If we go by the credits, there are only 3 individuals named for the battle system designer section.It boggles my mind. You figure this dev team would be always on top of their game but its seems like they're getting distracted with other things and not properly thinking with their changes for the current job game. I seriously wish YoshiP or somebody at the dev team properly played EVERY.SINGLE.CLASS in this game because Im sure if they spent a good chunk of their time playing these classes then we probably wouldnt have such odd choices for job adjustment. Unless they seriously do play these classes and they're actually satisfied with their current class designs? There's no way anybody would be that dense.
Three.
:C Thats sadge
I realize quantity doesnt necessarily equate quality, but maybe they should get more people for battle system design? Anything to have more devs give the dedicated amount of time to play all jobs. No picking favorites. The whole point of the combat is to make sure every class feels rewarding and fun to play first and foremost, not just "simple to understand". There's a difference there. Thats all I ask. Nobody who loves Samurai would want to have Kaiten removed. Nobody who loves healers would want to have to press the same damage button and dot button for the entirety of their dps downtime. We need these devs to please love these jobs, and I realize we cant force someone to LOVE a playstyle but at least give them the necessary care and attention to as much as how YoshiP does for Black Mage. Its his main and so obviously that class feels the most fun and rewarding to play currently because he's knows the ins and outs in how to maximize the job's potential.
Expansions release every 2 years (730 days). If you spent 730 days designing 3 new actions for a single job you would be bored for most of those days, so it makes a lot of sense for them to focus on multiple.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Go read Enhanced Unmend and tell me that they "focused" on multiple.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.