As of now a large portion of the community seems annoyed with the Sam changes and a few friends of mine and I are becoming increasingly annoyed with guaranteed critical hits. So perhaps the best solution isn’t removal of the guaranteed crit hits but the change of how crit buffs work. What would the community and SE think of making it so that if Battle Litany provided 10% crit rate to the team and if any ability were a guaranteed crit, it would increase the critical damage by 5% or something. By adding that you allow people that play spell speed or skill speed to benefit from the added crit buff, and allow players that utilize the guaranteed crit buffs to do more damage. Lemme know what you guys think!