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  1. #1
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90

    Players enjoying the current iteration of Job is "troublesome"

    Players enjoying the current iteration of Job is "troublesome" because it makes the future rebuilding of the Job complicated

    This is one of Yoshi-P's comment regarding the Samurai changes in the patch note reading, paraphrased from the translation provided by the ffxiv reddit discord, relevant excerpt below.

    "people who say that it wasn't a trouble at all must be really used to the job by now, I think...oh dear, this is really troubling...hmm...I do think it's easier to not change it at all...now what do I...oh well this is troubling...I know I won't get away by avoiding this so I do look at various comments here and, hmmmmm....whether it's okay to change...well to the person who like that kind of troublesome at hand is easy to read I suppose. I mean, they've been really fond of the job for quite a while now... But if we continue this then we won't be able to change anything and if we pick up and rebuild again it'll cause more complicated experience than it's worth..."


    The last line "これ以上立て直ししていくとまた複雑体験になっていくんだけどな" is closer to "if we add more to what the job already have, it will become too complicated.

    This is a false premise.

    First off, the "future addition" to the job hasn't happened yet, and most likely will not be taking place until 7.0 in 2-3 years time.

    And more importantly, the future addition does not have to be complicated, if some actual thought and effort is put into it.

    Take Black Mage for example, the main new ability is Paradox. It is one skill, it does not add to BLM's existing hotbar (you can even take Blizzard 1 off in most scenarios now), it introduces quite a bit of depth in high-end BLM optimization, but it is also just fun to use in a "normal" rotation.

    Or look at Jobs like Machinist and Dark Knight, where their new addition being simply a new skill for more damage, with no changes to their core gameplay.

    Then you have Gunbreaker, where the added 3rd Cartridge and Continuation to Burst Strike have caused players more grief than gameplay satisfaction.


    More is not always better, and making deletion changes now when the "future that may or may not be overly complicated" is still far away is a flimsy argument.


    And personally, to disregard the feelings and feedbacks of the players who loved the job for so long, does not sit well with me.

    I have some more technical arguments I can make regarding why the removal of kaiten undesired, but I'm too emotionally charged at the moment to voice them properly.
    (17)

  2. #2
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    830
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    lol. lmao. i really have no words.
    (5)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,098
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Xenon_S View Post
    Then you have Gunbreaker, where the added 3rd Cartridge and Continuation to Burst Strike have caused players more grief than gameplay satisfaction.
    Gunbreaker is fantastic right now. It's never been more fun to play. It's so busy with booms and when you sync down it's less fun because there are less explosions to press!
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Yoshi honestly needs to take a good hard look at what his dev team is doing. How can they begin to remove abilities mid-expansion and not expect people to be upset? This whole SAM thing is beyond ridiculous because no one has been asking for the changes they are implementing - and they came more or less out of nowhere. It's completely nonsensical! Never mind SMN who got their entire class basically deleted and reduced to a job that can be played with a one button macro.

    Healer and tanks already play almost identically and people have been complaining about this for ages. Now they're doing the same to DPS and they don't understand why there's a backlash?! There is no way these people play their own game. No way.
    (31)
    Last edited by Imoye; 04-12-2022 at 08:22 AM.

  5. #5
    Player
    pyxls's Avatar
    Join Date
    Dec 2021
    Location
    The Bismarck
    Posts
    78
    Character
    Phyx Pixls
    World
    Marilith
    Main Class
    Dancer Lv 100
    Third Eye should be tossed into the dumpster, not Kaiten.
    (9)
    >> https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets <<

    Come on SE, more dyeable mogstore npc outfits and 60/70 alliance raid gear. Do them all.

  6. #6
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Imoye View Post
    Yoshi honestly needs to take a good hard look at what his dev team is doing. How can they begin to remove abilities mid-expansion and not expect people to be upset? This whole SAM thing is beyond ridiculous because no one has been asking for the changes they are implementing - and they came more or less out of nowhere. It's completely nonsensical! Never mind SMN who got their entire class basically deleted and reduced to a job that can be played with a one button macro.
    It boggles my mind. You figure this dev team would be always on top of their game but its seems like they're getting distracted with other things and not properly thinking with their changes for the current job game. I seriously wish YoshiP or somebody at the dev team properly played EVERY.SINGLE.CLASS in this game because Im sure if they spent a good chunk of their time playing these classes then we probably wouldnt have such odd choices for job adjustment. Unless they seriously do play these classes and they're actually satisfied with their current class designs? There's no way anybody would be that dense.
    (4)

  7. #7
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Gunbreaker is fantastic right now. It's never been more fun to play. It's so busy with booms and when you sync down it's less fun because there are less explosions to press!
    Moving the boss and weaving defensives during the cartridge combo is very frustrating in high level play, not to mention the problem with No Mercy windows requiring 3 cartridges and drifting slowly drifts from optimal buff alignment.

    While I too enjoy the explosions from Hypervelocity and Double Down, Gunbreaker does have its problems. Maybe they don't apply to you, but they exist.
    (5)

  8. #8
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    It boggles my mind. You figure this dev team would be always on top of their game but its seems like they're getting distracted with other things and not properly thinking with their changes for the current job game. I seriously wish YoshiP or somebody at the dev team properly played EVERY.SINGLE.CLASS in this game because Im sure if they spent a good chunk of their time playing these classes then we probably wouldnt have such odd choices for job adjustment. Unless they seriously do play these classes and they're actually satisfied with their current class designs? There's no way anybody would be that dense.
    If we go by the credits, there are only 3 individuals named for the battle system designer section.
    Three.
    (3)

  9. #9
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    I mean, this is why most MMOs do not change their jobs every dang expansion/major update. They may add upgraded skills or new ones but those changes hardly change the combat and sometimes even give more options on how to play a job instead of being locked into meta play style. It's long overdo for the devs to reconsider how they want to revamp jobs in the future that doesn't involve them constantly reworking jobs each expansion. People will naturally get attached to whatever they started the game with and as soon as they take what they love away, just creates more angry WoLs.
    (7)

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Xenon_S View Post
    If we go by the credits, there are only 3 individuals named for the battle system designer section.
    Three.
    :C Thats sadge

    I realize quantity doesnt necessarily equate quality, but maybe they should get more people for battle system design? Anything to have more devs give the dedicated amount of time to play all jobs. No picking favorites. The whole point of the combat is to make sure every class feels rewarding and fun to play first and foremost, not just "simple to understand". There's a difference there. Thats all I ask. Nobody who loves Samurai would want to have Kaiten removed. Nobody who loves healers would want to have to press the same damage button and dot button for the entirety of their dps downtime. We need these devs to please love these jobs, and I realize we cant force someone to LOVE a playstyle but at least give them the necessary care and attention to as much as how YoshiP does for Black Mage. Its his main and so obviously that class feels the most fun and rewarding to play currently because he's knows the ins and outs in how to maximize the job's potential.
    (2)

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