they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
they're gonna "explain intentions behind job adjustments" which is just code for "we know better than you, shut up".
Pretty much. When interviewed in late SB going into ShB, someone brought up the gutting of SCH to Yoshida and he basically said "SCHs DPS too much and don't heal, but dont worry we're going to really increase healing requirements so you won't notice" and we all know that was a lie. Their "intentions" often have zero basis in reality, much like "button bloat" or "action bloat" when it came to Kaiten. It's a good step to start explaining intentions behind job changes, but I have a feeling whatever they say is going to end up being more of their parallel reality nonsense.
Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
"Go play ultimate", you mean the thing that's a series of short 3 minute fights roughly with frequent breaks in between them so bosses can do mechanics...And samurai's lack good burst on now with no group synergy?Yeah, this was my feeling too. Like I've been seeing people say "oh it's good that they're explaining stuff" but like, just their Kaiten change got like four explanations and all of them got torn apart within minutes. So it'll either be some shit explanation or a flippant dismissal like "go play ultimate".
I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
It really isn't. A varied approach to an ultimate would be more ideal, but short fights like this basically favor certain things over others due to the nature of how quick the fights go. Plus it's just...A little overdone at this point too. A big 'ol boss can still be a good design for it too, or two bosses, or three. But these short 2-3 minute fights...Mmm, I'm ready for a new style.I feel like this isn't talked about enough. I enjoyed progging the ultimate but I really don't like the whole 7 extremely short phases with little identity to them and a lot of breaks in-between them. It was definitely more enjoyable than ucob and uwu to me but I really hope they don't continue with the current mini phase approach to ultimates
And then the fight was solo healed. Make of it what you will, but proper planning makes even the hardest checks seem mundane. They could definitely afford to beef up the healer kits some more with something more than just "cast glare/equivalent and don't forget to castt dia/your dot equivalent on ever 30 seconds". I don't see what's wrong with giving healers something more to do and rewarding them for good play.It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
Last edited by Ruminous; 07-03-2022 at 06:29 AM. Reason: Fixed post, because I'm good at English. I swear.
There hasn't been a dps check in the game since HW. It's literally as hard as you make it. Bad at your job? Dps check. A group of 8 mediocre players? Where's the DPS check? Spamming succor is good healer gameplay doesn't anyone know?It's even more hilarious and out of touch for healers because they said that to answer healers complaining about their braindead DPS rotation, implying that its okay for healers to only have glare/aero because the heal checks in the hardest content in the game will distract you from having only 2 sad buttons to spam 90% of the time. But even in Ultimate as a healer you spend 3/4 of your time DPSing, BY DESIGN. You need that healer DPS to pass DPS checks in a newly released ultimate fight.
What? Savage raids have a hard enrage timer lol. There's still dps checks in the game.
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