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  1. #1
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    Indeed.

    In today's stream, MCH was practically skipped, even though the job is in a terrible state, and Yoshi P stopped to explain other jobs for a long while. It almost feels as though devs are making fun of us at this point.
    (2)

  2. #2
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by gamerseb View Post
    Indeed.

    In today's stream, MCH was practically skipped, even though the job is in a terrible state, and Yoshi P stopped to explain other jobs for a long while. It almost feels as though devs are making fun of us at this point.
    In all honesty its one of the reasons I dont watch the streams anymore. Its clear what the devs like and dont like and sadly, I like what they dont. Here's my take:
    the MCH buffs account for roughly a 2.4% potency buff, on average Mch have been roughly 5-6% behind other ranged physical while also not providing any raid/party support. The range tax is no longer a valid reason for less dps, positionals in melee are constantly being removed or adjusted, most fight mechanics lately do not affect melee uptime much and even a competent blm can be as mobile as a machinist in EW. MCH is like the only job without a gap closer or jump back. they are one of, if not the only, jobs to not have a self heal or dmg mitigation outside of a role ability. Even the other "selfish DPS" bring more in terms of self utility/support than the machinist. The two main abilities of mch are disjointed and anticlimactic. wildfire/heatblast can not crit or direct hit & the burst window is extremely ping dependent and unforgiving. the AQ attacks random targets, not what you're targeting and is pretty much a glorified DoT. Removing the old style turrets was a huge mistake in my opinion. I understand the developers dont like "pet classes" but a large portion of the players do and want them. Mch and Smn should be able to have a "pet" that actually does something, even if its just a auto basic attack, considering Scholars get a fairy that can auto heal. Flamethrower is a throw away ability, because it stops all movement and even rotating in place cancels the action, which goes against mch supposedly being a super mobile job. The Devs need to decide if they want MCH to be a selfish dps or a support job and need to retool it to fit whichever that is. They stripped away a lot of what made the mch class feel unique and special with ShB and while somethings have been changed for the better rotation wise, there is a lot that leaves much to be desired. From a Machinist main point of view at least.
    (1)

  3. #3
    Player
    Pidgeon's Avatar
    Join Date
    Oct 2017
    Posts
    17
    Character
    Pidgeon Ea
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Quote Originally Posted by gamerseb View Post
    Indeed.

    In today's stream, MCH was practically skipped, even though the job is in a terrible state, and Yoshi P stopped to explain other jobs for a long while. It almost feels as though devs are making fun of us at this point.
    All I can assume is their refusal to speak at this time is because they know they have a bad or nonexistent justification for their current balancing of Machinist. I don't know if this is because they're still mistakenly balancing around median damage / median (rDPS) for endgame content or if they're still afraid of a double ranged meta, but it does get more insulting every patch. It only looks sillier when casters get more and more mobility and melee are losing more positional requirements. This is on top of certain melee and casters being able to flat out ignore standard rotations. (Dragon Kick Monk and Paradox Black Mage anyone?).
    (0)
    Last edited by Pidgeon; 04-13-2022 at 01:06 AM.