. Instead, they changed one job and left everything else as is, creating an issue where player exclusion is now becoming a thing, again. They should have introduced these changes at the same time as everyone else's changes to bring parity.
    He has no interest in reading any kind of constructive post on the matter. The very fact he made this thread to post a shitty meme is evidence of that. This thread is nothing more than a gloat from someone who isn't affected by the changes and wants to rub it in everyone's faces.

    Quote Originally Posted by Lyth View Post
    I think that if Samurai players were really passionate about Kaiten, then by all means, bring it back.

    What I don't respect, though, is the argument that SAM should have an even bigger dps lead over other melee jobs because it's so much more 'complex', that we constantly saw touted on the forums and reddit during 6.0. If you make that argument, you're pretty much begging the dev team to simplify your job and then nerf it back into equality. If you're content with the gameplay on your job, then it's best to lay low and let jobs that actually need the dev team focus get it.
    The only thing worse than dismissing any form of criticism from SAM mains is repeatedly posting about how it's all their own fault in every thread you can find. It's disingenuous, unproductive and if nothing else, spiteful. We're all playing the same game here, so there's really no point in the community turning on each other over shit that clearly doesn't matter to you or the OP because neither of you main the class in question. When Square eventually comes for your mains, makes arbitary changes to your favourite jobs and you want to voice your distaste, you'll find yourself lacking in support pretty quickly.
    I don't play SMN, MNK, MCH or DRK all that much but I know they've been suffering and a lot of valid points have been made but I'm not going to shit all over them because I have some axe to grind with the class or the people who generally play them. Now that they've come for the SAMs though, we deserve it. Makes sense.
    (21)
    Last edited by SlickPaws; 04-12-2022 at 02:06 PM.

  7. #7
    Player
    Awkward's Avatar
    Join Date
    Mar 2019
    Posts
    38
    Character
    Vaettir Schwarzer
    World
    Adamantoise
    Main Class
    Warrior Lv 88
    Quote Originally Posted by Roxus View Post
    I have a hard time believing you read any of the constructive posts on the matter. Would you care to explain why none of our feedback is valid, then? Have you considered that possibly, the job isn't the issue, but rather how buffs, substats, and burst windows interact are? I'll make it easy for you and post it again. Yoshi P has touched upon the fact they want to get rid of the crit variance issue and the burst meta, alongside substat balance. However, that was supposed to be a change for everyone. Instead, they changed one job and left everything else as is, creating an issue where player exclusion is now becoming a thing, again. They should have introduced these changes at the same time as everyone else's changes to bring parity.
    I agree with what you're saying, the changes shouldn't stop with samurai but the entire 'burst meta' needs to be changed, as well as the fact almost every job in this game functions exactly the same way with the same copy paste buffs. It starts with the job that benefited the most from the current meta though which is undeniably samurai.
    (2)

  8. #8
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Awkward View Post
    I agree with what you're saying, the changes shouldn't stop with samurai but the entire 'burst meta' needs to be changed, as well as the fact almost every job in this game functions exactly the same way with the same copy paste buffs. It starts with the job that benefited the most from the current meta though which is undeniably samurai.
    I'm glad you agree. However, to say it should start with Samurai without including any other change, as said before, invites discrimination. And I have dealt with that discrimination before in Stormblood. Please understand why this isn't necessarily a good change alone, ignoring how I feel about the gameplay disruption of removing Kaiten.
    (2)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,888
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that if Samurai players were really passionate about Kaiten, then by all means, bring it back.

    What I don't respect, though, is the argument that SAM should have an even bigger dps lead over other melee jobs because it's so much more 'complex', that we constantly saw touted on the forums and reddit during 6.0. If you make that argument, you're pretty much begging the dev team to simplify your job and then nerf it back into equality. If you're content with the gameplay on your job, then it's best to lay low and let jobs that actually need the dev team focus get it.
    (7)

  10. #10
    Player
    KoS_Jooken's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Lightz Raela
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I think that if Samurai players were really passionate about Kaiten, then by all means, bring it back.

    What I don't respect, though, is the argument that SAM should have an even bigger dps lead over other melee jobs because it's so much more 'complex', that we constantly saw touted on the forums and reddit during 6.0. If you make that argument, you're pretty much begging the dev team to simplify your job and then nerf it back into equality. If you're content with the gameplay on your job, then it's best to lay low and let jobs that actually need the dev team focus get it.
    (21)

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