Just rework Chain Saw to be a conditional instant kill like the two Limit Breaks. Just the idea of a couple of MCH fishing for ranged aoe instant death procs on bottlenecks every 40 seconds is kind of stupid.
Just rework Chain Saw to be a conditional instant kill like the two Limit Breaks. Just the idea of a couple of MCH fishing for ranged aoe instant death procs on bottlenecks every 40 seconds is kind of stupid.
Last edited by Atmaweapon510; 04-12-2022 at 12:22 PM.
Yeah, I'm not sure why they decided to make the RNG instakill a thing when as far as I can tell, there's no other significant RNG on PvP abilities in general. The chance is too low to be practical, but is potentially game-changing if it actually triggers which is not good.
Making Analysis turn it into an execute that just finishes off low HP targets but on a stricter threshold then NIN's LB (Like sub 15-20% HP) would've made much more sense and have a practical application as another means of getting around non-Guard mitigations and death prevention mechanics.
I can probably tell you the reason. It's because that is how Chain Saw used to work on the old games, kind of like a Horn Drill from Pokemon where you fished for Insta-Kills on it.Yeah, I'm not sure why they decided to make the RNG instakill a thing when as far as I can tell, there's no other significant RNG on PvP abilities in general. The chance is too low to be practical, but is potentially game-changing if it actually triggers which is not good.
Making Analysis turn it into an execute that just finishes off low HP targets but on a stricter threshold then NIN's LB (Like sub 15-20% HP) would've made much more sense and have a practical application as another means of getting around non-Guard mitigations and death prevention mechanics.
Not defending it, though, it seems exactly as horrible as you guys are making it out to be... What, am I supposed to KNOW this shit is coming and Guard Up when I see it? Or just walk with constant Barriers whenever I see a MCH? What is my counter-play against "Oh, the guy rolled the Instant-Kill" exactly, do I pray harder?
And sometimes the MCH himself won't even notice, he'll just sit there fishing for finishers and be disapointed a lot, laugh a bit when he finishes a target (Or maybe he gets the one target that was Guarding) and nobody is happy.
It's not as problematic as it could be due to the instakill chance only being active while the Analysis buff is active.
Though having to actively choose to roll for that 5% chance over doubled Drill potency or the Air Anchor stun is still confusing because there's almost no situation where it could be considered remotely practical outside of mass AoE scenarios in frontlines or a desperate attempt to turn a game around at the last moment.
It's just kind of...there as a silly nod to FFVI's Chain Saw that really doesn't have a place in a competitive mode. Low RNG procs like it tare most prone to either being ignored entirely and used for memetic clip footage.
Last edited by KageTokage; 04-12-2022 at 01:12 PM.
RNG insta kill on a low, low, low, chance is fine. The text is a bit misleading, but IF they want the chance at the insta kill they HAVE to burn Analysis for it. So they are gambling on the chance of an insta kill for the consistency of let's say increased Drill damage. Not to mention it's 100% of your HP as damage, so things like Shields, mitigations, damage downs on the MCH, all affect this.
Redesign ito be an aoe damage taken increase or something
It's pretty stupid to just have the chance ot win a team fight on rng
i love stuff like this adds flavour to the job
also it's like 3% chance pretty darn low
OR stop asking for more bland job design. If you want boring, homogeneous jobs go play PvE. lol
This is exactly why we can't have nice things.
RNG is not good job design in an environment that is 99% devoid of it.
Chance-based mechanics are almost universally hated in competitive environments that are not specifically balanced around them, and sometimes even ones that do still impose restrictions (IE, instakill moves in Pokemon being straight up banned in basically all competitive formats, sometimes even in the game itself).
thoughts on crits then?RNG is not good job design in an environment that is 99% devoid of it.
Chance-based mechanics are almost universally hated in competitive environments that are not specifically balanced around them, and sometimes even ones that do still impose restrictions (IE, instakill moves in Pokemon being straight up banned in basically all competitive formats, sometimes even in the game itself).
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