they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
Ok, so, the ex-wife always used to say I was "too optimistic." That I always expected too much good from people and the world in general.
Having said that, I think the response to the DRG/AST changes, specifically how they are "wary" and have pushed them back, is a sign for hope. It means they have at least seen the backlash from the SAM (and likely NIN as well) communities regarding the changes and that this both (somehow) caught them by surprise AND that they are re-evaluating their position. This is cause for hope, correct? Yoshi P.? Because I would really hate for you to prove the ex-wife right.
Pretty much. When interviewed in late SB going into ShB, someone brought up the gutting of SCH to Yoshida and he basically said "SCHs DPS too much and don't heal, but dont worry we're going to really increase healing requirements so you won't notice" and we all know that was a lie. Their "intentions" often have zero basis in reality, much like "button bloat" or "action bloat" when it came to Kaiten. It's a good step to start explaining intentions behind job changes, but I have a feeling whatever they say is going to end up being more of their parallel reality nonsense.
Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
"Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
It really isn't. A varied approach to an ultimate would be more ideal, but short fights like this basically favor certain things over others due to the nature of how quick the fights go. Plus it's just...A little overdone at this point too. A big 'ol boss can still be a good design for it too, or two bosses, or three. But these short 2-3 minute fights...Mmm, I'm ready for a new style.I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
And then the fight was solo healed. Make of it what you will, but proper planning makes even the hardest checks seem mundane. They could definitely afford to beef up the healer kits some more with something more than just "cast glare/equivalent and don't forget to castt dia/your dot equivalent on ever 30 seconds". I don't see what's wrong with giving healers something more to do and rewarding them for good play.It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
Last edited by Ruminous; 07-03-2022 at 06:29 AM. Reason: Fixed post, because I'm good at English. I swear.
Bumping thread. It's more relevant than the newer ones asking for more of the same.
Have a good day
People don’t want to have to wait many months at a time for an unwanted action removal to be reverted; I understand it’s not an instant coding process, but jobs have had mechanical changes between major patches before, and the Kaiten code is still accessible in revision history.
Something was working, it gets taken away, and some players tell other players that they should quietly wait four months to simply find out whether it will added back, and that’s expected to be met with universal agreement? I think the selective lack of communication understandably has led to tension between the developers and players; heck, even if they outright would just say that they’re keeping Kaiten removed and no amount of people expressing requested feedback would change that, that certainty would be a better response that the uncertainty that comes with total silence.
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