We're not asking for buffs, we're asking for a revert of their ruination on a beloved Job. Since I am reading justifications on requesting Buffs.
Plenty of Samurai's have stated that the 6.1 changes were negative, where the Dev's robbed how satisfying Samurai felt to play, without fixing anything and to replace that void they created with nothing. Thus an uproar happened.
Complexity for the sake of Complexity is as meaningless as removing Buttons to remove more Buttons when it's all made un-rewarding. It's also Ironic... To consistently see the same points repeated, worded differently which essentially boils down toUnpacked? Samurai was never difficult enough to holdback players from finishing any content. And at Normal content, which I regard as MSQ/Dungeons/Normal Trials and Normal Raids/Fates etc? players require near no understanding of a Job to succeed and clear all of it. Hence the " Job becoming to Complex " argument fails in my eyes, unless it comes from a player who genuinely enjoys simplifications.
- 6.08 Kaiten and Kenki management for DPS execution made SAM to difficult
- 6.1 Kaiten removal lobotomized the resource gauge and made SAM to easy
Thus, raising the Skill-floor isn't always bad? but it's worse to turn that floor into a swamp, no matter how much players want to express their job they now can't cause we keep sinking downwards. SE's methodology to try and please a player-base by making Jobs continuously easier and more lazy to execute? results in that player-base to eventually request to make it even easier, cause it can never be lazy enough for them. You can see that back in plenty of MMO histories. Making gameplay simpler and easier purely for the sake of pleasing an audience who do not want to learn how to play? is not healthy for an MMO.
And that's just Kaiten and kenki management. We haven't even dabbled into anti-synergy of Job interactions and buffs due to the " Auto-Crit " changes to Ogi Namikiri and Iaijutsu, which was meant to reduce DPS variance? of which was a never existing problem to fix nothing when it comes to clearing any content. Plus the negative AoE nerves and changes without good reason to also fix nothig.
Reminder, plenty were just pleased with 6.08 Samurai. That's it. But 6.1 just ruined it, simplified it, made it hollow and nerfed dungeon running and fate grinding tremendously for others. All to fix completely nothing, even their statement 5 months ago of a new direction means that's 5 months of nothing new but a discount version of what we used to love.
I do not believe in this " War of Complexity " either, every Job has their Skill-Floor and every Job can have their Complexity and Skill-Ceiling for Skill-Expression. I am not sold ever, that we can't have both for any Job, and that there is some (made-up) scarcity that only so much Complexity can go around for each Job requiring homogenization and Simplification of our gameplay.