I genuinely am thrilled & excited for SAM changes + less buttons/less cluttering = the more fun, more immersion, the better!
I truly don’t understand why is it bothering most people that bad,
It hardly is any nerfing really
It's mostly from people who meta bandwagon honestly, there are plenty of other jobs in much worse shape than SAM ever was who never complained to this alarming degree.
"Other jobs had it worse so you've no right to complain." This is an awful argument, stop trying to invalidate valid criticism. These kinds of posts help no one. If you don't want to see the complaints, just leave the forum for the day, or ignore them. None of those other jobs you mentioned deserved to be neglected either.
It’s less fun for me when they took out one of the most fun buttons in the jobs. Just a fun button removed with nothing to replace it
I wasn't making an argument so much as an observation. Aside from the kaiten change I don't really see any valid criticism though in my opinion. My stance on SAM was that its damage pad needed adjustments because it was completely centralizing and overpowered and the job which gave 14 raid buff jobs(the bulk majority) by far the most DPS and it wasn't even close. It just simply wasn't balanced and this is the truth as shown by the numbers. The fact it's remained in this state so long and no one seems to think anything is wrong with it is mind boggling to me."Other jobs had it worse so you've no right to complain." This is an awful argument, stop trying to invalidate valid criticism. These kinds of posts help no one. If you don't want to see the complaints, just leave the forum for the day, or ignore them. None of those other jobs you mentioned deserved to be neglected either.
How incredibly condescending. I've been maining this class since Stormblood and you say all of our opinions and experience with the class are invalid? Get over yourself.
Also it seems you weren't here during the Hagakure debacle; there was similar backlash which prompted SE to re-add it back into the game. Then again based on your posts, ignorance on this matter seems to be your forte.
"SCREW IT GOING WHM AST CAN'T DEFEND THEMSELVES" -Noob Healer in Seal Rock 10/17/2015
I have a hard time believing you read any of the constructive posts on the matter. Would you care to explain why none of our feedback is valid, then? Have you considered that possibly, the job isn't the issue, but rather how buffs, substats, and burst windows interact are? I'll make it easy for you and post it again. Yoshi P has touched upon the fact they want to get rid of the crit variance issue and the burst meta, alongside substat balance. However, that was supposed to be a change for everyone. Instead, they changed one job and left everything else as is, creating an issue where player exclusion is now becoming a thing, again. They should have introduced these changes at the same time as everyone else's changes to bring parity.I wasn't making an argument so much as an observation. Aside from the kaiten change I don't really see any valid criticism though in my opinion. My stance on SAM was that its damage pad needed adjustments because it was completely centralizing and overpowered and the job which gave 14 raid buff jobs(the bulk majority) by far the most DPS and it wasn't even close. It just simply wasn't balanced and this is the truth as shown by the numbers. The fact it's remained in this state so long and no one seems to think anything is wrong with it is mind boggling to me.
I think that if Samurai players were really passionate about Kaiten, then by all means, bring it back.
What I don't respect, though, is the argument that SAM should have an even bigger dps lead over other melee jobs because it's so much more 'complex', that we constantly saw touted on the forums and reddit during 6.0. If you make that argument, you're pretty much begging the dev team to simplify your job and then nerf it back into equality. If you're content with the gameplay on your job, then it's best to lay low and let jobs that actually need the dev team focus get it.
He has no interest in reading any kind of constructive post on the matter. The very fact he made this thread to post a shitty meme is evidence of that. This thread is nothing more than a gloat from someone who isn't affected by the changes and wants to rub it in everyone's faces.I have a hard time believing you read any of the constructive posts on the matter. Would you care to explain why none of our feedback is valid, then? Have you considered that possibly, the job isn't the issue, but rather how buffs, substats, and burst windows interact are? I'll make it easy for you and post it again. Yoshi P has touched upon the fact they want to get rid of the crit variance issue and the burst meta, alongside substat balance. However, that was supposed to be a change for everyone. Instead, they changed one job and left everything else as is, creating an issue where player exclusion is now becoming a thing, again. They should have introduced these changes at the same time as everyone else's changes to bring parity.
The only thing worse than dismissing any form of criticism from SAM mains is repeatedly posting about how it's all their own fault in every thread you can find. It's disingenuous, unproductive and if nothing else, spiteful. We're all playing the same game here, so there's really no point in the community turning on each other over shit that clearly doesn't matter to you or the OP because neither of you main the class in question. When Square eventually comes for your mains, makes arbitary changes to your favourite jobs and you want to voice your distaste, you'll find yourself lacking in support pretty quickly.I think that if Samurai players were really passionate about Kaiten, then by all means, bring it back.
What I don't respect, though, is the argument that SAM should have an even bigger dps lead over other melee jobs because it's so much more 'complex', that we constantly saw touted on the forums and reddit during 6.0. If you make that argument, you're pretty much begging the dev team to simplify your job and then nerf it back into equality. If you're content with the gameplay on your job, then it's best to lay low and let jobs that actually need the dev team focus get it.
I don't play SMN, MNK, MCH or DRK all that much but I know they've been suffering and a lot of valid points have been made but I'm not going to shit all over them because I have some axe to grind with the class or the people who generally play them. Now that they've come for the SAMs though, we deserve it. Makes sense.
Last edited by SlickPaws; 04-12-2022 at 02:06 PM.
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