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  1. #1
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    845
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
    (22)

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Wyssahtyn View Post
    they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
    Pretty much. When interviewed in late SB going into ShB, someone brought up the gutting of SCH to Yoshida and he basically said "SCHs DPS too much and don't heal, but dont worry we're going to really increase healing requirements so you won't notice" and we all know that was a lie. Their "intentions" often have zero basis in reality, much like "button bloat" or "action bloat" when it came to Kaiten. It's a good step to start explaining intentions behind job changes, but I have a feeling whatever they say is going to end up being more of their parallel reality nonsense.
    (20)

  3. #3
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    845
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by Nizzi View Post
    It's a good step to start explaining intentions behind job changes, but I have a feeling whatever they say is going to end up being more of their parallel reality nonsense.
    Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
    (8)

  4. #4
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
    "Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?
    (6)

  5. #5
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Ruminous View Post
    "Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?
    I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
    (4)

  6. #6
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ruminous View Post
    "Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?
    It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
    (9)

  7. #7
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by butchersblock View Post
    I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
    It really isn't. A varied approach to an ultimate would be more ideal, but short fights like this basically favor certain things over others due to the nature of how quick the fights go. Plus it's just...A little overdone at this point too. A big 'ol boss can still be a good design for it too, or two bosses, or three. But these short 2-3 minute fights...Mmm, I'm ready for a new style.

    Quote Originally Posted by Hezhi View Post
    It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
    And then the fight was solo healed. Make of it what you will, but proper planning makes even the hardest checks seem mundane. They could definitely afford to beef up the healer kits some more with something more than just "cast glare/equivalent and don't forget to castt dia/your dot equivalent on ever 30 seconds". I don't see what's wrong with giving healers something more to do and rewarding them for good play.
    (5)
    Last edited by Ruminous; 07-03-2022 at 06:29 AM. Reason: Fixed post, because I'm good at English. I swear.

  8. #8
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hezhi View Post
    It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
    There hasn't been a dps check in the game since HW. It's literally as hard as you make it. Bad at your job? Dps check. A group of 8 mediocre players? Where's the DPS check? Spamming succor is good healer gameplay doesn't anyone know?
    (2)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kira_Yaeger View Post
    There hasn't been a dps check in the game since HW. It's literally as hard as you make it. Bad at your job? Dps check. A group of 8 mediocre players? Where's the DPS check? Spamming succor is good healer gameplay doesn't anyone know?
    What? Savage raids have a hard enrage timer lol. There's still dps checks in the game.
    (4)