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  1. #541
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    845
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
    (22)

  2. #542
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Ok, so, the ex-wife always used to say I was "too optimistic." That I always expected too much good from people and the world in general.

    Having said that, I think the response to the DRG/AST changes, specifically how they are "wary" and have pushed them back, is a sign for hope. It means they have at least seen the backlash from the SAM (and likely NIN as well) communities regarding the changes and that this both (somehow) caught them by surprise AND that they are re-evaluating their position. This is cause for hope, correct? Yoshi P.? Because I would really hate for you to prove the ex-wife right.
    (7)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  3. #543
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Wyssahtyn View Post
    they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
    Pretty much. When interviewed in late SB going into ShB, someone brought up the gutting of SCH to Yoshida and he basically said "SCHs DPS too much and don't heal, but dont worry we're going to really increase healing requirements so you won't notice" and we all know that was a lie. Their "intentions" often have zero basis in reality, much like "button bloat" or "action bloat" when it came to Kaiten. It's a good step to start explaining intentions behind job changes, but I have a feeling whatever they say is going to end up being more of their parallel reality nonsense.
    (20)

  4. #544
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    845
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by Nizzi View Post
    It's a good step to start explaining intentions behind job changes, but I have a feeling whatever they say is going to end up being more of their parallel reality nonsense.
    Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
    (8)

  5. #545
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
    "Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?
    (6)

  6. #546
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Ruminous View Post
    "Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?
    I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
    (4)

  7. #547
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ruminous View Post
    "Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?
    It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
    (9)

  8. #548
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by butchersblock View Post
    I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
    It really isn't. A varied approach to an ultimate would be more ideal, but short fights like this basically favor certain things over others due to the nature of how quick the fights go. Plus it's just...A little overdone at this point too. A big 'ol boss can still be a good design for it too, or two bosses, or three. But these short 2-3 minute fights...Mmm, I'm ready for a new style.

    Quote Originally Posted by Hezhi View Post
    It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
    And then the fight was solo healed. Make of it what you will, but proper planning makes even the hardest checks seem mundane. They could definitely afford to beef up the healer kits some more with something more than just "cast glare/equivalent and don't forget to castt dia/your dot equivalent on ever 30 seconds". I don't see what's wrong with giving healers something more to do and rewarding them for good play.
    (5)
    Last edited by Ruminous; 07-03-2022 at 06:29 AM. Reason: Fixed post, because I'm good at English. I swear.

  9. #549
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Bumping thread. It's more relevant than the newer ones asking for more of the same.

    Have a good day
    (3)

  10. #550
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    People don’t want to have to wait many months at a time for an unwanted action removal to be reverted; I understand it’s not an instant coding process, but jobs have had mechanical changes between major patches before, and the Kaiten code is still accessible in revision history.

    Something was working, it gets taken away, and some players tell other players that they should quietly wait four months to simply find out whether it will added back, and that’s expected to be met with universal agreement? I think the selective lack of communication understandably has led to tension between the developers and players; heck, even if they outright would just say that they’re keeping Kaiten removed and no amount of people expressing requested feedback would change that, that certainty would be a better response that the uncertainty that comes with total silence.
    (11)

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